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o3de/Code/Tools/ProjectManager/source/Qt/ProjectManagerWindow.h
T
AMZN-nggieber 83e2ec6800 Project Manager - Barebones UI Made for All Screens with Basic Flow (#507)
* Created all barebone screens, a screen factory, and connected basic transitions between screens

* Changed ProjectManager namespace to O3DE::ProjectManager, removed empty new lines, switch to aznumberic_cast usage

* Project Manager - Moved Qt directory into source
2021-05-05 10:46:34 -07:00

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1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <ScreenDefs.h>
#include <QMainWindow>
#include <QStackedWidget>
#include <AzCore/IO/Path/Path_fwd.h>
#endif
namespace Ui
{
class ProjectManagerWindowClass;
}
namespace O3DE::ProjectManager
{
class ProjectManagerWindow
: public QMainWindow
{
Q_OBJECT
public:
explicit ProjectManagerWindow(QWidget* parent, const AZ::IO::PathView& engineRootPath);
~ProjectManagerWindow();
void BuildScreens();
QStackedWidget* GetScreenStack();
public slots:
void ChangeToScreen(ProjectManagerScreen screen);
void ResetScreen(ProjectManagerScreen screen);
protected:
void ConnectSlotsAndSignals();
protected slots:
void HandleProjectsMenu();
void HandleEngineMenu();
private:
QScopedPointer<Ui::ProjectManagerWindowClass> m_ui;
};
} // namespace O3DE::ProjectManager