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1489 lines
54 KiB
C++
1489 lines
54 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "CrySystem_precompiled.h"
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#include "System.h"
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#if defined(AZ_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
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#undef AZ_RESTRICTED_SECTION
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#define SYSTEMINIT_CPP_SECTION_2 2
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#define SYSTEMINIT_CPP_SECTION_3 3
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#define SYSTEMINIT_CPP_SECTION_4 4
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#define SYSTEMINIT_CPP_SECTION_5 5
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#define SYSTEMINIT_CPP_SECTION_6 6
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#define SYSTEMINIT_CPP_SECTION_7 7
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#define SYSTEMINIT_CPP_SECTION_8 8
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#define SYSTEMINIT_CPP_SECTION_9 9
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#define SYSTEMINIT_CPP_SECTION_10 10
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#define SYSTEMINIT_CPP_SECTION_11 11
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#define SYSTEMINIT_CPP_SECTION_12 12
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#define SYSTEMINIT_CPP_SECTION_13 13
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#define SYSTEMINIT_CPP_SECTION_14 14
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#define SYSTEMINIT_CPP_SECTION_15 15
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#define SYSTEMINIT_CPP_SECTION_16 16
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#define SYSTEMINIT_CPP_SECTION_17 17
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#endif
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#include "CryPath.h"
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#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
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#include <AzFramework/IO/LocalFileIO.h>
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#include <AzCore/IO/SystemFile.h> // for AZ_MAX_PATH_LEN
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#include <AzCore/IO/Streamer/Streamer.h>
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#include <AzCore/IO/Streamer/StreamerComponent.h>
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <AzFramework/API/ApplicationAPI.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <AzFramework/Asset/AssetProcessorMessages.h>
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#include <AzFramework/Asset/AssetSystemBus.h>
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#include <AzFramework/Asset/AssetCatalogBus.h>
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#include <AzFramework/API/ApplicationAPI.h>
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#include "AZCoreLogSink.h"
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#include <AzCore/Math/MathUtils.h>
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#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
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#include <AzFramework/Archive/INestedArchive.h>
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#include <AzFramework/Archive/ArchiveFileIO.h>
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#include <LoadScreenBus.h>
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#include <LyShine/Bus/UiSystemBus.h>
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#include <AzFramework/Logging/MissingAssetLogger.h>
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#include <AzFramework/Platform/PlatformDefaults.h>
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#include <AzCore/Interface/Interface.h>
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#include <AzCore/Utils/Utils.h>
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#if defined(APPLE) || defined(LINUX)
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#include <dlfcn.h>
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#include <cstdlib>
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#endif
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#include "windows.h"
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#include <float.h>
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#endif //WIN32
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#include <IRenderer.h>
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#include <AzCore/IO/FileIO.h>
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#include <IMovieSystem.h>
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#include <ILog.h>
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#include <IAudioSystem.h>
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#include <ICmdLine.h>
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#include <IProcess.h>
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#include <LyShine/ILyShine.h>
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#include <AzFramework/Archive/Archive.h>
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#include "XConsole.h"
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#include "Log.h"
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#include "XML/xml.h"
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#include "LocalizedStringManager.h"
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#include "SystemEventDispatcher.h"
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#include "LevelSystem/LevelSystem.h"
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#include "LevelSystem/SpawnableLevelSystem.h"
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#include <CrySystemBus.h>
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#include <AzCore/Jobs/JobFunction.h>
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#include <AzCore/Jobs/JobManagerBus.h>
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#if defined(ANDROID)
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#include <AzCore/Android/Utils.h>
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#endif
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#if defined(EXTERNAL_CRASH_REPORTING)
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#include <CrashHandler.h>
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#endif
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// select the asset processor based on cvars and defines.
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// uncomment the following and edit the path where it is instantiated if you'd like to use the test file client
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//#define USE_TEST_FILE_CLIENT
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#if defined(REMOTE_ASSET_PROCESSOR)
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// Over here, we'd put the header to the Remote Asset Processor interface (as opposed to the Local built in version below)
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# include <AzFramework/Network/AssetProcessorConnection.h>
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#endif
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#ifdef WIN32
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extern LONG WINAPI CryEngineExceptionFilterWER(struct _EXCEPTION_POINTERS* pExceptionPointers);
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#endif
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#if defined(AZ_RESTRICTED_PLATFORM)
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#define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_14
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#include AZ_RESTRICTED_FILE(SystemInit_cpp)
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#endif
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#if AZ_TRAIT_USE_CRY_SIGNAL_HANDLER
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#include <execinfo.h>
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#include <signal.h>
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void CryEngineSignalHandler(int signal)
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{
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char resolvedPath[_MAX_PATH];
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// it is assumed that @log@ points at the appropriate place (so for apple, to the user profile dir)
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if (AZ::IO::FileIOBase::GetDirectInstance()->ResolvePath("@log@/crash.log", resolvedPath, _MAX_PATH))
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{
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fprintf(stderr, "Crash Signal Handler - logged to %s\n", resolvedPath);
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FILE* file = fopen(resolvedPath, "a");
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if (file)
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{
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char sTime[128];
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time_t ltime;
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time(<ime);
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struct tm* today = localtime(<ime);
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strftime(sTime, 40, "<%Y-%m-%d %H:%M:%S> ", today);
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fprintf(file, "%s: Error: signal %s:\n", sTime, strsignal(signal));
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fflush(file);
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void* array[100];
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int s = backtrace(array, 100);
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backtrace_symbols_fd(array, s, fileno(file));
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fclose(file);
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CryLogAlways("Successfully recorded crash file: '%s'", resolvedPath);
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abort();
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}
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}
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CryLogAlways("Could not record crash file...");
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abort();
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}
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#endif // AZ_TRAIT_USE_CRY_SIGNAL_HANDLER
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//////////////////////////////////////////////////////////////////////////
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#define DEFAULT_LOG_FILENAME "@log@/Log.txt"
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#define CRYENGINE_ENGINE_FOLDER "Engine"
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//////////////////////////////////////////////////////////////////////////
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#define CRYENGINE_DEFAULT_LOCALIZATION_LANG "en-US"
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#define LOCALIZATION_TRANSLATIONS_LIST_FILE_NAME "Libs/Localization/localization.xml"
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#define AZ_TRACE_SYSTEM_WINDOW AZ::Debug::Trace::GetDefaultSystemWindow()
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#ifdef WIN32
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extern HMODULE gDLLHandle;
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#endif
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//static int g_sysSpecChanged = false;
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struct SCVarsClientConfigSink
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: public ILoadConfigurationEntrySink
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{
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virtual void OnLoadConfigurationEntry(const char* szKey, const char* szValue, [[maybe_unused]] const char* szGroup)
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{
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gEnv->pConsole->SetClientDataProbeString(szKey, szValue);
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}
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};
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//////////////////////////////////////////////////////////////////////////
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static inline void InlineInitializationProcessing([[maybe_unused]] const char* sDescription)
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{
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if (gEnv->pLog)
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{
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gEnv->pLog->UpdateLoadingScreen(0);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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AZ_PUSH_DISABLE_WARNING(4723, "-Wunknown-warning-option") // potential divide by 0 (needs to wrap the function)
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static void CmdCrashTest(IConsoleCmdArgs* pArgs)
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{
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assert(pArgs);
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if (pArgs->GetArgCount() == 2)
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{
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//This method intentionally crashes, a lot.
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int crashType = atoi(pArgs->GetArg(1));
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switch (crashType)
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{
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case 1:
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{
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int* p = 0;
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*p = 0xABCD;
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}
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break;
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case 2:
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{
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float a = 1.0f;
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memset(&a, 0, sizeof(a));
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[[maybe_unused]] float* b = &a;
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[[maybe_unused]] float c = 3;
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CryLog("%f", (c / *b));
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}
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break;
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case 3:
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while (true)
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{
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new char[10240];
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}
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break;
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case 4:
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CryFatalError("sys_crashtest 4");
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break;
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case 5:
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while (true)
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{
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new char[128]; //testing the crash handler an exception in the cry memory allocation occurred
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}
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case 6:
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{
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AZ_Assert(false, "Testing assert for testing crashes");
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}
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break;
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case 7:
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__debugbreak();
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break;
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case 8:
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CrySleep(1000 * 60 * 10);
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break;
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}
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}
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}
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AZ_POP_DISABLE_WARNING
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static ESystemConfigPlatform GetDevicePlatform()
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{
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#if defined(AZ_PLATFORM_WINDOWS) || defined(AZ_PLATFORM_LINUX)
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return CONFIG_PC;
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#define AZ_RESTRICTED_SECTION_IMPLEMENTED
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#elif defined(AZ_RESTRICTED_PLATFORM)
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#define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_2
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#include AZ_RESTRICTED_FILE(SystemInit_cpp)
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#endif
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#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED)
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#undef AZ_RESTRICTED_SECTION_IMPLEMENTED
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#elif defined(AZ_PLATFORM_ANDROID)
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return CONFIG_ANDROID;
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#elif defined(AZ_PLATFORM_IOS)
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return CONFIG_IOS;
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#elif defined(AZ_PLATFORM_MAC)
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return CONFIG_OSX_METAL;
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#else
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AZ_Assert(false, "Platform not supported");
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return CONFIG_INVALID_PLATFORM;
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#endif
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}
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/////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////
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bool CSystem::InitConsole()
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{
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if (m_env.pConsole)
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{
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m_env.pConsole->Init(this);
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}
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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// attaches the given variable to the given container;
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// recreates the variable if necessary
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ICVar* CSystem::attachVariable (const char* szVarName, int* pContainer, const char* szComment, int dwFlags)
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{
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IConsole* pConsole = GetIConsole();
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ICVar* pOldVar = pConsole->GetCVar (szVarName);
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int nDefault = 0;
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if (pOldVar)
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{
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nDefault = pOldVar->GetIVal();
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pConsole->UnregisterVariable(szVarName, true);
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}
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// NOTE: maybe we should preserve the actual value of the variable across the registration,
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// because of the strange architecture of IConsole that converts int->float->int
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REGISTER_CVAR2(szVarName, pContainer, *pContainer, dwFlags, szComment);
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ICVar* pVar = pConsole->GetCVar(szVarName);
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#ifdef _DEBUG
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// test if the variable really has this container
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assert (*pContainer == pVar->GetIVal());
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++*pContainer;
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assert (*pContainer == pVar->GetIVal());
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--*pContainer;
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#endif
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if (pOldVar)
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{
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// carry on the default value from the old variable anyway
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pVar->Set(nDefault);
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}
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return pVar;
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}
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/////////////////////////////////////////////////////////////////////////////////
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bool CSystem::InitFileSystem()
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{
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using namespace AzFramework::AssetSystem;
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if (m_pUserCallback)
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{
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m_pUserCallback->OnInitProgress("Initializing File System...");
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}
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m_env.pCryPak = AZ::Interface<AZ::IO::IArchive>::Get();
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m_env.pFileIO = AZ::IO::FileIOBase::GetInstance();
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AZ_Assert(m_env.pCryPak, "CryPak has not been initialized on AZ::Interface");
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AZ_Assert(m_env.pFileIO, "FileIOBase has not been initialized");
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if (m_bEditor)
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{
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m_env.pCryPak->RecordFileOpen(AZ::IO::IArchive::RFOM_EngineStartup);
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}
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// Now that file systems are init, we will clear any events that have arrived
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// during file system init, so that systems do not reload assets that were already compiled in the
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// critical compilation section.
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AzFramework::LegacyAssetEventBus::ClearQueuedEvents();
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//we are good to go
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return true;
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}
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void CSystem::ShutdownFileSystem()
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{
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m_env.pFileIO = nullptr;
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}
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/////////////////////////////////////////////////////////////////////////////////
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bool CSystem::InitFileSystem_LoadEngineFolders(const SSystemInitParams&)
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{
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LoadConfiguration(m_systemConfigName.c_str());
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AZ_Printf(AZ_TRACE_SYSTEM_WINDOW, "Loading system configuration from %s...", m_systemConfigName.c_str());
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#if defined(AZ_PLATFORM_ANDROID)
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AZ::Android::Utils::SetLoadFilesToMemory(m_sys_load_files_to_memory->GetString());
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#endif
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GetISystem()->SetConfigPlatform(GetDevicePlatform());
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auto projectPath = AZ::Utils::GetProjectPath();
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AZ_Printf(AZ_TRACE_SYSTEM_WINDOW, "Project Path: %s\n", projectPath.empty() ? "None specified" : projectPath.c_str());
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auto projectName = AZ::Utils::GetProjectName();
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AZ_Printf(AZ_TRACE_SYSTEM_WINDOW, "Project Name: %s\n", projectName.empty() ? "None specified" : projectName.c_str());
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OpenPlatformPaks();
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// Load game-specific folder.
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LoadConfiguration("game.cfg");
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// Load the client/sever-specific configuration
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static const char* g_additionalConfig = gEnv->IsDedicated() ? "server_cfg" : "client_cfg";
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LoadConfiguration(g_additionalConfig, nullptr, false);
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// We do not use CVar groups on the consoles
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AddCVarGroupDirectory("Config/CVarGroups");
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return (true);
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}
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//////////////////////////////////////////////////////////////////////////
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bool CSystem::InitAudioSystem(const SSystemInitParams& initParams)
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{
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if (!Audio::Gem::AudioSystemGemRequestBus::HasHandlers())
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{
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// AudioSystem Gem has not been enabled for this project.
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// This should not generate an error, but calling scope will warn.
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return false;
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}
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bool useRealAudioSystem = false;
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if (!initParams.bPreview
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&& !m_bDedicatedServer
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&& m_sys_audio_disable->GetIVal() == 0)
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{
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useRealAudioSystem = true;
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}
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bool result = false;
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if (useRealAudioSystem)
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{
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Audio::Gem::AudioSystemGemRequestBus::BroadcastResult(result, &Audio::Gem::AudioSystemGemRequestBus::Events::Initialize, &initParams);
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}
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else
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{
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Audio::Gem::AudioSystemGemRequestBus::BroadcastResult(result, &Audio::Gem::AudioSystemGemRequestBus::Events::Initialize, nullptr);
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}
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if (result)
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{
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AZ_Assert(Audio::AudioSystemRequestBus::HasHandlers(),
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"Initialization of the Audio System succeeded, but the Audio System EBus is not connected!\n");
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}
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else
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{
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AZ_Error(AZ_TRACE_SYSTEM_WINDOW, result, "The Audio System did not initialize correctly!\n");
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}
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return result;
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}
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//////////////////////////////////////////////////////////////////////////
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void CSystem::InitLocalization()
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{
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// Set the localization folder
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ICVar* pCVar = m_env.pConsole != 0 ? m_env.pConsole->GetCVar("sys_localization_folder") : 0;
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if (pCVar)
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{
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static_cast<AZ::IO::Archive* const>(m_env.pCryPak)->SetLocalizationFolder(g_cvars.sys_localization_folder->GetString());
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}
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// Removed line that assigned language based on a #define
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if (m_pLocalizationManager == nullptr)
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{
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m_pLocalizationManager = new CLocalizedStringsManager(this);
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}
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// Platform-specific implementation of getting the system language
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ILocalizationManager::EPlatformIndependentLanguageID languageID = m_pLocalizationManager->GetSystemLanguage();
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if (!m_pLocalizationManager->IsLanguageSupported(languageID))
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{
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languageID = ILocalizationManager::EPlatformIndependentLanguageID::ePILID_English_US;
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}
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AZStd::string language = m_pLocalizationManager->LangNameFromPILID(languageID);
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m_pLocalizationManager->SetLanguage(language.c_str());
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if (m_pLocalizationManager->GetLocalizationFormat() == 1)
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{
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AZStd::string translationsListXML = LOCALIZATION_TRANSLATIONS_LIST_FILE_NAME;
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m_pLocalizationManager->InitLocalizationData(translationsListXML.c_str());
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m_pLocalizationManager->LoadAllLocalizationData();
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}
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else
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{
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// if the language value cannot be found, let's default to the english pak
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OpenLanguagePak(language.c_str());
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}
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if (auto console = AZ::Interface<AZ::IConsole>::Get(); console != nullptr)
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{
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AZ::CVarFixedString languageAudio;
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console->GetCvarValue("g_languageAudio", languageAudio);
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if (languageAudio.empty())
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{
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console->PerformCommand(AZStd::string::format("g_languageAudio %s", language.c_str()).c_str());
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}
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else
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{
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language.assign(languageAudio.data(), languageAudio.size());
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}
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}
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OpenLanguageAudioPak(language.c_str());
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}
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void CSystem::OpenPlatformPaks()
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{
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static bool bPlatformPaksLoaded = false;
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if (bPlatformPaksLoaded)
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{
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return;
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}
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bPlatformPaksLoaded = true;
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//////////////////////////////////////////////////////////////////////////
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// Open engine packs
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//////////////////////////////////////////////////////////////////////////
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#if defined(AZ_RESTRICTED_PLATFORM)
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#define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_15
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#include AZ_RESTRICTED_FILE(SystemInit_cpp)
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#endif
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#ifdef AZ_PLATFORM_ANDROID
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const char* const assetsDir = "@products@";
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// Load Android Obb files if available
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const char* obbStorage = AZ::Android::Utils::GetObbStoragePath();
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AZStd::string mainObbPath = AZStd::move(AZStd::string::format("%s/%s", obbStorage, AZ::Android::Utils::GetObbFileName(true)));
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AZStd::string patchObbPath = AZStd::move(AZStd::string::format("%s/%s", obbStorage, AZ::Android::Utils::GetObbFileName(false)));
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m_env.pCryPak->OpenPack(assetsDir, mainObbPath.c_str());
|
|
m_env.pCryPak->OpenPack(assetsDir, patchObbPath.c_str());
|
|
#endif //AZ_PLATFORM_ANDROID
|
|
|
|
InlineInitializationProcessing("CSystem::OpenPlatformPaks OpenPacks( Engine... )");
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CSystem::OpenLanguagePak(const char* sLanguage)
|
|
{
|
|
// Don't attempt to open a language PAK file if the game doesn't have a
|
|
// loc folder configured.
|
|
bool projUsesLocalization = false;
|
|
LocalizationManagerRequestBus::BroadcastResult(projUsesLocalization, &LocalizationManagerRequestBus::Events::ProjectUsesLocalization);
|
|
if (!projUsesLocalization)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Initialize languages.
|
|
|
|
// Omit the trailing slash!
|
|
AZStd::string sLocalizationFolder = PathUtil::GetLocalizationFolder();
|
|
|
|
// load xml pak with full filenames to perform wildcard searches.
|
|
AZStd::string sLocalizedPath;
|
|
GetLocalizedPath(sLanguage, sLocalizedPath);
|
|
if (!m_env.pCryPak->OpenPacks({ sLocalizationFolder.c_str(), sLocalizationFolder.size() }, { sLocalizedPath.c_str(), sLocalizedPath.size() }, 0))
|
|
{
|
|
// make sure the localized language is found - not really necessary, for TC
|
|
AZ_Printf("Localization", "Localized language content(%s) not available or modified from the original installation.", sLanguage);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CSystem::OpenLanguageAudioPak([[maybe_unused]] const char* sLanguage)
|
|
{
|
|
// Don't attempt to open a language PAK file if the game doesn't have a
|
|
// loc folder configured.
|
|
bool projUsesLocalization = false;
|
|
LocalizationManagerRequestBus::BroadcastResult(projUsesLocalization, &LocalizationManagerRequestBus::Events::ProjectUsesLocalization);
|
|
if (!projUsesLocalization)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Initialize languages.
|
|
|
|
// Omit the trailing slash!
|
|
AZStd::string sLocalizationFolder(AZStd::string().assign(PathUtil::GetLocalizationFolder(), 0, PathUtil::GetLocalizationFolder().size() - 1));
|
|
|
|
if (!AZ::StringFunc::Equal(sLocalizationFolder, "Languages", false))
|
|
{
|
|
sLocalizationFolder = "@products@";
|
|
}
|
|
|
|
// load localized pak with crc32 filenames on consoles to save memory.
|
|
AZStd::string sLocalizedPath = "loc.pak";
|
|
|
|
if (!m_env.pCryPak->OpenPacks(sLocalizationFolder.c_str(), sLocalizedPath.c_str()))
|
|
{
|
|
// make sure the localized language is found - not really necessary, for TC
|
|
AZ_Error(AZ_TRACE_SYSTEM_WINDOW, false, "Localized language content(%s) not available or modified from the original installation.", sLanguage);
|
|
}
|
|
}
|
|
|
|
|
|
AZStd::string GetUniqueLogFileName(AZStd::string logFileName)
|
|
{
|
|
AZStd::string logFileNamePrefix = logFileName;
|
|
if ((logFileNamePrefix[0] != '@') && (AzFramework::StringFunc::Path::IsRelative(logFileNamePrefix.c_str())))
|
|
{
|
|
logFileNamePrefix = "@log@/";
|
|
logFileNamePrefix += logFileName;
|
|
}
|
|
|
|
char resolvedLogFilePathBuffer[AZ_MAX_PATH_LEN] = { 0 };
|
|
AZ::IO::FileIOBase::GetDirectInstance()->ResolvePath(logFileNamePrefix.c_str(), resolvedLogFilePathBuffer, AZ_MAX_PATH_LEN);
|
|
|
|
int instance = gEnv->pSystem->GetApplicationLogInstance(resolvedLogFilePathBuffer);
|
|
|
|
if (instance == 0)
|
|
{
|
|
return logFileNamePrefix;
|
|
}
|
|
|
|
AZStd::string logFileExtension;
|
|
size_t extensionIndex = logFileName.find_last_of('.');
|
|
if (extensionIndex != AZStd::string::npos)
|
|
{
|
|
logFileExtension = logFileName.substr(extensionIndex, logFileName.length() - extensionIndex);
|
|
logFileNamePrefix = logFileName.substr(0, extensionIndex);
|
|
}
|
|
|
|
logFileName = AZStd::string::format("%s(%d)%s", logFileNamePrefix.c_str(), instance, logFileExtension.c_str()).c_str();
|
|
|
|
return logFileName;
|
|
}
|
|
|
|
class AzConsoleToCryConsoleBinder final
|
|
{
|
|
public:
|
|
static void OnInvoke(IConsoleCmdArgs* args)
|
|
{
|
|
std::string command = args->GetCommandLine();
|
|
const size_t delim = command.find_first_of('=');
|
|
if (delim != std::string::npos)
|
|
{
|
|
// All Cry executed cfg files will come in through this pathway in addition to regular commands
|
|
// We strip out the = sign at this layer to maintain compatibility with cvars that use the '=' as a separator
|
|
// Swap the '=' character for a space
|
|
command[delim] = ' ';
|
|
}
|
|
|
|
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(command.c_str(), AZ::ConsoleSilentMode::Silent, AZ::ConsoleInvokedFrom::CryBinding);
|
|
}
|
|
|
|
static void OnVarChanged(ICVar* cvar)
|
|
{
|
|
AZ::CVarFixedString command = AZ::CVarFixedString::format("%s %s", cvar->GetName(), cvar->GetString());
|
|
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(command.c_str(), AZ::ConsoleSilentMode::Silent, AZ::ConsoleInvokedFrom::CryBinding);
|
|
}
|
|
|
|
static void Visit(AZ::ConsoleFunctorBase* functor)
|
|
{
|
|
if (gEnv->pConsole == nullptr)
|
|
{
|
|
AZ_Printf(AZ_TRACE_SYSTEM_WINDOW, "Cry console was NULL while attempting to register Az CVars and CFuncs.\n");
|
|
return;
|
|
}
|
|
|
|
int32_t cryFlags = VF_NET_SYNCED;
|
|
if ((functor->GetFlags() & AZ::ConsoleFunctorFlags::DontReplicate) != AZ::ConsoleFunctorFlags::Null)
|
|
{
|
|
cryFlags = VF_NULL;
|
|
}
|
|
if ((functor->GetFlags() & AZ::ConsoleFunctorFlags::ServerOnly) != AZ::ConsoleFunctorFlags::Null)
|
|
{
|
|
cryFlags |= VF_DEDI_ONLY;
|
|
}
|
|
if ((functor->GetFlags() & AZ::ConsoleFunctorFlags::ReadOnly) != AZ::ConsoleFunctorFlags::Null)
|
|
{
|
|
cryFlags |= VF_READONLY;
|
|
}
|
|
if ((functor->GetFlags() & AZ::ConsoleFunctorFlags::IsCheat) != AZ::ConsoleFunctorFlags::Null)
|
|
{
|
|
cryFlags |= VF_CHEAT;
|
|
}
|
|
if ((functor->GetFlags() & AZ::ConsoleFunctorFlags::IsInvisible) != AZ::ConsoleFunctorFlags::Null)
|
|
{
|
|
cryFlags |= VF_INVISIBLE;
|
|
}
|
|
if ((functor->GetFlags() & AZ::ConsoleFunctorFlags::IsDeprecated) != AZ::ConsoleFunctorFlags::Null)
|
|
{
|
|
cryFlags |= VF_DEPRECATED;
|
|
}
|
|
if ((functor->GetFlags() & AZ::ConsoleFunctorFlags::NeedsReload) != AZ::ConsoleFunctorFlags::Null)
|
|
{
|
|
cryFlags |= VF_REQUIRE_APP_RESTART;
|
|
}
|
|
if ((functor->GetFlags() & AZ::ConsoleFunctorFlags::AllowClientSet) != AZ::ConsoleFunctorFlags::Null)
|
|
{
|
|
cryFlags |= VF_DEV_ONLY;
|
|
}
|
|
|
|
gEnv->pConsole->RemoveCommand(functor->GetName());
|
|
if (functor->GetTypeId() != AZ::TypeId::CreateNull())
|
|
{
|
|
AZ::CVarFixedString value;
|
|
functor->GetValue(value);
|
|
gEnv->pConsole->RegisterString(functor->GetName(), value.c_str(), cryFlags, functor->GetDesc(), AzConsoleToCryConsoleBinder::OnVarChanged);
|
|
}
|
|
else
|
|
{
|
|
gEnv->pConsole->AddCommand(functor->GetName(), AzConsoleToCryConsoleBinder::OnInvoke, cryFlags, functor->GetDesc());
|
|
}
|
|
}
|
|
|
|
using CommandRegisteredHandler = AZ::IConsole::ConsoleCommandRegisteredEvent::Handler;
|
|
static inline CommandRegisteredHandler s_commandRegisteredHandler = CommandRegisteredHandler([](AZ::ConsoleFunctorBase* functor) { Visit(functor); });
|
|
};
|
|
|
|
// System initialization
|
|
/////////////////////////////////////////////////////////////////////////////////
|
|
// INIT
|
|
/////////////////////////////////////////////////////////////////////////////////
|
|
bool CSystem::Init(const SSystemInitParams& startupParams)
|
|
{
|
|
#if AZ_TRAIT_USE_CRY_SIGNAL_HANDLER
|
|
signal(SIGSEGV, CryEngineSignalHandler);
|
|
signal(SIGTRAP, CryEngineSignalHandler);
|
|
signal(SIGILL, CryEngineSignalHandler);
|
|
#endif // AZ_TRAIT_USE_CRY_SIGNAL_HANDLER
|
|
|
|
// Temporary Fix for an issue accessing gEnv from this object instance. The gEnv is not resolving to the
|
|
// global gEnv, instead its resolving an some uninitialized gEnv elsewhere (NULL). Since gEnv is
|
|
// initialized to this instance's SSystemGlobalEnvironment (m_env), we will force set it again here
|
|
// to m_env
|
|
if (!gEnv)
|
|
{
|
|
gEnv = &m_env;
|
|
}
|
|
|
|
SetSystemGlobalState(ESYSTEM_GLOBAL_STATE_INIT);
|
|
gEnv->mMainThreadId = GetCurrentThreadId(); //Set this ASAP on startup
|
|
|
|
InlineInitializationProcessing("CSystem::Init start");
|
|
|
|
m_env.bNoAssertDialog = false;
|
|
|
|
m_bNoCrashDialog = gEnv->IsDedicated();
|
|
|
|
if (startupParams.bUnattendedMode)
|
|
{
|
|
m_bNoCrashDialog = true;
|
|
m_env.bNoAssertDialog = true; //this also suppresses CryMessageBox
|
|
g_cvars.sys_no_crash_dialog = true;
|
|
}
|
|
|
|
#if defined(AZ_PLATFORM_LINUX)
|
|
// Linux is all console for now and so no room for dialog boxes!
|
|
m_env.bNoAssertDialog = true;
|
|
#endif
|
|
|
|
m_pCmdLine = new CCmdLine(startupParams.szSystemCmdLine);
|
|
|
|
AZCoreLogSink::Connect();
|
|
|
|
// Registers all AZ Console Variables functors specified within CrySystem
|
|
if (auto azConsole = AZ::Interface<AZ::IConsole>::Get(); azConsole)
|
|
{
|
|
azConsole->LinkDeferredFunctors(AZ::ConsoleFunctorBase::GetDeferredHead());
|
|
}
|
|
|
|
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry)
|
|
{
|
|
AZ::SettingsRegistryInterface::FixedValueString assetPlatform;
|
|
if (!AZ::SettingsRegistryMergeUtils::PlatformGet(*settingsRegistry, assetPlatform,
|
|
AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey, "assets"))
|
|
{
|
|
assetPlatform = AzFramework::OSPlatformToDefaultAssetPlatform(AZ_TRAIT_OS_PLATFORM_CODENAME);
|
|
AZ_Warning(AZ_TRACE_SYSTEM_WINDOW, false, R"(A valid asset platform is missing in "%s/assets" key in the SettingsRegistry.)""\n"
|
|
R"(This typically done by setting the "assets" field within a .setreg file)""\n"
|
|
R"(A fallback of %s will be used.)",
|
|
AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey,
|
|
assetPlatform.c_str());
|
|
}
|
|
|
|
m_systemConfigName = "system_" AZ_TRAIT_OS_PLATFORM_CODENAME_LOWER "_";
|
|
m_systemConfigName += assetPlatform.c_str();
|
|
m_systemConfigName += ".cfg";
|
|
}
|
|
|
|
#if defined(WIN32) || defined(WIN64)
|
|
// check OS version - we only want to run on XP or higher - talk to Martin Mittring if you want to change this
|
|
{
|
|
OSVERSIONINFO osvi;
|
|
|
|
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
|
|
AZ_PUSH_DISABLE_WARNING(4996, "-Wunknown-warning-option")
|
|
GetVersionExW(&osvi);
|
|
AZ_POP_DISABLE_WARNING
|
|
|
|
bool bIsWindowsXPorLater = osvi.dwMajorVersion > 5 || (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion >= 1);
|
|
|
|
if (!bIsWindowsXPorLater)
|
|
{
|
|
AZ_Error(AZ_TRACE_SYSTEM_WINDOW, false, "Open 3D Engine requires an OS version of Windows XP or later.");
|
|
return false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Get file version information.
|
|
QueryVersionInfo();
|
|
DetectGameFolderAccessRights();
|
|
|
|
m_bEditor = startupParams.bEditor;
|
|
m_bPreviewMode = startupParams.bPreview;
|
|
m_bTestMode = startupParams.bTestMode;
|
|
m_pUserCallback = startupParams.pUserCallback;
|
|
|
|
m_bDedicatedServer = startupParams.bDedicatedServer;
|
|
m_currentLanguageAudio = "";
|
|
|
|
#if !defined(CONSOLE)
|
|
m_env.SetIsEditor(m_bEditor);
|
|
m_env.SetIsEditorGameMode(false);
|
|
m_env.SetIsEditorSimulationMode(false);
|
|
#endif
|
|
|
|
m_env.SetToolMode(startupParams.bToolMode);
|
|
|
|
if (m_bEditor)
|
|
{
|
|
m_bInDevMode = true;
|
|
}
|
|
|
|
if (!gEnv->IsDedicated())
|
|
{
|
|
const ICmdLineArg* crashdialog = m_pCmdLine->FindArg(eCLAT_Post, "sys_no_crash_dialog");
|
|
if (crashdialog)
|
|
{
|
|
m_bNoCrashDialog = true;
|
|
}
|
|
}
|
|
|
|
#if !defined(_RELEASE)
|
|
if (!m_bDedicatedServer)
|
|
{
|
|
const ICmdLineArg* dedicated = m_pCmdLine->FindArg(eCLAT_Pre, "dedicated");
|
|
if (dedicated)
|
|
{
|
|
m_bDedicatedServer = true;
|
|
}
|
|
}
|
|
#endif // !defined(_RELEASE)
|
|
|
|
#if !defined(CONSOLE)
|
|
gEnv->SetIsDedicated(m_bDedicatedServer);
|
|
#endif
|
|
|
|
{
|
|
EBUS_EVENT(CrySystemEventBus, OnCrySystemPreInitialize, *this, startupParams);
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// File system, must be very early
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (!InitFileSystem())
|
|
{
|
|
return false;
|
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
|
InlineInitializationProcessing("CSystem::Init InitFileSystem");
|
|
|
|
m_missingAssetLogger = AZStd::make_unique<AzFramework::MissingAssetLogger>();
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Logging is only available after file system initialization.
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (!startupParams.pLog)
|
|
{
|
|
m_env.pLog = new CLog(this);
|
|
if (startupParams.pLogCallback)
|
|
{
|
|
m_env.pLog->AddCallback(startupParams.pLogCallback);
|
|
}
|
|
|
|
const ICmdLineArg* logfile = m_pCmdLine->FindArg(eCLAT_Pre, "logfile"); //see if the user specified a log name, if so use it
|
|
if (logfile && strlen(logfile->GetValue()) > 0)
|
|
{
|
|
m_env.pLog->SetFileName(logfile->GetValue(), startupParams.autoBackupLogs);
|
|
}
|
|
else if (startupParams.sLogFileName) //otherwise see if the startup params has a log file name, if so use it
|
|
{
|
|
const AZStd::string sUniqueLogFileName = GetUniqueLogFileName(startupParams.sLogFileName);
|
|
m_env.pLog->SetFileName(sUniqueLogFileName.c_str(), startupParams.autoBackupLogs);
|
|
}
|
|
else//use the default log name
|
|
{
|
|
m_env.pLog->SetFileName(DEFAULT_LOG_FILENAME, startupParams.autoBackupLogs);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_env.pLog = startupParams.pLog;
|
|
}
|
|
|
|
// The log backup system expects the version number to be the first line of the log
|
|
// so we log this immediately after setting the log filename
|
|
LogVersion();
|
|
|
|
bool devModeEnable = true;
|
|
|
|
#if defined(_RELEASE)
|
|
// disable devmode by default in release builds outside the editor
|
|
devModeEnable = m_bEditor;
|
|
#endif
|
|
|
|
// disable devmode in launcher if someone really wants to (even in non release builds)
|
|
if (!m_bEditor && m_pCmdLine->FindArg(eCLAT_Pre, "nodevmode"))
|
|
{
|
|
devModeEnable = false;
|
|
}
|
|
|
|
SetDevMode(devModeEnable);
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CREATE CONSOLE
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (!startupParams.bSkipConsole)
|
|
{
|
|
m_env.pConsole = new CXConsole;
|
|
|
|
if (startupParams.pPrintSync)
|
|
{
|
|
m_env.pConsole->AddOutputPrintSink(startupParams.pPrintSync);
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
if (m_pUserCallback)
|
|
{
|
|
m_pUserCallback->OnInit(this);
|
|
}
|
|
|
|
m_env.pLog->RegisterConsoleVariables();
|
|
|
|
GetIRemoteConsole()->RegisterConsoleVariables();
|
|
|
|
if (!startupParams.bSkipConsole)
|
|
{
|
|
// Register system console variables.
|
|
CreateSystemVars();
|
|
|
|
// Register Audio-related system CVars
|
|
CreateAudioVars();
|
|
|
|
// Register any AZ CVar commands created above with the AZ Console system.
|
|
AZ::ConsoleFunctorBase*& deferredHead = AZ::ConsoleFunctorBase::GetDeferredHead();
|
|
AZ::Interface<AZ::IConsole>::Get()->LinkDeferredFunctors(deferredHead);
|
|
|
|
// Callback
|
|
if (m_pUserCallback && m_env.pConsole)
|
|
{
|
|
m_pUserCallback->OnConsoleCreated(m_env.pConsole);
|
|
}
|
|
|
|
// Let listeners know its safe to register cvars
|
|
EBUS_EVENT(CrySystemEventBus, OnCrySystemCVarRegistry);
|
|
}
|
|
|
|
|
|
// Set this as soon as the system cvars got initialized.
|
|
static_cast<AZ::IO::Archive* const>(m_env.pCryPak)->SetLocalizationFolder(g_cvars.sys_localization_folder->GetString());
|
|
|
|
InlineInitializationProcessing("CSystem::Init Create console");
|
|
|
|
InitFileSystem_LoadEngineFolders(startupParams);
|
|
|
|
#if !defined(RELEASE) || defined(RELEASE_LOGGING)
|
|
// now that the system cfgs have been loaded, we can start the remote console
|
|
GetIRemoteConsole()->Update();
|
|
#endif
|
|
|
|
InlineInitializationProcessing("CSystem::Init Load Engine Folders");
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//Load config files
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
// tools may not interact with @user@
|
|
if (!gEnv->IsInToolMode())
|
|
{
|
|
if (m_pCmdLine->FindArg(eCLAT_Pre, "ResetProfile") == 0)
|
|
{
|
|
LoadConfiguration("@user@/game.cfg", 0, false);
|
|
}
|
|
}
|
|
|
|
{
|
|
// We have to load this file again since first time we did it without devmode
|
|
LoadConfiguration(m_systemConfigName.c_str());
|
|
// Optional user defined overrides
|
|
LoadConfiguration("user.cfg");
|
|
|
|
#if defined(ENABLE_STATS_AGENT)
|
|
if (m_pCmdLine->FindArg(eCLAT_Pre, "useamblecfg"))
|
|
{
|
|
LoadConfiguration("amble.cfg");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (g_cvars.sys_asserts == 0)
|
|
{
|
|
gEnv->bIgnoreAllAsserts = true;
|
|
}
|
|
if (g_cvars.sys_asserts == 2)
|
|
{
|
|
gEnv->bNoAssertDialog = true;
|
|
}
|
|
|
|
LogBuildInfo();
|
|
|
|
InlineInitializationProcessing("CSystem::Init LoadConfigurations");
|
|
|
|
#ifdef WIN32
|
|
if (g_cvars.sys_WER)
|
|
{
|
|
SetUnhandledExceptionFilter(CryEngineExceptionFilterWER);
|
|
}
|
|
#endif
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Localization
|
|
//////////////////////////////////////////////////////////////////////////
|
|
{
|
|
InitLocalization();
|
|
}
|
|
InlineInitializationProcessing("CSystem::Init InitLocalizations");
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Open basic pak files after intro movie playback started
|
|
//////////////////////////////////////////////////////////////////////////
|
|
OpenPlatformPaks();
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AUDIO
|
|
//////////////////////////////////////////////////////////////////////////
|
|
{
|
|
if (InitAudioSystem(startupParams))
|
|
{
|
|
// Pump the Log - Audio initialization happened on a non-main thread, there may be log messages queued up.
|
|
gEnv->pLog->Update();
|
|
}
|
|
else
|
|
{
|
|
// Failure to initialize audio system is no longer a fatal or an error. A warning is sufficient.
|
|
AZ_Warning(AZ_TRACE_SYSTEM_WINDOW, false, "<Audio>: Running without any AudioSystem!");
|
|
}
|
|
}
|
|
|
|
|
|
// Compiling the default system textures can be the lengthiest portion of
|
|
// editor initialization, so it is useful to inform users that they are waiting on
|
|
// the necessary default textures to compile.
|
|
if (m_pUserCallback)
|
|
{
|
|
m_pUserCallback->OnInitProgress("First time asset processing - may take a minute...");
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// System cursor
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// - Dedicated server is in console mode by default (system cursor is always shown when console is)
|
|
// - System cursor is always visible by default in Editor (we never start directly in Game Mode)
|
|
// - System cursor has to be enabled manually by the Game if needed; the custom UiCursor will typically be used instead
|
|
|
|
if (!gEnv->IsDedicated() &&
|
|
!gEnv->IsEditor())
|
|
{
|
|
AzFramework::InputSystemCursorRequestBus::Event(AzFramework::InputDeviceMouse::Id,
|
|
&AzFramework::InputSystemCursorRequests::SetSystemCursorState,
|
|
AzFramework::SystemCursorState::ConstrainedAndHidden);
|
|
}
|
|
|
|
// CONSOLE
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (!InitConsole())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (m_pUserCallback)
|
|
{
|
|
m_pUserCallback->OnInitProgress("Initializing additional systems...");
|
|
}
|
|
AZ_Printf(AZ_TRACE_SYSTEM_WINDOW, "Initializing additional systems");
|
|
|
|
|
|
InlineInitializationProcessing("CSystem::Init AIInit");
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// LEVEL SYSTEM
|
|
bool usePrefabSystemForLevels = false;
|
|
AzFramework::ApplicationRequests::Bus::BroadcastResult(
|
|
usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled);
|
|
|
|
if (usePrefabSystemForLevels)
|
|
{
|
|
m_pLevelSystem = new LegacyLevelSystem::SpawnableLevelSystem(this);
|
|
}
|
|
else
|
|
{
|
|
// [LYN-2376] Remove once legacy slice support is removed
|
|
m_pLevelSystem = new LegacyLevelSystem::CLevelSystem(this, ILevelSystem::GetLevelsDirectoryName());
|
|
}
|
|
|
|
InlineInitializationProcessing("CSystem::Init Level System");
|
|
|
|
if (m_env.pLyShine)
|
|
{
|
|
m_env.pLyShine->PostInit();
|
|
}
|
|
|
|
InlineInitializationProcessing("CSystem::Init InitLmbrAWS");
|
|
|
|
// Az to Cry console binding
|
|
AZ::Interface<AZ::IConsole>::Get()->VisitRegisteredFunctors([](AZ::ConsoleFunctorBase* functor) { AzConsoleToCryConsoleBinder::Visit(functor); });
|
|
AzConsoleToCryConsoleBinder::s_commandRegisteredHandler.Connect(AZ::Interface<AZ::IConsole>::Get()->GetConsoleCommandRegisteredEvent());
|
|
|
|
if (g_cvars.sys_float_exceptions > 0)
|
|
{
|
|
if (g_cvars.sys_float_exceptions == 3 && gEnv->IsEditor()) // Turn off float exceptions in editor if sys_float_exceptions = 3
|
|
{
|
|
g_cvars.sys_float_exceptions = 0;
|
|
}
|
|
if (g_cvars.sys_float_exceptions > 0)
|
|
{
|
|
AZ_TracePrintf(AZ_TRACE_SYSTEM_WINDOW, "Enabled float exceptions(sys_float_exceptions %d). This makes the performance slower.", g_cvars.sys_float_exceptions);
|
|
}
|
|
}
|
|
EnableFloatExceptions(g_cvars.sys_float_exceptions);
|
|
}
|
|
|
|
InlineInitializationProcessing("CSystem::Init End");
|
|
|
|
#if defined(IS_PROSDK)
|
|
SDKEvaluation::InitSDKEvaluation(gEnv, &m_pUserCallback);
|
|
#endif
|
|
|
|
InlineInitializationProcessing("CSystem::Init End");
|
|
|
|
// Send out EBus event
|
|
EBUS_EVENT(CrySystemEventBus, OnCrySystemInitialized, *this, startupParams);
|
|
|
|
// Execute any deferred commands that uses the CVar commands that were just registered
|
|
AZ::Interface<AZ::IConsole>::Get()->ExecuteDeferredConsoleCommands();
|
|
|
|
// Verify that the Maestro Gem initialized the movie system correctly. This can be removed if and when Maestro is not a required Gem
|
|
if (gEnv->IsEditor() && !gEnv->pMovieSystem)
|
|
{
|
|
AZ_Assert(false, "Error initializing the Cinematic System. Please check that the Maestro Gem is enabled for this project.");
|
|
return false;
|
|
}
|
|
|
|
if (ISystemEventDispatcher* systemEventDispatcher = GetISystemEventDispatcher())
|
|
{
|
|
systemEventDispatcher->OnSystemEvent(ESYSTEM_EVENT_GAME_POST_INIT, 0, 0);
|
|
systemEventDispatcher->OnSystemEvent(ESYSTEM_EVENT_GAME_POST_INIT_DONE, 0, 0);
|
|
}
|
|
|
|
m_bInitializedSuccessfully = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
static void LoadConfigurationCmd(IConsoleCmdArgs* pParams)
|
|
{
|
|
assert(pParams);
|
|
|
|
if (pParams->GetArgCount() != 2)
|
|
{
|
|
gEnv->pLog->LogError("LoadConfiguration failed, one parameter needed");
|
|
return;
|
|
}
|
|
|
|
GetISystem()->LoadConfiguration((AZStd::string("Config/") + pParams->GetArg(1)).c_str());
|
|
}
|
|
|
|
|
|
// --------------------------------------------------------------------------------------------------------------------------
|
|
|
|
static AZStd::string ConcatPath(const char* szPart1, const char* szPart2)
|
|
{
|
|
if (szPart1[0] == 0)
|
|
{
|
|
return szPart2;
|
|
}
|
|
|
|
AZStd::string ret;
|
|
|
|
ret.reserve(strlen(szPart1) + 1 + strlen(szPart2));
|
|
|
|
ret = szPart1;
|
|
ret += "/";
|
|
ret += szPart2;
|
|
|
|
return ret;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CSystem::CreateSystemVars()
|
|
{
|
|
assert(gEnv);
|
|
assert(gEnv->pConsole);
|
|
|
|
#if AZ_LOADSCREENCOMPONENT_ENABLED
|
|
m_game_load_screen_uicanvas_path = REGISTER_STRING("game_load_screen_uicanvas_path", "", 0, "Game load screen UiCanvas path.");
|
|
m_level_load_screen_uicanvas_path = REGISTER_STRING("level_load_screen_uicanvas_path", "", 0, "Level load screen UiCanvas path.");
|
|
m_game_load_screen_sequence_to_auto_play = REGISTER_STRING("game_load_screen_sequence_to_auto_play", "", 0, "Game load screen UiCanvas animation sequence to play on load.");
|
|
m_level_load_screen_sequence_to_auto_play = REGISTER_STRING("level_load_screen_sequence_to_auto_play", "", 0, "Level load screen UiCanvas animation sequence to play on load.");
|
|
m_game_load_screen_sequence_fixed_fps = REGISTER_FLOAT("game_load_screen_sequence_fixed_fps", 60.0f, 0, "Fixed frame rate fed to updates of the game load screen sequence.");
|
|
m_level_load_screen_sequence_fixed_fps = REGISTER_FLOAT("level_load_screen_sequence_fixed_fps", 60.0f, 0, "Fixed frame rate fed to updates of the level load screen sequence.");
|
|
m_game_load_screen_max_fps = REGISTER_FLOAT("game_load_screen_max_fps", 30.0f, 0, "Max frame rate to update the game load screen sequence.");
|
|
m_level_load_screen_max_fps = REGISTER_FLOAT("level_load_screen_max_fps", 30.0f, 0, "Max frame rate to update the level load screen sequence.");
|
|
m_game_load_screen_minimum_time = REGISTER_FLOAT("game_load_screen_minimum_time", 0.0f, 0, "Minimum amount of time to show the game load screen. Important to prevent short loads from flashing the load screen. 0 means there is no limit.");
|
|
m_level_load_screen_minimum_time = REGISTER_FLOAT("level_load_screen_minimum_time", 0.0f, 0, "Minimum amount of time to show the level load screen. Important to prevent short loads from flashing the load screen. 0 means there is no limit.");
|
|
#endif // if AZ_LOADSCREENCOMPONENT_ENABLED
|
|
|
|
REGISTER_INT("cvDoVerboseWindowTitle", 0, VF_NULL, "");
|
|
|
|
// Register an AZ Console command to quit the engine.
|
|
// The command is available even in Release builds.
|
|
static AZ::ConsoleFunctor<void, false> s_functorQuit
|
|
(
|
|
"quit",
|
|
"Quit/Shutdown the engine",
|
|
AZ::ConsoleFunctorFlags::AllowClientSet | AZ::ConsoleFunctorFlags::DontReplicate,
|
|
AZ::TypeId::CreateNull(),
|
|
[]([[maybe_unused]] const AZ::ConsoleCommandContainer& params) { GetISystem()->Quit(); }
|
|
);
|
|
|
|
m_sys_load_files_to_memory = REGISTER_STRING("sys_load_files_to_memory", "shadercache.pak", 0,
|
|
"Specify comma separated list of filenames that need to be loaded to memory.\n"
|
|
"Partial names also work. Eg. \"shader\" will load:\n"
|
|
"shaders.pak, shadercache.pak, and shadercachestartup.pak");
|
|
|
|
#ifndef _RELEASE
|
|
REGISTER_STRING_CB("sys_version", "", VF_CHEAT, "Override system file/product version", SystemVersionChanged);
|
|
#endif // #ifndef _RELEASE
|
|
|
|
attachVariable("sys_PakSaveLevelResourceList", &g_cvars.archiveVars.nSaveLevelResourceList, "Save resource list when loading level");
|
|
attachVariable("sys_PakLogInvalidFileAccess", &g_cvars.archiveVars.nLogInvalidFileAccess, "Log synchronous file access when in game");
|
|
|
|
m_sysNoUpdate = REGISTER_INT("sys_noupdate", 0, VF_CHEAT,
|
|
"Toggles updating of system with sys_script_debugger.\n"
|
|
"Usage: sys_noupdate [0/1]\n"
|
|
"Default is 0 (system updates during debug).");
|
|
|
|
#if defined(_RELEASE) && defined(CONSOLE) && !defined(ENABLE_LW_PROFILERS)
|
|
enum
|
|
{
|
|
e_sysKeyboardDefault = 0
|
|
};
|
|
#else
|
|
enum
|
|
{
|
|
e_sysKeyboardDefault = 1
|
|
};
|
|
#endif
|
|
|
|
m_svDedicatedMaxRate = REGISTER_FLOAT("sv_DedicatedMaxRate", 30.0f, 0,
|
|
"Sets the maximum update rate when running as a dedicated server.\n"
|
|
"Usage: sv_DedicatedMaxRate [5..500]\n"
|
|
"Default is 30.");
|
|
|
|
REGISTER_FLOAT("sv_DedicatedCPUPercent", 0.0f, 0,
|
|
"Sets the target CPU usage when running as a dedicated server, or disable this feature if it's zero.\n"
|
|
"Usage: sv_DedicatedCPUPercent [0..100]\n"
|
|
"Default is 0 (disabled).");
|
|
REGISTER_FLOAT("sv_DedicatedCPUVariance", 10.0f, 0,
|
|
"Sets how much the CPU can vary from sv_DedicateCPU (up or down) without adjusting the framerate.\n"
|
|
"Usage: sv_DedicatedCPUVariance [5..50]\n"
|
|
"Default is 10.");
|
|
|
|
m_sys_firstlaunch = REGISTER_INT("sys_firstlaunch", 0, 0,
|
|
"Indicates that the game was run for the first time.");
|
|
|
|
#if defined(AZ_RESTRICTED_PLATFORM)
|
|
#define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_12
|
|
#include AZ_RESTRICTED_FILE(SystemInit_cpp)
|
|
#endif
|
|
|
|
#if defined(AZ_RESTRICTED_PLATFORM)
|
|
#define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_17
|
|
#include AZ_RESTRICTED_FILE(SystemInit_cpp)
|
|
#endif
|
|
#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED)
|
|
#undef AZ_RESTRICTED_SECTION_IMPLEMENTED
|
|
#else
|
|
# define SYS_STREAMING_CPU_DEFAULT_VALUE 1
|
|
# define SYS_STREAMING_CPU_WORKER_DEFAULT_VALUE 5
|
|
#endif
|
|
#define DEFAULT_USE_OPTICAL_DRIVE_THREAD (gEnv->IsDedicated() ? 0 : 1)
|
|
|
|
const char* localizeFolder = "Localization";
|
|
g_cvars.sys_localization_folder = REGISTER_STRING_CB("sys_localization_folder", localizeFolder, VF_NULL,
|
|
"Sets the folder where to look for localized data.\n"
|
|
"This cvar allows for backwards compatibility so localized data under the game folder can still be found.\n"
|
|
"Usage: sys_localization_folder <folder name>\n"
|
|
"Default: Localization\n",
|
|
CSystem::OnLocalizationFolderCVarChanged);
|
|
|
|
#if (defined(WIN32) || defined(WIN64)) && defined(_DEBUG)
|
|
REGISTER_CVAR2("sys_float_exceptions", &g_cvars.sys_float_exceptions, 2, 0, "Use or not use floating point exceptions.");
|
|
#else // Float exceptions by default disabled for console builds.
|
|
REGISTER_CVAR2("sys_float_exceptions", &g_cvars.sys_float_exceptions, 0, 0, "Use or not use floating point exceptions.");
|
|
#endif
|
|
|
|
REGISTER_CVAR2("sys_update_profile_time", &g_cvars.sys_update_profile_time, 1.0f, 0, "Time to keep updates timings history for.");
|
|
REGISTER_CVAR2("sys_no_crash_dialog", &g_cvars.sys_no_crash_dialog, m_bNoCrashDialog, VF_NULL, "Whether to disable the crash dialog window");
|
|
REGISTER_CVAR2("sys_no_error_report_window", &g_cvars.sys_no_error_report_window, m_bNoErrorReportWindow, VF_NULL, "Whether to disable the error report list");
|
|
#if defined(_RELEASE)
|
|
if (!gEnv->IsDedicated())
|
|
{
|
|
REGISTER_CVAR2("sys_WER", &g_cvars.sys_WER, 1, 0, "Enables Windows Error Reporting");
|
|
}
|
|
#else
|
|
REGISTER_CVAR2("sys_WER", &g_cvars.sys_WER, 0, 0, "Enables Windows Error Reporting");
|
|
#endif
|
|
|
|
const int DEFAULT_DUMP_TYPE = 2;
|
|
|
|
REGISTER_CVAR2("sys_dump_type", &g_cvars.sys_dump_type, DEFAULT_DUMP_TYPE, VF_NULL,
|
|
"Specifies type of crash dump to create - see MINIDUMP_TYPE in dbghelp.h for full list of values\n"
|
|
"0: Do not create a minidump\n"
|
|
"1: Create a small minidump (stacktrace)\n"
|
|
"2: Create a medium minidump (+ some variables)\n"
|
|
"3: Create a full minidump (+ all memory)\n"
|
|
);
|
|
REGISTER_CVAR2("sys_dump_aux_threads", &g_cvars.sys_dump_aux_threads, 1, VF_NULL, "Dumps callstacks of other threads in case of a crash");
|
|
|
|
#if (defined(WIN32) || defined(WIN64)) && defined(_RELEASE)
|
|
const int DEFAULT_SYS_MAX_FPS = 0;
|
|
#else
|
|
const int DEFAULT_SYS_MAX_FPS = -1;
|
|
#endif
|
|
REGISTER_CVAR2("sys_MaxFPS", &g_cvars.sys_MaxFPS, DEFAULT_SYS_MAX_FPS, VF_NULL, "Limits the frame rate to specified number n (if n>0 and if vsync is disabled).\n"
|
|
" 0 = on PC if vsync is off auto throttles fps while in menu or game is paused (default)\n"
|
|
"-1 = off");
|
|
|
|
REGISTER_CVAR2("sys_maxTimeStepForMovieSystem", &g_cvars.sys_maxTimeStepForMovieSystem, 0.1f, VF_NULL, "Caps the time step for the movie system so that a cut-scene won't be jumped in the case of an extreme stall.");
|
|
|
|
REGISTER_CVAR2("sys_report_files_not_found_in_paks", &g_cvars.sys_report_files_not_found_in_paks, 0, VF_NULL, "Reports when files are searched for in paks and not found. 1 = log, 2 = warning, 3 = error");
|
|
|
|
REGISTER_COMMAND("sys_crashtest", CmdCrashTest, VF_CHEAT, "Make the game crash\n"
|
|
"0=off\n"
|
|
"1=null pointer exception\n"
|
|
"2=floating point exception\n"
|
|
"3=memory allocation exception\n"
|
|
"4=cry fatal error is called\n"
|
|
"5=memory allocation for small blocks\n"
|
|
"6=assert\n"
|
|
"7=debugbreak\n"
|
|
"8=10min sleep"
|
|
);
|
|
|
|
REGISTER_FLOAT("sys_scale3DMouseTranslation", 0.2f, 0, "Scales translation speed of supported 3DMouse devices.");
|
|
REGISTER_FLOAT("sys_Scale3DMouseYPR", 0.05f, 0, "Scales rotation speed of supported 3DMouse devices.");
|
|
|
|
REGISTER_INT("capture_frames", 0, 0, "Enables capturing of frames. 0=off, 1=on");
|
|
REGISTER_STRING("capture_folder", "CaptureOutput", 0, "Specifies sub folder to write captured frames.");
|
|
REGISTER_INT("capture_frame_once", 0, 0, "Makes capture single frame only");
|
|
REGISTER_STRING("capture_file_name", "", 0, "If set, specifies the path and name to use for the captured frame");
|
|
REGISTER_STRING("capture_file_prefix", "", 0, "If set, specifies the prefix to use for the captured frame instead of the default 'Frame'.");
|
|
|
|
m_gpu_particle_physics = REGISTER_INT("gpu_particle_physics", 0, VF_REQUIRE_APP_RESTART, "Enable GPU physics if available (0=off / 1=enabled).");
|
|
assert(m_gpu_particle_physics);
|
|
|
|
REGISTER_COMMAND("LoadConfig", &LoadConfigurationCmd, 0,
|
|
"Load .cfg file from disk (from the {Game}/Config directory)\n"
|
|
"e.g. LoadConfig lowspec.cfg\n"
|
|
"Usage: LoadConfig <filename>");
|
|
assert(m_env.pConsole);
|
|
m_env.pConsole->CreateKeyBind("alt_keyboard_key_function_F12", "Screenshot");
|
|
m_env.pConsole->CreateKeyBind("alt_keyboard_key_function_F11", "RecordClip");
|
|
|
|
/*
|
|
// experimental feature? - needs to be created very early
|
|
m_sys_filecache = REGISTER_INT("sys_FileCache",0,0,
|
|
"To speed up loading from non HD media\n"
|
|
"0=off / 1=enabled");
|
|
*/
|
|
REGISTER_CVAR2("sys_trackview", &g_cvars.sys_trackview, 1, 0, "Enables TrackView Update");
|
|
|
|
//Defines selected language.
|
|
REGISTER_STRING_CB("g_language", "", VF_NULL, "Defines which language pak is loaded", CSystem::OnLanguageCVarChanged);
|
|
|
|
// adding CVAR to toggle assert verbosity level
|
|
const int defaultAssertValue = 1;
|
|
REGISTER_CVAR2_CB("sys_asserts", &g_cvars.sys_asserts, defaultAssertValue, VF_CHEAT,
|
|
"0 = Suppress Asserts\n"
|
|
"1 = Log Asserts\n"
|
|
"2 = Show Assert Dialog\n"
|
|
"3 = Crashes the Application on Assert\n"
|
|
"Note: when set to '0 = Suppress Asserts', assert expressions are still evaluated. To turn asserts into a no-op, undefine AZ_ENABLE_TRACING and recompile.",
|
|
OnAssertLevelCvarChanged);
|
|
CSystem::SetAssertLevel(defaultAssertValue);
|
|
|
|
REGISTER_CVAR2("sys_error_debugbreak", &g_cvars.sys_error_debugbreak, 0, VF_CHEAT, "__debugbreak() if a VALIDATOR_ERROR_DBGBREAK message is hit");
|
|
|
|
REGISTER_STRING("dlc_directory", "", 0, "Holds the path to the directory where DLC should be installed to and read from");
|
|
|
|
#if defined(WIN32) || defined(WIN64)
|
|
REGISTER_INT("sys_screensaver_allowed", 0, VF_NULL, "Specifies if screen saver is allowed to start up while the game is running.");
|
|
#endif
|
|
|
|
// Since the UI Canvas Editor is incomplete, we have a variable to enable it.
|
|
// By default it is now enabled. Modify system.cfg or game.cfg to disable it
|
|
REGISTER_INT("sys_enableCanvasEditor", 1, VF_NULL, "Enables the UI Canvas Editor");
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CSystem::CreateAudioVars()
|
|
{
|
|
assert(gEnv);
|
|
assert(gEnv->pConsole);
|
|
|
|
m_sys_audio_disable = REGISTER_INT("sys_audio_disable", 0, VF_REQUIRE_APP_RESTART,
|
|
"Specifies whether to use the NULLAudioSystem in place of the regular AudioSystem\n"
|
|
"Usage: sys_audio_disable [0/1]\n"
|
|
"0: use regular AudioSystem.\n"
|
|
"1: use NullAudioSystem (disable all audio functionality).\n"
|
|
"Default: 0 (enable audio functionality)");
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
void CSystem::AddCVarGroupDirectory(const AZStd::string& sPath)
|
|
{
|
|
CryLog("creating CVarGroups from directory '%s' ...", sPath.c_str());
|
|
INDENT_LOG_DURING_SCOPE();
|
|
|
|
AZ::IO::ArchiveFileIterator handle = gEnv->pCryPak->FindFirst(ConcatPath(sPath.c_str(), "*.cfg").c_str());
|
|
|
|
if (!handle)
|
|
{
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
if ((handle.m_fileDesc.nAttrib & AZ::IO::FileDesc::Attribute::Subdirectory) == AZ::IO::FileDesc::Attribute::Subdirectory)
|
|
{
|
|
if (handle.m_filename != "." && handle.m_filename != "..")
|
|
{
|
|
AddCVarGroupDirectory(ConcatPath(sPath.c_str(), handle.m_filename.data()));
|
|
}
|
|
}
|
|
} while (handle = gEnv->pCryPak->FindNext(handle));
|
|
|
|
gEnv->pCryPak->FindClose(handle);
|
|
}
|
|
|
|
bool CSystem::RegisterErrorObserver(IErrorObserver* errorObserver)
|
|
{
|
|
return stl::push_back_unique(m_errorObservers, errorObserver);
|
|
}
|
|
|
|
bool CSystem::UnregisterErrorObserver(IErrorObserver* errorObserver)
|
|
{
|
|
return stl::find_and_erase(m_errorObservers, errorObserver);
|
|
}
|
|
|
|
void CSystem::OnAssert(const char* condition, const char* message, const char* fileName, unsigned int fileLineNumber)
|
|
{
|
|
if (g_cvars.sys_asserts == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
std::vector<IErrorObserver*>::const_iterator end = m_errorObservers.end();
|
|
for (std::vector<IErrorObserver*>::const_iterator it = m_errorObservers.begin(); it != end; ++it)
|
|
{
|
|
(*it)->OnAssert(condition, message, fileName, fileLineNumber);
|
|
}
|
|
if (g_cvars.sys_asserts > 1)
|
|
{
|
|
CryFatalError("<assert> %s\r\n%s\r\n%s (%d)\r\n", condition, message, fileName, fileLineNumber);
|
|
}
|
|
}
|
|
|
|
void CSystem::OnFatalError(const char* message)
|
|
{
|
|
std::vector<IErrorObserver*>::const_iterator end = m_errorObservers.end();
|
|
for (std::vector<IErrorObserver*>::const_iterator it = m_errorObservers.begin(); it != end; ++it)
|
|
{
|
|
(*it)->OnFatalError(message);
|
|
}
|
|
}
|
|
|
|
bool CSystem::IsAssertDialogVisible() const
|
|
{
|
|
return m_bIsAsserting;
|
|
}
|
|
|
|
void CSystem::SetAssertVisible(bool bAssertVisble)
|
|
{
|
|
m_bIsAsserting = bAssertVisble;
|
|
}
|