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o3de/Code/CryEngine/CrySystem/PageMappingHeap.h

56 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYSYSTEM_PAGEMAPPINGHEAP_H
#define CRYINCLUDE_CRYSYSTEM_PAGEMAPPINGHEAP_H
#pragma once
#include "MemoryAddressRange.h"
#include "IMemory.h"
class CPageMappingHeap
: public IPageMappingHeap
{
public:
CPageMappingHeap(char* pAddressSpace, size_t nNumPages, size_t nPageSize, const char* sName);
CPageMappingHeap(size_t addressSpace, const char* sName);
~CPageMappingHeap();
public: // IPageMappingHeap Members
virtual void Release();
virtual size_t GetGranularity() const;
virtual bool IsInAddressRange(void* ptr) const;
virtual size_t FindLargestFreeBlockSize() const;
virtual void* Map(size_t sz);
virtual void Unmap(void* ptr, size_t sz);
private:
CPageMappingHeap(const CPageMappingHeap&);
CPageMappingHeap& operator = (const CPageMappingHeap&);
private:
void Init();
private:
mutable CryCriticalSectionNonRecursive m_lock;
CMemoryAddressRange m_addrRange;
std::vector<uint32> m_pageBitmap;
};
#endif // CRYINCLUDE_CRYSYSTEM_PAGEMAPPINGHEAP_H