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41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "CrySystem_precompiled.h"
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#include <AzCore/std/string/string.h>
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#include "MobileDetectSpec.h"
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#include <AzFramework/Utils/SystemUtilsApple.h>
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namespace MobileSysInspect
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{
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void LoadDeviceSpecMapping()
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{
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Internal::LoadDeviceSpecMapping_impl("@assets@/config/gpu/ios_models.xml");
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}
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// Returns true if device is found in the device spec mapping
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bool GetAutoDetectedSpecName(AZStd::string &buffer)
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{
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AZStd::string name = SystemUtilsApple::GetMachineName();
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return Internal::GetSpecForModelName(name, buffer);
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}
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const float GetDeviceRamInGB()
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{
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// not supported on this platform
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return 0.0f;
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}
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}
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