Files
o3de/Gems/NvCloth/Code/Source/Pipeline/SceneAPIExt/ClothRule.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

90 lines
4.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Memory/Memory.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <SceneAPI/SceneCore/DataTypes/Rules/IClothRule.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshVertexColorData.h>
namespace AZ
{
class ReflectContext;
}
namespace NvCloth
{
namespace Pipeline
{
//! This class represents the data of a cloth rule (aka cloth modifier).
class ClothRule
: public AZ::SceneAPI::DataTypes::IClothRule
{
public:
AZ_RTTI(ClothRule, "{2F5AC324-314A-4C53-AFFF-DDFA46605DDB}", AZ::SceneAPI::DataTypes::IClothRule);
AZ_CLASS_ALLOCATOR_DECL
static void Reflect(AZ::ReflectContext* context);
static bool VersionConverter(
AZ::SerializeContext& context,
AZ::SerializeContext::DataElementNode& classElement);
static const char* const DefaultChooseNodeName;
static const char* const DefaultInverseMassesString;
static const char* const DefaultMotionConstraintsString;
static const char* const DefaultBackstopString;
// IClothRule overrides ...
const AZStd::string& GetMeshNodeName() const override;
AZStd::vector<AZ::Color> ExtractClothData(const AZ::SceneAPI::Containers::SceneGraph& graph, const size_t numVertices) const override;
const AZStd::string& GetInverseMassesStreamName() const;
const AZStd::string& GetMotionConstraintsStreamName() const;
const AZStd::string& GetBackstopStreamName() const;
void SetMeshNodeName(const AZStd::string& name);
void SetInverseMassesStreamName(const AZStd::string& name);
void SetMotionConstraintsStreamName(const AZStd::string& name);
void SetBackstopStreamName(const AZStd::string& name);
bool IsInverseMassesStreamDisabled() const;
bool IsMotionConstraintsStreamDisabled() const;
bool IsBackstopStreamDisabled() const;
AZ::SceneAPI::DataTypes::ColorChannel GetInverseMassesStreamChannel() const;
AZ::SceneAPI::DataTypes::ColorChannel GetMotionConstraintsStreamChannel() const;
AZ::SceneAPI::DataTypes::ColorChannel GetBackstopOffsetStreamChannel() const;
AZ::SceneAPI::DataTypes::ColorChannel GetBackstopRadiusStreamChannel() const;
void SetInverseMassesStreamChannel(AZ::SceneAPI::DataTypes::ColorChannel channel);
void SetMotionConstraintsStreamChannel(AZ::SceneAPI::DataTypes::ColorChannel channel);
void SetBackstopOffsetStreamChannel(AZ::SceneAPI::DataTypes::ColorChannel channel);
void SetBackstopRadiusStreamChannel(AZ::SceneAPI::DataTypes::ColorChannel channel);
protected:
AZStd::shared_ptr<const AZ::SceneAPI::DataTypes::IMeshVertexColorData> FindVertexColorData(
const AZ::SceneAPI::Containers::SceneGraph& graph,
const AZ::SceneAPI::Containers::SceneGraph::NodeIndex& meshNodeIndex,
const AZStd::string& vertexColorName,
const size_t numVertices) const;
AZStd::string m_meshNodeName;
AZStd::string m_inverseMassesStreamName;
AZStd::string m_motionConstraintsStreamName;
AZStd::string m_backstopStreamName;
AZ::SceneAPI::DataTypes::ColorChannel m_inverseMassesChannel = AZ::SceneAPI::DataTypes::ColorChannel::Red;
AZ::SceneAPI::DataTypes::ColorChannel m_motionConstraintsChannel = AZ::SceneAPI::DataTypes::ColorChannel::Red;
AZ::SceneAPI::DataTypes::ColorChannel m_backstopOffsetChannel = AZ::SceneAPI::DataTypes::ColorChannel::Red;
AZ::SceneAPI::DataTypes::ColorChannel m_backstopRadiusChannel = AZ::SceneAPI::DataTypes::ColorChannel::Green;
};
} // namespace Pipeline
} // namespace NvCloth