Files
o3de/cmake/Platform/iOS/Toolchain_ios.cmake
T
SJ 5ae35810ae 1. Update iOS deployment target to 14 (#4266)
2. Set MacOS default deployment target to 11.

Signed-off-by: amzn-sj <srikkant@amazon.com>
2021-09-22 19:11:20 -07:00

35 lines
1.1 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(CMAKE_SYSTEM_NAME iOS)
set(CMAKE_SYSTEM_VERSION 1)
set(CMAKE_OSX_ARCHITECTURES arm64)
set(LY_IOS_CODE_SIGNING_IDENTITY "iPhone Developer" CACHE STRING "iPhone Developer")
set(LY_IOS_DEPLOYMENT_TARGET "14.0" CACHE STRING "iOS Deployment Target")
set(LY_IOS_DEVELOPMENT_TEAM "CF9TGN983S" CACHE STRING "The development team ID")
# PAL variables
set(PAL_PLATFORM_NAME iOS)
string(TOLOWER ${PAL_PLATFORM_NAME} PAL_PLATFORM_NAME_LOWERCASE)
include(${CMAKE_CURRENT_LIST_DIR}/SDK_ios.cmake)
set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
set(CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${LY_IOS_DEPLOYMENT_TARGET})
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE NO)
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED YES)
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY ${LY_IOS_CODE_SIGNING_IDENTITY})
set(CMAKE_XCODE_ATTRIBUTE_DEVELOPMENT_TEAM ${LY_IOS_DEVELOPMENT_TEAM})