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o3de/Code/CryEngine/CrySystem/ClientHandler.h

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYSYSTEM_CLIENTHANDLER_H
#define CRYINCLUDE_CRYSYSTEM_CLIENTHANDLER_H
#pragma once
#include "HandlerBase.h"
#include "SyncLock.h"
struct ClientHandler
: public HandlerBase
{
ClientHandler(const char* bucket, int affinity, int clientTimeout);
void Reset();
bool ServerIsValid();
bool Sync();
private:
int m_clientTimeout;
std::unique_ptr<SSyncLock> m_clientLock;
std::unique_ptr<SSyncLock> m_srvLock;
};
#endif