1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
131 lines
6.0 KiB
C++
131 lines
6.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Tests/EditorTestUtilities.h>
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#include <EditorShapeColliderComponent.h>
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#include <LmbrCentral/Shape/CylinderShapeComponentBus.h>
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#include <PhysX/PhysXLocks.h>
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#include <RigidBodyStatic.h>
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#include <StaticRigidBodyComponent.h>
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#include <Tests/PhysXTestUtil.h>
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#include <AzFramework/Physics/Collision/CollisionEvents.h>
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#include <System/PhysXCookingParams.h>
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#include <Tests/PhysXTestCommon.h>
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#include <PhysXCharacters/Components/EditorCharacterControllerComponent.h>
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namespace PhysXEditorTests
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{
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EntityPtr CreateInactiveEditorEntity(const char* entityName)
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{
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AZ::Entity* entity = nullptr;
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UnitTest::CreateDefaultEditorEntity(entityName, &entity);
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entity->Deactivate();
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return AZStd::unique_ptr<AZ::Entity>(entity);
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}
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EntityPtr CreateActiveGameEntityFromEditorEntity(AZ::Entity* editorEntity)
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{
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EntityPtr gameEntity = AZStd::make_unique<AZ::Entity>();
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AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
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&AzToolsFramework::ToolsApplicationRequests::PreExportEntity, *editorEntity, *gameEntity);
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gameEntity->Init();
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gameEntity->Activate();
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return gameEntity;
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}
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void PhysXEditorFixture::SetUp()
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{
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if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
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{
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//in case a test modifies the default world config setup a config without getting the default(eg. SetWorldConfiguration_ForwardsConfigChangesToWorldRequestBus)
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AzPhysics::SceneConfiguration sceneConfiguration;
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sceneConfiguration.m_sceneName = AzPhysics::DefaultPhysicsSceneName;
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m_defaultSceneHandle = physicsSystem->AddScene(sceneConfiguration);
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m_defaultScene = physicsSystem->GetScene(m_defaultSceneHandle);
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}
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Physics::DefaultWorldBus::Handler::BusConnect();
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m_dummyTerrainComponentDescriptor = PhysX::DummyTestTerrainComponent::CreateDescriptor();
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}
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void PhysXEditorFixture::TearDown()
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{
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m_dummyTerrainComponentDescriptor->ReleaseDescriptor();
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m_dummyTerrainComponentDescriptor = nullptr;
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Physics::DefaultWorldBus::Handler::BusDisconnect();
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// prevents warnings from the undo cache on subsequent tests
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AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
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&AzToolsFramework::ToolsApplicationRequests::FlushUndo);
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//cleanup the created default scene. cannot remove all currently as the editor system component creates a editor scene that is never recreated.
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m_defaultScene = nullptr;
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if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
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{
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physicsSystem->RemoveScene(m_defaultSceneHandle);
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}
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}
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// DefaultWorldBus
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AzPhysics::SceneHandle PhysXEditorFixture::GetDefaultSceneHandle() const
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{
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return m_defaultSceneHandle;
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}
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void PhysXEditorFixture::ValidateInvalidEditorShapeColliderComponentParams([[maybe_unused]] const float radius, [[maybe_unused]] const float height)
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{
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// create an editor entity with a shape collider component and a cylinder shape component
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EntityPtr editorEntity = CreateInactiveEditorEntity("ShapeColliderComponentEditorEntity");
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editorEntity->CreateComponent<PhysX::EditorShapeColliderComponent>();
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editorEntity->CreateComponent(LmbrCentral::EditorCylinderShapeComponentTypeId);
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editorEntity->Activate();
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{
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UnitTest::ErrorHandler dimensionWarningHandler("Negative or zero cylinder dimensions are invalid");
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UnitTest::ErrorHandler colliderWarningHandler("No Collider or Shape information found when creating Rigid body");
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LmbrCentral::CylinderShapeComponentRequestsBus::Event(editorEntity->GetId(),
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&LmbrCentral::CylinderShapeComponentRequests::SetRadius, radius);
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// expect 2 warnings
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//1 if the radius is invalid
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//2 when re-creating the underlying simulated body
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int expectedWarningCount = radius <= 0.f ? 1 : 0;
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EXPECT_EQ(dimensionWarningHandler.GetExpectedWarningCount(), expectedWarningCount);
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EXPECT_EQ(colliderWarningHandler.GetExpectedWarningCount(), expectedWarningCount);
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}
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{
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UnitTest::ErrorHandler dimensionWarningHandler("Negative or zero cylinder dimensions are invalid");
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UnitTest::ErrorHandler colliderWarningHandler("No Collider or Shape information found when creating Rigid body");
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LmbrCentral::CylinderShapeComponentRequestsBus::Event(editorEntity->GetId(),
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&LmbrCentral::CylinderShapeComponentRequests::SetHeight, height);
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// expect 2 warnings
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//1 if the radius or height is invalid
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//2 when re-creating the underlying simulated body
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int expectedWarningCount = radius <= 0.f || height <= 0.f ? 1 : 0;
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EXPECT_EQ(dimensionWarningHandler.GetExpectedWarningCount(), expectedWarningCount);
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EXPECT_EQ(colliderWarningHandler.GetExpectedWarningCount(), expectedWarningCount);
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}
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EntityPtr gameEntity = CreateActiveGameEntityFromEditorEntity(editorEntity.get());
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// since there was no editor rigid body component, the runtime entity should have a static rigid body
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const auto* staticBody = azdynamic_cast<PhysX::StaticRigidBody*>(gameEntity->FindComponent<PhysX::StaticRigidBodyComponent>()->GetSimulatedBody());
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const auto* pxRigidStatic = static_cast<const physx::PxRigidStatic*>(staticBody->GetNativePointer());
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PHYSX_SCENE_READ_LOCK(pxRigidStatic->getScene());
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// there should be no shapes on the rigid body because the cylinder radius and/or height is invalid
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EXPECT_EQ(pxRigidStatic->getNbShapes(), 0);
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}
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} // namespace PhysXEditorTests
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