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145 lines
5.0 KiB
C++
145 lines
5.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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// Description : CSelection group definition.
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#ifndef CRYINCLUDE_EDITOR_OBJECTS_SELECTIONGROUP_H
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#define CRYINCLUDE_EDITOR_OBJECTS_SELECTIONGROUP_H
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#pragma once
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class CBaseObject;
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#include "ObjectEvent.h"
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#include "Objects/BaseObject.h"
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#include <Editor/EditorDefs.h>
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/*!
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* CSelectionGroup is a named selection group of objects.
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*/
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class SANDBOX_API CSelectionGroup
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{
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public:
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CSelectionGroup();
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//! Set name of selection.
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void SetName(const QString& name) { m_name = name; };
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//! Get name of selection.
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const QString& GetName() const { return m_name; };
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//! Adds object into selection list.
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void AddObject(CBaseObject* obj);
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//! Remove object from selection list.
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void RemoveObject(CBaseObject* obj);
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//! Remove all objects from selection.
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void RemoveAll();
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//! Remove all objects from selection except for the LegacyObjects list
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//! This is used in a performance improvement for deselecting legacy objects
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void RemoveAllExceptLegacySet();
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//! Check if object contained in selection list.
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bool IsContainObject(CBaseObject* obj);
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//! Return true if selection doesnt contain any object.
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bool IsEmpty() const;
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//! Check if all selected objects are of same type
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bool SameObjectType();
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//! Number of selected object.
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int GetCount() const;
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//! Get object at given index.
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CBaseObject* GetObject(int index) const;
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//! Get object from a GUID
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CBaseObject* GetObjectByGuid(REFGUID guid) const;
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//! Get set of legacy objects
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std::set<CBaseObjectPtr>& GetLegacyObjects();
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//! Get mass center of selected objects.
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Vec3 GetCenter() const;
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//! Get Bounding box of selection.
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AABB GetBounds() const;
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void Copy(const CSelectionGroup& from);
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//! Remove from selection group all objects which have parent also in selection group.
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//! And save resulting objects to saveTo selection.
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void FilterParents();
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//! Get number of child filtered objects.
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int GetFilteredCount() const { return static_cast<int>(m_filtered.size()); }
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CBaseObject* GetFilteredObject(int i) const { return m_filtered[i]; }
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//////////////////////////////////////////////////////////////////////////
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// Operations on selection group.
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//////////////////////////////////////////////////////////////////////////
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enum EMoveSelectionFlag
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{
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eMS_None = 0x00,
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eMS_FollowTerrain = 0x01,
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eMS_FollowGeometryPosNorm = 0x02
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};
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//! Move objects in selection by offset.
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void Move(const Vec3& offset, EMoveSelectionFlag moveFlag, int referenceCoordSys, const QPoint& point = QPoint(-1, -1));
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//! Move objects in selection to specific position.
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void MoveTo(const Vec3& pos, EMoveSelectionFlag moveFlag, int referenceCoordSys, const QPoint& point = QPoint(-1, -1));
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//! Rotate objects in selection by given quaternion.
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void Rotate(const Quat& qRot, int referenceCoordSys);
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//! Rotate objects in selection by given angle.
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void Rotate(const Ang3& angles, int referenceCoordSys);
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//! Rotate objects in selection by given rotation matrix.
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void Rotate(const Matrix34& matRot, int referenceCoordSys);
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//! Transforms objects
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void Transform(const Vec3& offset, EMoveSelectionFlag moveFlag, const Ang3& angles, const Vec3& scale, int referenceCoordSys);
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//! Resets rotation and scale to identity and (1.0f, 1.0f, 1.0f)
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void ResetTransformation();
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//! Scale objects in selection by given scale.
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void Scale(const Vec3& scale, int referenceCoordSys);
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void SetScale(const Vec3& scale, int referenceCoordSys);
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//! Align objects in selection to surface normal
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void Align();
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//! Very special method to move contents of a voxel.
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void MoveContent(const Vec3& offset);
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// Send event to all objects in selection group.
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void SendEvent(ObjectEvent event);
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ULONG STDMETHODCALLTYPE AddRef();
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ULONG STDMETHODCALLTYPE Release();
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void IndicateSnappingVertex(DisplayContext& dc) const;
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void FinishChanges();
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private:
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QString m_name;
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typedef std::vector<TSmartPtr<CBaseObject> > Objects;
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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Objects m_objects;
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// Objects set, for fast searches.
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std::set<CBaseObject*> m_objectsSet;
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// Legacy objects aren't deselected through Ebuses, so keeping a
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// separate set for them helps improve performance of deselection
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std::set<CBaseObjectPtr> m_legacyObjectsSet;
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//! Selection list with child objecs filtered out.
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std::vector<CBaseObject*> m_filtered;
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bool m_bVertexSnapped;
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Vec3 m_snapVertex;
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const static int SnappingVertexNumThreshold = 700;
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EMoveSelectionFlag m_LastestMoveSelectionFlag;
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Quat m_LastestMovedObjectRot;
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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protected:
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ULONG m_ref;
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};
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#endif // CRYINCLUDE_EDITOR_OBJECTS_SELECTIONGROUP_H
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