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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLResource.hpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Declaration of the DXGL wrapper for ID3D11Resource
#ifndef __CRYDXGLRESOURCE__
#define __CRYDXGLRESOURCE__
#include "CCryDXGLDeviceChild.hpp"
namespace NCryOpenGL
{
class CDevice;
struct SResource;
};
class CCryDXGLResource
: public CCryDXGLDeviceChild
{
public:
DXGL_IMPLEMENT_INTERFACE(CCryDXGLResource, D3D11Resource)
virtual ~CCryDXGLResource();
ILINE NCryOpenGL::SResource* GetGLResource() { return m_spGLResource; }
// Implementation of ID3D11Resource
void GetType(D3D11_RESOURCE_DIMENSION* pResourceDimension);
void SetEvictionPriority(UINT EvictionPriority);
UINT GetEvictionPriority(void);
#if !DXGL_FULL_EMULATION
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject)
{
if (SingleInterface<CCryDXGLResource>::Query(this, riid, ppvObject))
{
return S_OK;
}
return CCryDXGLDeviceChild::QueryInterface(riid, ppvObject);
}
#endif //!DXGL_FULL_EMULATION
protected:
CCryDXGLResource(D3D11_RESOURCE_DIMENSION eDimension, NCryOpenGL::SResource* pResource, CCryDXGLDevice* pDevice);
protected:
_smart_ptr<NCryOpenGL::SResource> m_spGLResource;
D3D11_RESOURCE_DIMENSION m_eDimension;
};
#endif //__CRYDXGLRESOURCE__