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o3de/Gems/Atom/RPI/Code/Source/RPI.Edit/Material
santorac f4befb2242 Removed some dead code.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
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LuaMaterialFunctorSourceData.cpp update comment and error message 4 years ago
MaterialFunctorSourceData.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MaterialFunctorSourceDataRegistration.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MaterialFunctorSourceDataSerializer.cpp move JsonUtils to AzCore 5 years ago
MaterialPropertyConnectionSerializer.cpp Added backward-compatible support for the old "id" key in material type files, which is being renamed to "name". 4 years ago
MaterialPropertyGroupSerializer.cpp Added backward-compatible support for the old "id" key in material type files, which is being renamed to "name". 4 years ago
MaterialPropertyId.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MaterialPropertySerializer.cpp Added backward-compatible support for the old "id" key in material type files, which is being renamed to "name". 4 years ago
MaterialPropertyValueSerializer.cpp Removed some dead code. 4 years ago
MaterialPropertyValueSourceData.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MaterialPropertyValueSourceDataSerializer.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MaterialSourceData.cpp Changed .material serialization to avoid loading the .materialtype file, since the .material builder doesn't declare a source dependency on the .materialtype. Otherwise there can be ambiguous edge cases where changes to the .materialtype might or might not impact the baked MaterialAsset. Note that another option would have been to add a the appropriate source dependency, but that would hurt iteration time as any change to the .materialtype file would cause every .material file and .fbx to rebuild. 4 years ago
MaterialTypeSourceData.cpp Changed .material serialization to avoid loading the .materialtype file, since the .material builder doesn't declare a source dependency on the .materialtype. Otherwise there can be ambiguous edge cases where changes to the .materialtype might or might not impact the baked MaterialAsset. Note that another option would have been to add a the appropriate source dependency, but that would hurt iteration time as any change to the .materialtype file would cause every .material file and .fbx to rebuild. 4 years ago
MaterialUtils.cpp Added unit tests for the new functionality. 4 years ago