1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
193 lines
5.8 KiB
C++
193 lines
5.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/SerializeContext.h>
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#include "CharacterTrack.h"
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#include "Maestro/Types/AnimValueType.h"
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#define LOOP_TRANSITION_TIME 1.0f
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//////////////////////////////////////////////////////////////////////////
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/// @deprecated Serialization for Sequence data in Component Entity Sequences now occurs through AZ::SerializeContext and the Sequence Component
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bool CCharacterTrack::Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks)
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{
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if (bLoading)
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{
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xmlNode->getAttr("AnimationLayer", m_iAnimationLayer);
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}
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else
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{
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xmlNode->setAttr("AnimationLayer", m_iAnimationLayer);
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}
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return TAnimTrack<ICharacterKey>::Serialize(xmlNode, bLoading, bLoadEmptyTracks);
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}
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void CCharacterTrack::SerializeKey(ICharacterKey& key, XmlNodeRef& keyNode, bool bLoading)
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{
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if (bLoading)
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{
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const char* str;
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str = keyNode->getAttr("anim");
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key.m_animation = str;
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key.m_duration = 0;
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key.m_endTime = 0;
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key.m_startTime = 0;
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key.m_bLoop = false;
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key.m_bBlendGap = false;
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key.m_bInPlace = false;
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key.m_speed = 1;
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keyNode->getAttr("length", key.m_duration);
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keyNode->getAttr("end", key.m_endTime);
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keyNode->getAttr("speed", key.m_speed);
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keyNode->getAttr("loop", key.m_bLoop);
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keyNode->getAttr("blendGap", key.m_bBlendGap);
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keyNode->getAttr("inplace", key.m_bInPlace);
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keyNode->getAttr("start", key.m_startTime);
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}
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else
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{
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if (!key.m_animation.empty())
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{
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XmlString temp = key.m_animation.c_str();
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keyNode->setAttr("anim", temp);
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}
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if (key.m_duration > 0)
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{
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keyNode->setAttr("length", key.m_duration);
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}
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if (key.m_endTime > 0)
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{
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keyNode->setAttr("end", key.m_endTime);
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}
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if (key.m_speed != 1)
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{
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keyNode->setAttr("speed", key.m_speed);
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}
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if (key.m_bLoop)
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{
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keyNode->setAttr("loop", key.m_bLoop);
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}
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if (key.m_bBlendGap)
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{
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keyNode->setAttr("blendGap", key.m_bBlendGap);
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}
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if (key.m_bInPlace)
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{
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keyNode->setAttr("inplace", key.m_bInPlace);
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}
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if (key.m_startTime != 0)
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{
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keyNode->setAttr("start", key.m_startTime);
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}
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}
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}
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void CCharacterTrack::GetKeyInfo(int key, const char*& description, float& duration)
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{
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assert(key >= 0 && key < (int)m_keys.size());
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CheckValid();
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description = 0;
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duration = 0;
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if (!m_keys[key].m_animation.empty())
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{
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description = m_keys[key].m_animation.c_str();
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if (m_keys[key].m_bLoop)
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{
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float lastTime = m_timeRange.end;
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if (key + 1 < (int)m_keys.size())
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{
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lastTime = m_keys[key + 1].time;
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}
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// duration is unlimited but cannot last past end of track or time of next key on track.
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duration = lastTime - m_keys[key].time;
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}
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else
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{
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if (m_keys[key].m_speed == 0)
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{
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m_keys[key].m_speed = 1.0f;
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}
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duration = m_keys[key].GetActualDuration();
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}
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}
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}
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float CCharacterTrack::GetKeyDuration(int key) const
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{
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assert(key >= 0 && key < (int)m_keys.size());
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const float EPSILON = 0.001f;
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if (m_keys[key].m_bLoop)
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{
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float lastTime = m_timeRange.end;
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if (key + 1 < (int)m_keys.size())
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{
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// EPSILON is required to ensure the correct ordering when getting nearest keys.
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lastTime = m_keys[key + 1].time + std::min(LOOP_TRANSITION_TIME,
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GetKeyDuration(key + 1) - EPSILON);
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}
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// duration is unlimited but cannot last past end of track or time of next key on track.
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return std::max(lastTime - m_keys[key].time, 0.0f);
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}
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else
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{
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return m_keys[key].GetActualDuration();
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}
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}
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//////////////////////////////////////////////////////////////////////////
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static bool CharacterTrackVersionConverter(
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AZ::SerializeContext& serializeContext,
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AZ::SerializeContext::DataElementNode& rootElement)
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{
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if (rootElement.GetVersion() < 3)
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{
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rootElement.AddElement(serializeContext, "BaseClass1", azrtti_typeid<IAnimTrack>());
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}
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return true;
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}
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template<>
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inline void TAnimTrack<ICharacterKey>::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<TAnimTrack<ICharacterKey>, IAnimTrack>()
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->Version(3, &CharacterTrackVersionConverter)
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->Field("Flags", &TAnimTrack<ICharacterKey>::m_flags)
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->Field("Range", &TAnimTrack<ICharacterKey>::m_timeRange)
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->Field("ParamType", &TAnimTrack<ICharacterKey>::m_nParamType)
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->Field("Keys", &TAnimTrack<ICharacterKey>::m_keys)
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->Field("Id", &TAnimTrack<ICharacterKey>::m_id);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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AnimValueType CCharacterTrack::GetValueType()
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{
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return AnimValueType::CharacterAnim;
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}
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//////////////////////////////////////////////////////////////////////////
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void CCharacterTrack::Reflect(AZ::ReflectContext* context)
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{
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TAnimTrack<ICharacterKey>::Reflect(context);
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<CCharacterTrack, TAnimTrack<ICharacterKey>>()
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->Version(1)
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->Field("AnimationLayer", &CCharacterTrack::m_iAnimationLayer);
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}
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}
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