1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
208 lines
10 KiB
C++
208 lines
10 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "ColliderCapsuleMode.h"
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#include <PhysX/EditorColliderComponentRequestBus.h>
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#include <AzToolsFramework/Manipulators/LinearManipulator.h>
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#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
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#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzFramework/Viewport/ViewportColors.h>
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#include <AzFramework/Viewport/ViewportConstants.h>
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namespace PhysX
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{
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AZ_CLASS_ALLOCATOR_IMPL(ColliderCapsuleMode, AZ::SystemAllocator, 0);
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namespace
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{
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const AZ::Vector3 RadiusManipulatorAxis = AZ::Vector3::CreateAxisX();
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const AZ::Vector3 HeightManipulatorAxis = AZ::Vector3::CreateAxisZ();
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const float MinCapsuleRadius = 0.001f;
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const float MinCapsuleHeight = 0.002f;
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const float HalfHeight = 0.5f;
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const float ResetCapsuleHeight = 1.0f;
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const float ResetCapsuleRadius = 0.25f;
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}
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void ColliderCapsuleMode::Setup(const AZ::EntityComponentIdPair& idPair)
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{
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AZ::Transform colliderWorldTransform = AZ::Transform::Identity();
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PhysX::EditorColliderComponentRequestBus::EventResult(colliderWorldTransform, idPair, &PhysX::EditorColliderComponentRequests::GetColliderWorldTransform);
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SetupRadiusManipulator(idPair, colliderWorldTransform);
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SetupHeightManipulator(idPair, colliderWorldTransform);
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AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(idPair.GetEntityId());
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}
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void ColliderCapsuleMode::Refresh(const AZ::EntityComponentIdPair& idPair)
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{
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AZ::Transform colliderWorldTransform = AZ::Transform::Identity();
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PhysX::EditorColliderComponentRequestBus::EventResult(colliderWorldTransform, idPair, &PhysX::EditorColliderComponentRequests::GetColliderWorldTransform);
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// Read the state of the capsule into manipulators to support undo/redo
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float capsuleHeight = 0.0f;
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PhysX::EditorColliderComponentRequestBus::EventResult(capsuleHeight, idPair, &PhysX::EditorColliderComponentRequests::GetCapsuleHeight);
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float capsuleRadius = 0.0f;
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PhysX::EditorColliderComponentRequestBus::EventResult(capsuleRadius, idPair, &PhysX::EditorColliderComponentRequests::GetCapsuleRadius);
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m_radiusManipulator->SetSpace(colliderWorldTransform);
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m_radiusManipulator->SetLocalPosition(m_radiusManipulator->GetAxis() * capsuleRadius);
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m_heightManipulator->SetSpace(colliderWorldTransform);
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m_heightManipulator->SetLocalPosition(m_heightManipulator->GetAxis() * capsuleHeight * HalfHeight);
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}
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void ColliderCapsuleMode::Teardown(const AZ::EntityComponentIdPair& idPair)
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{
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AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect();
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m_radiusManipulator->RemoveEntityComponentIdPair(idPair);
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m_radiusManipulator->Unregister();
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m_heightManipulator->RemoveEntityComponentIdPair(idPair);
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m_heightManipulator->Unregister();
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}
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void ColliderCapsuleMode::ResetValues(const AZ::EntityComponentIdPair& idPair)
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{
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PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetCapsuleHeight, ResetCapsuleHeight);
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PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetCapsuleRadius, ResetCapsuleRadius);
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}
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void ColliderCapsuleMode::DisplayEntityViewport(
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const AzFramework::ViewportInfo& viewportInfo,
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AzFramework::DebugDisplayRequests& debugDisplay)
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{
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AZ_UNUSED(debugDisplay);
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const AzFramework::CameraState cameraState = AzToolsFramework::GetCameraState(viewportInfo.m_viewportId);
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float radius = m_radiusManipulator->GetLocalPosition().GetLength();
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m_radiusManipulator->SetAxis(cameraState.m_side);
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m_radiusManipulator->SetLocalPosition(cameraState.m_side * radius);
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}
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void ColliderCapsuleMode::SetupRadiusManipulator(const AZ::EntityComponentIdPair& idPair, const AZ::Transform& worldTransform)
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{
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// Radius manipulator
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float capsuleRadius = 0.0f;
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PhysX::EditorColliderComponentRequestBus::EventResult(capsuleRadius, idPair, &PhysX::EditorColliderComponentRequests::GetCapsuleRadius);
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m_radiusManipulator = AzToolsFramework::LinearManipulator::MakeShared(worldTransform);
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m_radiusManipulator->AddEntityComponentIdPair(idPair);
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m_radiusManipulator->SetAxis(RadiusManipulatorAxis);
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m_radiusManipulator->Register(AzToolsFramework::g_mainManipulatorManagerId);
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m_radiusManipulator->SetLocalPosition(RadiusManipulatorAxis * capsuleRadius);
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{
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AzToolsFramework::ManipulatorViews views;
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views.emplace_back(AzToolsFramework::CreateManipulatorViewQuadBillboard(AzFramework::ViewportColors::DefaultManipulatorHandleColor, AzFramework::ViewportConstants::DefaultManipulatorHandleSize));
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m_radiusManipulator->SetViews(AZStd::move(views));
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}
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m_radiusManipulator->InstallMouseMoveCallback([this, idPair]
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(const AzToolsFramework::LinearManipulator::Action& action)
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{
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OnRadiusManipulatorMoved(action, idPair);
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});
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}
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void ColliderCapsuleMode::SetupHeightManipulator(const AZ::EntityComponentIdPair& idPair, const AZ::Transform& worldTransform)
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{
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// Height manipulator
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float capsuleHeight = 0.0f;
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PhysX::EditorColliderComponentRequestBus::EventResult(capsuleHeight, idPair, &PhysX::EditorColliderComponentRequests::GetCapsuleHeight);
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m_heightManipulator = AzToolsFramework::LinearManipulator::MakeShared(worldTransform);
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m_heightManipulator->AddEntityComponentIdPair(idPair);
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m_heightManipulator->SetAxis(HeightManipulatorAxis);
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m_heightManipulator->Register(AzToolsFramework::g_mainManipulatorManagerId);
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m_heightManipulator->SetLocalPosition(HeightManipulatorAxis * capsuleHeight * HalfHeight); // Manipulator positioned at half the capsules height.
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{
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AzToolsFramework::ManipulatorViews views;
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views.emplace_back(AzToolsFramework::CreateManipulatorViewQuadBillboard(AzFramework::ViewportColors::DefaultManipulatorHandleColor, AzFramework::ViewportConstants::DefaultManipulatorHandleSize));
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m_heightManipulator->SetViews(AZStd::move(views));
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}
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m_heightManipulator->InstallMouseMoveCallback([this, idPair]
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(const AzToolsFramework::LinearManipulator::Action& action)
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{
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OnHeightManipulatorMoved(action, idPair);
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});
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}
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void ColliderCapsuleMode::OnRadiusManipulatorMoved(const AzToolsFramework::LinearManipulator::Action& action, const AZ::EntityComponentIdPair& idPair)
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{
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// Get the distance the manipulator has moved along the axis.
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float extent = action.LocalPosition().Dot(action.m_fixed.m_axis);
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// Clamp radius to a small value.
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extent = AZ::GetMax(extent, MinCapsuleRadius);
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// Update the manipulator and capsule radius.
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m_radiusManipulator->SetLocalPosition(extent * action.m_fixed.m_axis);
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// Adjust the height manipulator so it is always clamped to twice the radius.
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AdjustHeightManipulator(idPair, static_cast<float>(extent));
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// The final radius of the capsule is the manipulator's extent.
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PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetCapsuleRadius, extent);
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}
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void ColliderCapsuleMode::OnHeightManipulatorMoved(const AzToolsFramework::LinearManipulator::Action& action, const AZ::EntityComponentIdPair& idPair)
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{
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// Get the distance the manipulator has moved along the axis.
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float extent = action.LocalPosition().Dot(action.m_fixed.m_axis);
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// Ensure capsule's half height is always greater than the radius.
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extent = AZ::GetMax(extent, MinCapsuleHeight);
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// Update the manipulator and capsule height.
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m_heightManipulator->SetLocalPosition(extent * action.m_fixed.m_axis);
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// The final height of the capsule is twice the manipulator's extent.
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float capsuleHeight = extent / HalfHeight;
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// Adjust the radius manipulator so it is always clamped to half the capsule height.
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AdjustRadiusManipulator(idPair, capsuleHeight);
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// Finally adjust the capsule height
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PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetCapsuleHeight, capsuleHeight);
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}
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void ColliderCapsuleMode::AdjustRadiusManipulator(const AZ::EntityComponentIdPair& idPair, const float capsuleHeight)
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{
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float capsuleRadius = 0.0f;
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PhysX::EditorColliderComponentRequestBus::EventResult(capsuleRadius, idPair, &PhysX::EditorColliderComponentRequests::GetCapsuleRadius);
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// Clamp the radius to half height.
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capsuleRadius = AZ::GetMin(capsuleRadius, capsuleHeight * HalfHeight);
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// Update manipulator and the capsule radius.
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m_radiusManipulator->SetLocalPosition(capsuleRadius * m_radiusManipulator->GetAxis());
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PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetCapsuleRadius, capsuleRadius);
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}
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void ColliderCapsuleMode::AdjustHeightManipulator(const AZ::EntityComponentIdPair& idPair, const float capsuleRadius)
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{
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float capsuleHeight = 0.0f;
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PhysX::EditorColliderComponentRequestBus::EventResult(capsuleHeight, idPair, &PhysX::EditorColliderComponentRequests::GetCapsuleHeight);
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// Clamp the height to twice the radius.
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capsuleHeight = AZ::GetMax(capsuleHeight, capsuleRadius / HalfHeight);
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// Update the manipulator and capsule height.
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m_heightManipulator->SetLocalPosition(capsuleHeight * HalfHeight * m_heightManipulator->GetAxis());
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PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetCapsuleHeight, capsuleHeight);
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}
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}
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