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o3de/Gems/Atom/Tools/ShaderManagementConsole/Code/Source
Guthrie Adams c98d14ad92 Atom Tools: Removing unnecessary modules, components, and dead code from ME
• Working toward creating a standalone application template
Removing application level modules and system components that make it difficult to navigate the project and add a lot of boilerplate code
• Temporarily keeping viewport module and components because shutting down the application deactivates module entities before system entities without respecting component service dependency order. This caused several RPI assets and names to leak because they were not being destroyed in the correct order.
• Fixing include paths not referenced source folders
• Mostly cleanup and reorganization, no behavioral changes

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
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Document Removed errors from unimplemented status functions 5 years ago
Platform fixing duplicate define 4 years ago
Window Atom Tools: Removing unnecessary modules, components, and dead code from ME 4 years ago
ShaderManagementConsoleApplication.cpp Atom Tools: Created base class for document-based applications 4 years ago
ShaderManagementConsoleApplication.h Atom Tools: Created base class for document-based applications 4 years ago
main.cpp AtomTools: moved more startup code from main cpp files into the base application class 5 years ago
resource.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago