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193 lines
6.7 KiB
C++
193 lines
6.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <ProjectBuilderWorker.h>
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#include <ProjectManagerDefs.h>
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#include <PythonBindingsInterface.h>
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#include <QDir>
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#include <QFile>
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#include <QProcess>
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#include <QProcessEnvironment>
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#include <QTextStream>
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#include <QThread>
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namespace O3DE::ProjectManager
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{
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AZ::Outcome<void, QString> ProjectBuilderWorker::BuildProjectForPlatform()
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{
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// Check if we are trying to cancel task
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if (QThread::currentThread()->isInterruptionRequested())
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{
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QStringToAZTracePrint(BuildCancelled);
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return AZ::Failure(BuildCancelled);
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}
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QFile logFile(GetLogFilePath());
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if (!logFile.open(QIODevice::WriteOnly | QIODevice::Text | QIODevice::Truncate))
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{
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QString error = tr("Failed to open log file.");
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QStringToAZTracePrint(error);
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return AZ::Failure(error);
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}
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EngineInfo engineInfo;
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AZ::Outcome<EngineInfo> engineInfoResult = PythonBindingsInterface::Get()->GetEngineInfo();
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if (engineInfoResult.IsSuccess())
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{
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engineInfo = engineInfoResult.GetValue();
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}
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else
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{
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QString error = tr("Failed to get engine info.");
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QStringToAZTracePrint(error);
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return AZ::Failure(error);
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}
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QTextStream logStream(&logFile);
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if (QThread::currentThread()->isInterruptionRequested())
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{
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logFile.close();
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QStringToAZTracePrint(BuildCancelled);
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return AZ::Failure(BuildCancelled);
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}
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// Show some kind of progress with very approximate estimates
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UpdateProgress(++m_progressEstimate);
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QProcessEnvironment currentEnvironment(QProcessEnvironment::systemEnvironment());
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// Append cmake path to PATH incase it is missing
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QDir cmakePath(engineInfo.m_path);
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cmakePath.cd("cmake/runtime/bin");
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QString pathValue = currentEnvironment.value("PATH");
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pathValue += ";" + cmakePath.path();
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currentEnvironment.insert("PATH", pathValue);
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m_configProjectProcess = new QProcess(this);
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m_configProjectProcess->setProcessChannelMode(QProcess::MergedChannels);
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m_configProjectProcess->setWorkingDirectory(m_projectInfo.m_path);
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m_configProjectProcess->setProcessEnvironment(currentEnvironment);
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m_configProjectProcess->start(
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"cmake",
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QStringList
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{
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"-B",
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QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix),
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"-S",
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m_projectInfo.m_path,
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"-G",
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"Visual Studio 16",
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"-DLY_3RDPARTY_PATH=" + engineInfo.m_thirdPartyPath,
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"-DLY_UNITY_BUILD=1"
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});
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if (!m_configProjectProcess->waitForStarted())
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{
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QString error = tr("Configuring project failed to start.");
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QStringToAZTracePrint(error);
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return AZ::Failure(error);
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}
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bool containsGeneratingDone = false;
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while (m_configProjectProcess->waitForReadyRead(MaxBuildTimeMSecs))
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{
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QString configOutput = m_configProjectProcess->readAllStandardOutput();
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if (configOutput.contains("Generating done"))
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{
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containsGeneratingDone = true;
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}
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logStream << configOutput;
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logStream.flush();
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UpdateProgress(qMin(++m_progressEstimate, 19));
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if (QThread::currentThread()->isInterruptionRequested())
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{
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logFile.close();
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m_configProjectProcess->close();
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QStringToAZTracePrint(BuildCancelled);
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return AZ::Failure(BuildCancelled);
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}
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}
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if (m_configProjectProcess->exitCode() != 0 || !containsGeneratingDone)
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{
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QString error = tr("Configuring project failed. See log for details.");
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QStringToAZTracePrint(error);
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return AZ::Failure(error);
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}
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UpdateProgress(++m_progressEstimate);
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m_buildProjectProcess = new QProcess(this);
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m_buildProjectProcess->setProcessChannelMode(QProcess::MergedChannels);
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m_buildProjectProcess->setWorkingDirectory(m_projectInfo.m_path);
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m_buildProjectProcess->setProcessEnvironment(currentEnvironment);
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m_buildProjectProcess->start(
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"cmake",
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QStringList
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{
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"--build",
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QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix),
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"--target",
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m_projectInfo.m_projectName + ".GameLauncher",
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"Editor",
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"--config",
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"profile"
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});
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if (!m_buildProjectProcess->waitForStarted())
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{
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QString error = tr("Building project failed to start.");
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QStringToAZTracePrint(error);
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return AZ::Failure(error);
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}
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// There are a lot of steps when building so estimate around 800 more steps ((100 - 20) * 10) remaining
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m_progressEstimate = 200;
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while (m_buildProjectProcess->waitForReadyRead(MaxBuildTimeMSecs))
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{
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logStream << m_buildProjectProcess->readAllStandardOutput();
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logStream.flush();
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// Show 1% progress for every 10 steps completed
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UpdateProgress(qMin(++m_progressEstimate / 10, 99));
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if (QThread::currentThread()->isInterruptionRequested())
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{
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// QProcess is unable to kill its child processes so we need to ask the operating system to do that for us
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QProcess killBuildProcess;
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killBuildProcess.setProcessChannelMode(QProcess::MergedChannels);
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killBuildProcess.start(
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"cmd.exe", QStringList{ "/C", "taskkill", "/pid", QString::number(m_buildProjectProcess->processId()), "/f", "/t" });
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killBuildProcess.waitForFinished();
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logStream << "Killing Project Build.";
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logStream << killBuildProcess.readAllStandardOutput();
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m_buildProjectProcess->kill();
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logFile.close();
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QStringToAZTracePrint(BuildCancelled);
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return AZ::Failure(BuildCancelled);
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}
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}
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if (m_configProjectProcess->exitCode() != 0)
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{
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QString error = tr("Building project failed. See log for details.");
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QStringToAZTracePrint(error);
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return AZ::Failure(error);
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}
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return AZ::Success();
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}
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} // namespace O3DE::ProjectManager
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