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o3de/Gems/ImGui/Code/Include/ImGuiContextScope.h
T
Steve Pham fa0f2a1007 Fix unused warnings release (#3677)
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Linux
* Release build fix for Mac
* Release build fix for iOS

Signed-off-by: Steve Pham <spham@amazon.com>
2021-08-30 13:10:41 -07:00

45 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
struct ImGuiContext;
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace ImGui
{
////////////////////////////////////////////////////////////////////////////////////////////////
//! Utility class to set a new current ImGui context on construction,
//! then reset the previous ImGui context on destruction.
class ImGuiContextScope
{
public:
////////////////////////////////////////////////////////////////////////////////////////////
explicit ImGuiContextScope([[maybe_unused]] ImGuiContext* newContext)
: m_previousContext(nullptr)
{
#if defined(IMGUI_ENABLED)
m_previousContext = ImGui::GetCurrentContext();
ImGui::SetCurrentContext(newContext);
#endif
}
////////////////////////////////////////////////////////////////////////////////////////////
~ImGuiContextScope()
{
#if defined(IMGUI_ENABLED)
ImGui::SetCurrentContext(m_previousContext);
#endif
}
private:
////////////////////////////////////////////////////////////////////////////////////////////
[[maybe_unused]] ImGuiContext* m_previousContext = nullptr;
};
}