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o3de/Code/CryEngine/CrySystem/Serialization/ArchiveHost.cpp

240 lines
6.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "CrySystem_precompiled.h"
#include <Serialization/IArchiveHost.h>
#include "JSONIArchive.h"
#include "JSONOArchive.h"
#include "BinArchive.h"
#include "XmlIArchive.h"
#include "XmlOArchive.h"
#include <Serialization/ClassFactoryImpl.h>
namespace Serialization
{
bool LoadFile(std::vector<char>& content, const char* filename)
{
AZ::IO::HandleType fileHandle = gEnv->pCryPak->FOpen(filename, "rb");
if (!fileHandle)
{
return false;
}
gEnv->pCryPak->FSeek(fileHandle, 0, SEEK_END);
size_t size = gEnv->pCryPak->FTell(fileHandle);
gEnv->pCryPak->FSeek(fileHandle, 0, SEEK_SET);
content.resize(size);
bool result = true;
if (size != 0)
{
result = gEnv->pCryPak->FRead(&content[0], size, fileHandle) == size;
}
gEnv->pCryPak->FClose(fileHandle);
return result;
}
class CArchiveHost
: public IArchiveHost
{
public:
bool LoadJsonFile(const SStruct& obj, const char* filename) override
{
std::vector<char> content;
if (!LoadFile(content, filename))
{
return false;
}
JSONIArchive ia;
if (!ia.open(content.data(), content.size()))
{
return false;
}
return ia(obj);
}
bool SaveJsonFile(const char* gameFilename, const SStruct& obj) override
{
char buffer[AZ::IO::IArchive::MaxPath];
const char* filename = gEnv->pCryPak->AdjustFileName(gameFilename, buffer, AZ_ARRAY_SIZE(buffer), AZ::IO::IArchive::FLAGS_FOR_WRITING);
JSONOArchive oa;
if (!oa(obj))
{
return false;
}
return oa.save(filename);
}
bool LoadJsonBuffer(const SStruct& obj, const char* buffer, size_t bufferLength) override
{
if (bufferLength == 0)
{
return false;
}
JSONIArchive ia;
if (!ia.open(buffer, bufferLength))
{
return false;
}
return ia(obj);
}
bool SaveJsonBuffer(DynArray<char>& buffer, const SStruct& obj) override
{
JSONOArchive oa;
if (!oa(obj))
{
return false;
}
buffer.assign(oa.buffer(), oa.buffer() + oa.length());
return true;
}
bool LoadBinaryFile(const SStruct& obj, const char* filename) override
{
std::vector<char> content;
if (!LoadFile(content, filename))
{
return false;
}
BinIArchive ia;
if (!ia.open(content.data(), content.size()))
{
return false;
}
return ia(obj);
}
bool SaveBinaryFile(const char* gameFilename, const SStruct& obj) override
{
char buffer[AZ::IO::IArchive::MaxPath];
const char* filename = gEnv->pCryPak->AdjustFileName(gameFilename, buffer, AZ_ARRAY_SIZE(buffer), AZ::IO::IArchive::FLAGS_FOR_WRITING);
BinOArchive oa;
obj(oa);
return oa.save(filename);
}
bool LoadBinaryBuffer(const SStruct& obj, const char* buffer, size_t bufferLength) override
{
if (bufferLength == 0)
{
return false;
}
BinIArchive ia;
if (!ia.open(buffer, bufferLength))
{
return false;
}
return ia(obj);
}
bool SaveBinaryBuffer(DynArray<char>& buffer, const SStruct& obj) override
{
BinOArchive oa;
obj(oa);
buffer.assign(oa.buffer(), oa.buffer() + oa.length());
return true;
}
bool CloneBinary(const SStruct& dest, const SStruct& src) override
{
BinOArchive oa;
src(oa);
BinIArchive ia;
if (!ia.open(oa.buffer(), oa.length()))
{
return false;
}
dest(ia);
return true;
}
bool CompareBinary(const SStruct& lhs, const SStruct& rhs) override
{
BinOArchive oa1;
lhs(oa1);
BinOArchive oa2;
rhs(oa2);
if (oa1.length() != oa2.length())
{
return false;
}
return memcmp(oa1.buffer(), oa2.buffer(), oa1.length()) == 0;
}
bool SaveXmlFile(const char* filename, const SStruct& obj, const char* rootNodeName) override
{
XmlNodeRef node = SaveXmlNode(obj, rootNodeName);
if (!node)
{
return false;
}
return node->saveToFile(filename);
}
bool LoadXmlFile(const SStruct& obj, const char* filename) override
{
XmlNodeRef node = gEnv->pSystem->LoadXmlFromFile(filename);
if (!node)
{
return false;
}
return LoadXmlNode(obj, node);
}
XmlNodeRef SaveXmlNode(const SStruct& obj, const char* nodeName) override
{
CXmlOArchive oa;
XmlNodeRef node = gEnv->pSystem->CreateXmlNode(nodeName);
if (!node)
{
return XmlNodeRef();
}
oa.SetXmlNode(node);
if (!obj(oa))
{
return XmlNodeRef();
}
return oa.GetXmlNode();
}
bool SaveXmlNode(XmlNodeRef& node, const SStruct& obj) override
{
if (!node)
{
return false;
}
CXmlOArchive oa;
oa.SetXmlNode(node);
return obj(oa);
}
bool LoadXmlNode(const SStruct& obj, const XmlNodeRef& node) override
{
CXmlIArchive ia;
ia.SetXmlNode(node);
if (!obj(ia))
{
return false;
}
return true;
}
};
IArchiveHost* CreateArchiveHost()
{
return new CArchiveHost;
}
}