Files
o3de/Gems/PhysX/Code/Editor/CollisionGroupWidget.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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2021-07-16 15:42:37 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Editor/CollisionGroupWidget.h>
#include <Editor/ConfigurationWindowBus.h>
#include <AzCore/Interface/Interface.h>
#include <AzFramework/Physics/PropertyTypes.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <LyViewPaneNames.h>
#include <AzFramework/Physics/CollisionBus.h>
#include <AzFramework/Physics/Configuration/CollisionConfiguration.h>
#include <AzFramework/Physics/PhysicsSystem.h>
namespace PhysX
{
namespace Editor
{
CollisionGroupWidget::CollisionGroupWidget()
{
}
AZ::u32 CollisionGroupWidget::GetHandlerName() const
{
return Physics::Edit::CollisionGroupSelector;
}
QWidget* CollisionGroupWidget::CreateGUI(QWidget* parent)
{
widget_t* picker = new widget_t(parent);
picker->GetEditButton()->setToolTip("Edit Collision Groups");
connect(picker->GetComboBox(), &QComboBox::currentTextChanged, this, [picker]()
{
EBUS_EVENT(AzToolsFramework::PropertyEditorGUIMessages::Bus, RequestWrite, picker);
});
connect(picker->GetEditButton(), &QToolButton::clicked, this, &CollisionGroupWidget::OnEditButtonClicked);
return picker;
}
bool CollisionGroupWidget::IsDefaultHandler() const
{
return true;
}
void CollisionGroupWidget::ConsumeAttribute(widget_t* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, [[maybe_unused]] const char* debugName)
{
if (attrib == AZ::Edit::Attributes::ReadOnly)
{
bool value = false;
if (attrValue->Read<bool>(value))
{
GUI->setEnabled(!value);
}
}
}
void CollisionGroupWidget::WriteGUIValuesIntoProperty([[maybe_unused]] size_t index, widget_t* GUI, property_t& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
{
instance = GetGroupFromName(GUI->GetComboBox()->currentText().toUtf8().data());
}
bool CollisionGroupWidget::ReadValuesIntoGUI([[maybe_unused]] size_t index, widget_t* GUI, const property_t& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
{
QSignalBlocker signalBlocker(GUI->GetComboBox());
GUI->GetComboBox()->clear();
auto groupNames = GetGroupNames();
for (auto& layerName : groupNames)
{
GUI->GetComboBox()->addItem(layerName.c_str());
}
auto groupName = GetNameFromGroup(instance);
GUI->GetComboBox()->setCurrentText(groupName.c_str());
return true;
}
void CollisionGroupWidget::OnEditButtonClicked()
{
// Open configuration window
AzToolsFramework::EditorRequestBus::Broadcast(&AzToolsFramework::EditorRequests::OpenViewPane, LyViewPane::PhysXConfigurationEditor);
// Set to collision groups tab
ConfigurationWindowRequestBus::Broadcast(&ConfigurationWindowRequests::ShowCollisionGroupsTab);
}
AzPhysics::CollisionGroups::Id CollisionGroupWidget::GetGroupFromName(const AZStd::string& groupName)
{
const AzPhysics::CollisionConfiguration& configuration = AZ::Interface<AzPhysics::SystemInterface>::Get()->GetConfiguration()->m_collisionConfig;
return configuration.m_collisionGroups.FindGroupIdByName(groupName);
}
AZStd::string CollisionGroupWidget::GetNameFromGroup(const AzPhysics::CollisionGroups::Id& collisionGroup)
{
const AzPhysics::CollisionConfiguration& configuration = AZ::Interface<AzPhysics::SystemInterface>::Get()->GetConfiguration()->m_collisionConfig;
return configuration.m_collisionGroups.FindGroupNameById(collisionGroup);
}
AZStd::vector<AZStd::string> CollisionGroupWidget::GetGroupNames()
{
const AzPhysics::CollisionConfiguration& configuration = AZ::Interface<AzPhysics::SystemInterface>::Get()->GetConfiguration()->m_collisionConfig;
const AZStd::vector<AzPhysics::CollisionGroups::Preset>& collisionGroupPresets = configuration.m_collisionGroups.GetPresets();
AZStd::vector<AZStd::string> groupNames;
groupNames.reserve(collisionGroupPresets.size());
for (const auto& preset : collisionGroupPresets)
{
groupNames.push_back(preset.m_name);
}
return groupNames;
}
} // namespace Editor
} // namespace PhysX
#include <Editor/moc_CollisionGroupWidget.cpp>