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o3de/Gems/WhiteBox/Code/Source/Asset/WhiteBoxMeshAssetBus.h
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Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

30 lines
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Asset/AssetCommon.h>
namespace WhiteBox
{
//! Notification bus for white box mesh asset modifications.
class WhiteBoxMeshAssetNotifications : public AZ::EBusTraits
{
public:
// EBusTraits overrides
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
using BusIdType = AZ::Data::AssetId;
//! Raised when the asset has been modified.
//! This is so other white box components referencing the same asset will know to update their render mesh.
virtual void OnWhiteBoxMeshAssetModified([[maybe_unused]] AZ::Data::Asset<AZ::Data::AssetData> asset) {}
};
using WhiteBoxMeshAssetNotificationBus = AZ::EBus<WhiteBoxMeshAssetNotifications>;
} // namespace WhiteBox