1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
101 lines
3.5 KiB
C++
101 lines
3.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "CharacterTrackAnimator.h"
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#include "AnimNode.h"
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#include "CharacterTrack.h"
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/*static*/ const float CCharacterTrackAnimator::s_minClipDuration = 0.01666666666f; // 1/60th of a second, or one-frame for 60Hz rendering
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//////////////////////////////////////////////////////////////////////////
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CCharacterTrackAnimator::CCharacterTrackAnimator()
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{
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m_forceAnimKeyChange = false;
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m_baseAnimState.m_layerPlaysAnimation[0] = m_baseAnimState.m_layerPlaysAnimation[1] = m_baseAnimState.m_layerPlaysAnimation[2] = false;
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ResetLastAnimKeys();
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m_baseAnimState.m_bTimeJumped[0] = m_baseAnimState.m_bTimeJumped[1] = m_baseAnimState.m_bTimeJumped[2] = false;
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m_baseAnimState.m_jumpTime[0] = m_baseAnimState.m_jumpTime[1] = m_baseAnimState.m_jumpTime[2] = 0.0f;
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}
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//////////////////////////////////////////////////////////////////////////
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void CCharacterTrackAnimator::ResetLastAnimKeys()
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{
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m_baseAnimState.m_lastAnimationKeys[0][0] = -1;
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m_baseAnimState.m_lastAnimationKeys[0][1] = -1;
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m_baseAnimState.m_lastAnimationKeys[1][0] = -1;
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m_baseAnimState.m_lastAnimationKeys[1][1] = -1;
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m_baseAnimState.m_lastAnimationKeys[2][0] = -1;
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m_baseAnimState.m_lastAnimationKeys[2][1] = -1;
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}
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//////////////////////////////////////////////////////////////////////////
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void CCharacterTrackAnimator::OnReset(IAnimNode* animNode)
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{
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ResetLastAnimKeys();
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ReleaseAllAnimations(animNode);
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m_baseAnimState.m_layerPlaysAnimation[0] = m_baseAnimState.m_layerPlaysAnimation[1] = m_baseAnimState.m_layerPlaysAnimation[2] = false;
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}
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//////////////////////////////////////////////////////////////////////////
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f32 CCharacterTrackAnimator::ComputeAnimKeyNormalizedTime(const ICharacterKey& key, float ectime) const
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{
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float endTime = key.GetValidEndTime();
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const float clipDuration = clamp_tpl(endTime - key.m_startTime, s_minClipDuration, key.m_duration);
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float t;
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f32 retNormalizedTime;
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if (clipDuration > s_minClipDuration)
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{
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t = (ectime - key.time) * key.m_speed;
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if (key.m_bLoop && t > clipDuration)
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{
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// compute t for repeating clip
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t = fmod(t, clipDuration);
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}
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t += key.m_startTime;
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t = clamp_tpl(t, key.m_startTime, endTime);
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}
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else
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{
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// clip has perceptably no length - set time to beginning or end frame, whichever comes first in time
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t = (key.m_startTime < endTime) ? key.m_startTime : endTime;
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}
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retNormalizedTime = clamp_tpl(t / key.m_duration, .0f, 1.0f);
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return retNormalizedTime;
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}
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//////////////////////////////////////////////////////////////////////////
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ILINE bool CCharacterTrackAnimator::IsAnimationPlaying(const SAnimState& animState) const
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{
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return animState.m_layerPlaysAnimation[0] || animState.m_layerPlaysAnimation[1] || animState.m_layerPlaysAnimation[2];
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}
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//////////////////////////////////////////////////////////////////////////
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void CCharacterTrackAnimator::ReleaseAllAnimations([[maybe_unused]] IAnimNode* animNode)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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void CCharacterTrackAnimator::AnimateTrack([[maybe_unused]] class CCharacterTrack* pTrack, [[maybe_unused]] SAnimContext& ec, [[maybe_unused]] int layer, [[maybe_unused]] int trackIndex)
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{
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}
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void CCharacterTrackAnimator::ForceAnimKeyChange()
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{
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m_forceAnimKeyChange = true;
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}
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