38a03817bb
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "ImGuiManager.h"
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#ifdef IMGUI_ENABLED
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#include <AzCore/Component/TickBus.h>
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#include "ImGuiBus.h"
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#include "ImGuiLYAssetExplorer.h"
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#include "ImGuiLYCameraMonitor.h"
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#include "ImGuiLYEntityOutliner.h"
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namespace ImGui
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{
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class ImGuiLYCommonMenu
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: public ImGuiUpdateListenerBus::Handler
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, public AZ::TickBus::Handler
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{
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public:
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ImGuiLYCommonMenu();
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~ImGuiLYCommonMenu();
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void Initialize();
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void Shutdown();
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// -- ImGuiUpdateListenerBus::Handler Interface ----------------------------
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void OnImGuiUpdate() override;
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// -- ImGuiUpdateListenerBus::Handler Interface ----------------------------
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// -- AZ::TickBus::Handler Interface ---------------------------------------
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void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
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// -- AZ::TickBus::Handler Interface ---------------------------------------
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private:
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void StartTelemetryCapture();
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void StopTelemetryCapture();
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void OnImGuiUpdate_DrawControllerLegend();
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float m_telemetryCaptureTime;
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float m_telemetryCaptureTimeRemaining;
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DisplayState m_telemetryCapturePreCaptureState;
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bool m_controllerLegendWindowVisible;
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ImGuiLYAssetExplorer m_assetExplorer;
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ImGuiLYCameraMonitor m_cameraMonitor;
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ImGuiLYEntityOutliner m_entityOutliner;
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bool m_showDeltaTimeGraphs = false;
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ImGui::LYImGuiUtils::HistogramContainer m_deltaTimeHistogram;
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};
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}
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#endif // IMGUI_ENABLED
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