1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
124 lines
4.7 KiB
C++
124 lines
4.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Editor/CollisionLayerWidget.h>
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#include <Editor/ConfigurationWindowBus.h>
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#include <AzFramework/Physics/CollisionBus.h>
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#include <AzFramework/Physics/Configuration/CollisionConfiguration.h>
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#include <AzCore/Interface/Interface.h>
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#include <AzFramework/Physics/PhysicsSystem.h>
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#include <AzFramework/Physics/PropertyTypes.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <LyViewPaneNames.h>
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namespace PhysX
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{
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namespace Editor
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{
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AZ::u32 CollisionLayerWidget::GetHandlerName() const
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{
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return Physics::Edit::CollisionLayerSelector;
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}
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QWidget* CollisionLayerWidget::CreateGUI(QWidget* parent)
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{
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widget_t* picker = new widget_t(parent);
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picker->GetEditButton()->setToolTip("Edit Collision Layers");
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connect(picker->GetComboBox(), &QComboBox::currentTextChanged, this, [picker]()
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{
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EBUS_EVENT(AzToolsFramework::PropertyEditorGUIMessages::Bus, RequestWrite, picker);
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});
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connect(picker->GetEditButton(), &QToolButton::clicked, this, &CollisionLayerWidget::OnEditButtonClicked);
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return picker;
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}
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bool CollisionLayerWidget::IsDefaultHandler() const
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{
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return true;
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}
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void CollisionLayerWidget::ConsumeAttribute(widget_t* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, [[maybe_unused]] const char* debugName)
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{
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if (attrib == AZ::Edit::Attributes::ReadOnly)
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{
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bool value = false;
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if (attrValue->Read<bool>(value))
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{
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GUI->setEnabled(!value);
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}
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}
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}
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void CollisionLayerWidget::WriteGUIValuesIntoProperty([[maybe_unused]] size_t index, widget_t* GUI, property_t& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
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{
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instance = GetLayerFromName(GUI->GetComboBox()->currentText().toUtf8().data());
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}
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bool CollisionLayerWidget::ReadValuesIntoGUI([[maybe_unused]] size_t index, widget_t* GUI, const property_t& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
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{
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QSignalBlocker signalBlocker(GUI->GetComboBox());
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GUI->GetComboBox()->clear();
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auto layerNames = GetLayerNames();
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for (auto& layerName : layerNames)
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{
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GUI->GetComboBox()->addItem(layerName.c_str());
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}
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auto layerName = GetNameFromLayer(instance);
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GUI->GetComboBox()->setCurrentText(layerName.c_str());
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return true;
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}
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void CollisionLayerWidget::OnEditButtonClicked()
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{
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// Open configuration window
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AzToolsFramework::EditorRequestBus::Broadcast(&AzToolsFramework::EditorRequests::OpenViewPane, LyViewPane::PhysXConfigurationEditor);
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// Set to collision layers tab
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ConfigurationWindowRequestBus::Broadcast(&ConfigurationWindowRequests::ShowCollisionLayersTab);
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}
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AzPhysics::CollisionLayer CollisionLayerWidget::GetLayerFromName(const AZStd::string& layerName)
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{
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const AzPhysics::CollisionConfiguration& configuration = AZ::Interface<AzPhysics::SystemInterface>::Get()->GetConfiguration()->m_collisionConfig;
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return configuration.m_collisionLayers.GetLayer(layerName);
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}
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AZStd::string CollisionLayerWidget::GetNameFromLayer(const AzPhysics::CollisionLayer& layer)
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{
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const AzPhysics::CollisionConfiguration& configuration = AZ::Interface<AzPhysics::SystemInterface>::Get()->GetConfiguration()->m_collisionConfig;
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return configuration.m_collisionLayers.GetName(layer);
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}
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AZStd::vector<AZStd::string> CollisionLayerWidget::GetLayerNames()
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{
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AZStd::vector<AZStd::string> layerNames;
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const AzPhysics::CollisionConfiguration& configuration = AZ::Interface<AzPhysics::SystemInterface>::Get()->GetConfiguration()->m_collisionConfig;
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for (AZ::u8 layer = 0; layer < AzPhysics::CollisionLayers::MaxCollisionLayers; ++layer)
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{
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const auto& layerName = configuration.m_collisionLayers.GetName(layer);
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if (!layerName.empty())
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{
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layerNames.push_back(layerName);
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}
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}
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return layerNames;
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}
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}
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} // namespace PhysX
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#include <Editor/moc_CollisionLayerWidget.cpp>
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