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o3de/Code/Editor/TrackView/TrackViewUndo.h

49 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "TrackViewTrack.h"
#include "Undo/IUndoObject.h"
class CTrackViewSequence;
/** Undo object stored when track is modified for component entity.
* Stores ids, not raw pointers.
*/
class CUndoComponentEntityTrackObject
: public IUndoObject
{
public:
CUndoComponentEntityTrackObject(CTrackViewTrack* track);
protected:
int GetSize() override { return sizeof(*this); }
void Undo(bool bUndo) override;
void Redo() override;
private:
// Helper function to get a pointer to the track based.
CTrackViewTrack* FindTrack(CTrackViewSequence* sequence);
// Internal state are id's used to uniquely identify
// a track. This does not store pointers to tracks because
// those can change when an AZ::Undo event happens and the entity
// is reloaded.
AZ::EntityId m_sequenceId;
AZ::EntityId m_entityId;
AZStd::string m_trackName;
AZ::ComponentId m_trackComponentId;
CTrackViewTrackMemento m_undo;
CTrackViewTrackMemento m_redo;
};