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o3de/Code/CryEngine/CrySystem/ClientHandler.cpp

91 lines
2.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "CrySystem_precompiled.h"
#include "ProjectDefines.h"
#if defined(MAP_LOADING_SLICING)
#include "ClientHandler.h"
ClientHandler::ClientHandler(const char* bucket, int affinity, int clientTimeout)
: HandlerBase(bucket, affinity)
{
m_clientTimeout = clientTimeout;
Reset();
}
void ClientHandler::Reset()
{
m_srvLock.reset(0);
for (int i = 0; i < MAX_CLIENTS_NUM; i++)
{
std::unique_ptr<SSyncLock> srv(new SSyncLock(m_serverLockName, i, false));
// first get the client lock up!
if (!srv->IsValid())
{
//try to create client lock
m_clientLock.reset(new SSyncLock(m_clientLockName, i, true));
if (m_clientLock->IsValid())
{
break;
}
else
{
m_clientLock.reset(0);
}
}
}
}
bool ClientHandler::ServerIsValid()
{
if (!m_srvLock.get())
{
if (m_clientLock.get() && m_clientLock->IsValid())
{
m_srvLock.reset(new SSyncLock(m_serverLockName, m_clientLock->number, false));
if (m_srvLock->IsValid())
{
SetAffinity();
//got synched
return true;
}
m_srvLock.reset(0);
}
return false;
}
return m_srvLock->IsValid();
}
bool ClientHandler::Sync()
{
if (ServerIsValid())
{
m_clientLock->Signal();//signal that we're done and
if (m_srvLock->Wait(m_clientTimeout))//wait for server
{
//bla bla, track waiting
return true;
}
else
{
Reset();
}
}
return false;
}
#endif // defined(MAP_LOADING_SLICING)