1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
138 lines
5.7 KiB
C++
138 lines
5.7 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
|
|
#include <LmbrCentral/Shape/BoxShapeComponentBus.h>
|
|
#include <PhysX/PhysXLocks.h>
|
|
#include <Source/EditorColliderComponent.h>
|
|
#include <Source/EditorShapeColliderComponent.h>
|
|
#include <Source/EditorRigidBodyComponent.h>
|
|
#include <Source/EditorColliderComponent.h>
|
|
#include <Source/StaticRigidBodyComponent.h>
|
|
|
|
#include <Tests/EditorTestUtilities.h>
|
|
#include <Tests/PhysXTestCommon.h>
|
|
|
|
namespace PhysXEditorTests
|
|
{
|
|
int GetEditorStaticRigidBodyCount()
|
|
{
|
|
AzPhysics::SceneHandle sceneHandle;
|
|
Physics::EditorWorldBus::BroadcastResult(sceneHandle, &Physics::EditorWorldRequests::GetEditorSceneHandle);
|
|
|
|
physx::PxScene* pxScene = nullptr;
|
|
|
|
if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
|
|
{
|
|
if (AzPhysics::Scene* scene = physicsSystem->GetScene(sceneHandle))
|
|
{
|
|
pxScene = static_cast<physx::PxScene*>(scene->GetNativePointer());
|
|
}
|
|
}
|
|
|
|
PHYSX_SCENE_READ_LOCK(pxScene);
|
|
|
|
return pxScene->getNbActors(physx::PxActorTypeFlag::eRIGID_STATIC);
|
|
}
|
|
|
|
void AddEditorBoxShapeComponent(EntityPtr& editorEntity)
|
|
{
|
|
editorEntity->CreateComponent(LmbrCentral::EditorBoxShapeComponentTypeId);
|
|
|
|
// Set some dimensions to box component so we have shapes for physics collider
|
|
const AZ::Vector3 boxDimensions(2.0f, 3.0f, 4.0f);
|
|
LmbrCentral::BoxShapeComponentRequestsBus::Event(editorEntity->GetId(),
|
|
&LmbrCentral::BoxShapeComponentRequests::SetBoxDimensions,
|
|
boxDimensions);
|
|
}
|
|
|
|
TEST_F(PhysXEditorFixture, StaticRigidBodyComponent_NoRigidBody_RuntimeStaticRigidBodyComponentCreated)
|
|
{
|
|
// Create editor entity
|
|
EntityPtr editorEntity = CreateInactiveEditorEntity("Entity");
|
|
editorEntity->CreateComponent<PhysX::EditorShapeColliderComponent>();
|
|
AddEditorBoxShapeComponent(editorEntity);
|
|
|
|
// Create game entity and verify StaticRigidBodyComponent was created
|
|
EntityPtr gameEntity = CreateActiveGameEntityFromEditorEntity(editorEntity.get());
|
|
const auto* staticRigidBody = gameEntity->FindComponent<PhysX::StaticRigidBodyComponent>();
|
|
|
|
EXPECT_TRUE(staticRigidBody != nullptr);
|
|
}
|
|
|
|
TEST_F(PhysXEditorFixture, StaticRigidBodyComponent_RigidBody_NoRuntimeStaticRigidBodyComponent)
|
|
{
|
|
// Create editor entity
|
|
EntityPtr editorEntity = CreateInactiveEditorEntity("Entity");
|
|
editorEntity->CreateComponent<PhysX::EditorShapeColliderComponent>();
|
|
AddEditorBoxShapeComponent(editorEntity);
|
|
|
|
// Add EditorRigidBodyComponent (depends on PhysXColliderService and
|
|
// should prevent runtime StaticRigidBodyComponent creation)
|
|
editorEntity->CreateComponent<PhysX::EditorRigidBodyComponent>();
|
|
|
|
// Create game entity and verify StaticRigidBodyComponent was NOT created
|
|
EntityPtr gameEntity = CreateActiveGameEntityFromEditorEntity(editorEntity.get());
|
|
const auto* staticRigidBody = gameEntity->FindComponent<PhysX::StaticRigidBodyComponent>();
|
|
|
|
EXPECT_TRUE(staticRigidBody == nullptr);
|
|
}
|
|
|
|
TEST_F(PhysXEditorFixture, StaticRigidBodyComponent_MultipleColliderComponents_SingleRuntimeStaticRigidBodyComponent)
|
|
{
|
|
// Create editor entity
|
|
EntityPtr editorEntity = CreateInactiveEditorEntity("Entity");
|
|
AddEditorBoxShapeComponent(editorEntity);
|
|
|
|
// Add two EditorColliderComponent components to the entity
|
|
editorEntity->CreateComponent<PhysX::EditorShapeColliderComponent>();
|
|
editorEntity->CreateComponent<PhysX::EditorShapeColliderComponent>();
|
|
|
|
// Create game entity and verify only one StaticRigidBodyComponent was created
|
|
EntityPtr gameEntity = CreateActiveGameEntityFromEditorEntity(editorEntity.get());
|
|
AZ::Entity::ComponentArrayType staticRigidBodyComponents =
|
|
gameEntity->FindComponents(AZ::AzTypeInfo<PhysX::StaticRigidBodyComponent>::Uuid());
|
|
|
|
EXPECT_EQ(staticRigidBodyComponents.size(), 1);
|
|
}
|
|
|
|
TEST_F(PhysXEditorFixture, StaticRigidBodyComponent_EditorColliderAndNoRigidBodyComponent_EditorStaticRigidBodyCreated)
|
|
{
|
|
// Get current number of static rigid body actors in editor world
|
|
const int originalStaticRigidBodyCount = GetEditorStaticRigidBodyCount();
|
|
|
|
// Create editor entity
|
|
EntityPtr editorEntity = CreateInactiveEditorEntity("Entity");
|
|
editorEntity->CreateComponent<PhysX::EditorShapeColliderComponent>();
|
|
AddEditorBoxShapeComponent(editorEntity);
|
|
|
|
editorEntity->Activate();
|
|
|
|
// Verify number of static rigid body actors increased by 1
|
|
EXPECT_EQ(GetEditorStaticRigidBodyCount(), originalStaticRigidBodyCount + 1);
|
|
}
|
|
|
|
TEST_F(PhysXEditorFixture, StaticRigidBodyComponent_EditorColliderAndRigidBodyComponent_NoEditorStaticRigidBodyCreated)
|
|
{
|
|
// Get current number of static rigid body actors in editor world
|
|
const int originalStaticRigidBodyCount = GetEditorStaticRigidBodyCount();
|
|
|
|
// Create editor entity
|
|
EntityPtr editorEntity = CreateInactiveEditorEntity("Entity");
|
|
editorEntity->CreateComponent<PhysX::EditorShapeColliderComponent>();
|
|
AddEditorBoxShapeComponent(editorEntity);
|
|
|
|
editorEntity->CreateComponent<PhysX::EditorRigidBodyComponent>();
|
|
|
|
editorEntity->Activate();
|
|
|
|
// Verify number of static rigid body actors has not changed
|
|
EXPECT_EQ(GetEditorStaticRigidBodyCount(), originalStaticRigidBodyCount);
|
|
}
|
|
}
|