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o3de/Code/CryEngine/CrySystem/Serialization/JSONOArchive.h

103 lines
4.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#include <memory>
#include "Serialization/IArchive.h"
#include "Serialization/MemoryWriter.h"
namespace Serialization {
class MemoryWriter;
class JSONOArchive
: public IArchive
{
public:
// header = 0 - default header, use "" to omit
JSONOArchive(int textWidth = 80, const char* header = 0);
~JSONOArchive();
bool save(const char* fileName);
const char* c_str() const;
const char* buffer() const { return c_str(); }
size_t length() const;
// from Archive:
bool operator()(bool& value, const char* name = "", const char* label = 0);
bool operator()(IString& value, const char* name = "", const char* label = 0);
bool operator()(IWString& value, const char* name = "", const char* label = 0);
bool operator()(float& value, const char* name = "", const char* label = 0);
bool operator()(double& value, const char* name = "", const char* label = 0);
bool operator()(int16& value, const char* name = "", const char* label = 0);
bool operator()(uint16& value, const char* name = "", const char* label = 0);
bool operator()(int32& value, const char* name = "", const char* label = 0);
bool operator()(uint32& value, const char* name = "", const char* label = 0);
bool operator()(int64& value, const char* name = "", const char* label = 0);
bool operator()(uint64& value, const char* name = "", const char* label = 0);
bool operator()(char& value, const char* name = "", const char* label = 0);
bool operator()(int8& value, const char* name = "", const char* label = 0);
bool operator()(uint8& value, const char* name = "", const char* label = 0);
bool operator()(const SStruct& ser, const char* name = "", const char* label = 0);
bool operator()(const SBlackBox& box, const char* name = "", const char* label = 0);
bool operator()(IContainer& ser, const char* name = "", const char* label = 0);
bool operator()(IKeyValue& keyValue, const char* name = "", const char* label = 0);
bool operator()(IPointer& ser, const char* name = "", const char* label = 0);
// ^^^
using IArchive::operator();
private:
void openBracket();
void closeBracket();
void openContainerBracket();
void closeContainerBracket();
void placeName(const char* name);
void placeIndent(bool putComma = true);
void placeIndentCompact(bool putComma = true);
bool joinLinesIfPossible();
struct Level
{
Level(bool _isContainer, std::size_t position, int column)
: isKeyValue(false)
, isContainer(_isContainer)
, isDictionary(false)
, startPosition(position)
, nameIndex(0)
, elementIndex(0)
, indentCount(-column)
{}
bool isKeyValue;
bool isContainer;
bool isDictionary;
std::size_t startPosition;
int nameIndex;
int elementIndex;
int indentCount;
};
typedef std::vector<Level> Stack;
Stack stack_;
std::unique_ptr<MemoryWriter> buffer_;
const char* header_;
int textWidth_;
string fileName_;
int compactOffset_;
bool isKeyValue_;
};
}