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o3de/Code/CryEngine/CrySystem/MobileDetectSpec_Ios.cpp

41 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "CrySystem_precompiled.h"
#include <AzCore/std/string/string.h>
#include "MobileDetectSpec.h"
#include <AzFramework/Utils/SystemUtilsApple.h>
namespace MobileSysInspect
{
void LoadDeviceSpecMapping()
{
Internal::LoadDeviceSpecMapping_impl("@assets@/config/gpu/ios_models.xml");
}
// Returns true if device is found in the device spec mapping
bool GetAutoDetectedSpecName(AZStd::string &buffer)
{
AZStd::string name = SystemUtilsApple::GetMachineName();
return Internal::GetSpecForModelName(name, buffer);
}
const float GetDeviceRamInGB()
{
// not supported on this platform
return 0.0f;
}
}