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135 lines
5.3 KiB
C++
135 lines
5.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/PlatformIncl.h>
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#include <AzCore/Math/Guid.h>
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#include <CryCommon/platform.h>
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#include <CryCommon/Cry_Geo.h>
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#include <set>
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// forward declarations.
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class CEntityObject;
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struct DisplayContext;
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struct IGizmoManager;
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class CTrackViewAnimNode;
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class CUsedResources;
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class CSelectionGroup;
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class CObjectClassDesc;
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class CObjectArchive;
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class CViewport;
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struct HitContext;
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enum class ImageRotationDegrees;
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class CBaseObject;
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class XmlNodeRef;
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#include "ObjectEvent.h"
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//////////////////////////////////////////////////////////////////////////
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typedef std::vector<CBaseObject*> CBaseObjectsArray;
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typedef std::pair< bool(CALLBACK*)(CBaseObject const&, void*), void* > BaseObjectFilterFunctor;
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//////////////////////////////////////////////////////////////////////////
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//
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// Interface to access editor objects scene graph.
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//
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//////////////////////////////////////////////////////////////////////////
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struct IObjectManager
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{
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public:
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virtual ~IObjectManager() = default;
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//! This callback will be called on response to object event.
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struct EventListener
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{
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virtual void OnObjectEvent(CBaseObject*, int) = 0;
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};
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virtual CBaseObject* NewObject(CObjectClassDesc* cls, CBaseObject* prev = 0, const QString& file = "", const char* newObjectName = nullptr) = 0;
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virtual CBaseObject* NewObject(const QString& typeName, CBaseObject* prev = 0, const QString& file = "", const char* newObjectName = nullptr) = 0;
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virtual CBaseObject* NewObject(CObjectArchive& archive, CBaseObject* pUndoObject = 0, bool bMakeNewId = false) = 0;
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virtual void DeleteObject(CBaseObject* obj) = 0;
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virtual void DeleteSelection(CSelectionGroup* pSelection) = 0;
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virtual void DeleteAllObjects() = 0;
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//! Get number of objects manager by ObjectManager (not contain sub objects of groups).
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virtual int GetObjectCount() const = 0;
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//! Get array of objects, managed by manager (not contain sub objects of groups).
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//! @param layer if 0 get objects for all layers, or layer to get objects from.
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virtual void GetObjects(CBaseObjectsArray& objects) const = 0;
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//! Display objects on specified display context.
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virtual void Display(DisplayContext& dc) = 0;
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//! Gets a radius to be used for hit tests on the axis helpers, like the transform gizmo.
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//! @return the axis helper hit radius.
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virtual int GetAxisHelperHitRadius() const = 0;
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//! Send event to all objects.
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//! Will cause OnEvent handler to be called on all objects.
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virtual void SendEvent(ObjectEvent event) = 0;
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//! Send event to all objects within given bounding box.
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//! Will cause OnEvent handler to be called on objects within bounding box.
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virtual void SendEvent(ObjectEvent event, const AABB& bounds) = 0;
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//////////////////////////////////////////////////////////////////////////
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//! Find object by ID.
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virtual CBaseObject* FindObject(REFGUID guid) const = 0;
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//////////////////////////////////////////////////////////////////////////
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//! Find object by name.
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virtual CBaseObject* FindObject(const QString& sName) const = 0;
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//////////////////////////////////////////////////////////////////////////
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//! Find objects of given type.
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virtual void FindObjectsOfType(const QMetaObject* pClass, std::vector<CBaseObject*>& result) = 0;
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virtual void FindObjectsOfType(ObjectType type, std::vector<CBaseObject*>& result) = 0;
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//////////////////////////////////////////////////////////////////////////
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//! Find objects which intersect with a given AABB.
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virtual void FindObjectsInAABB(const AABB& aabb, std::vector<CBaseObject*>& result) const = 0;
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//////////////////////////////////////////////////////////////////////////
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// Object Selection.
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//////////////////////////////////////////////////////////////////////////
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virtual bool SelectObject(CBaseObject* obj, bool bUseMask = true) = 0;
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virtual void UnselectObject(CBaseObject* obj) = 0;
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//! Clear default selection set.
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//! @Return number of objects removed from selection.
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virtual int ClearSelection() = 0;
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//! Get current selection.
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virtual CSelectionGroup* GetSelection() const = 0;
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//! Delete all objects in current selection group.
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virtual void DeleteSelection() = 0;
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//! Generates uniq name base on type name of object.
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virtual QString GenerateUniqueObjectName(const QString& typeName) = 0;
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//! Register object name in object manager, needed for generating uniq names.
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virtual void RegisterObjectName(const QString& name) = 0;
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//! Find object class by name.
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virtual CObjectClassDesc* FindClass(const QString& className) = 0;
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virtual void ChangeObjectId(REFGUID oldId, REFGUID newId) = 0;
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virtual IGizmoManager* GetGizmoManager() = 0;
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//////////////////////////////////////////////////////////////////////////
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//! Invalidate visibily settings of objects.
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virtual void InvalidateVisibleList() = 0;
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//////////////////////////////////////////////////////////////////////////
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// Gathers all resources used by all objects.
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virtual void GatherUsedResources(CUsedResources& resources) = 0;
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virtual bool IsLightClass(CBaseObject* pObject) = 0;
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};
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