38261d0800
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines Signed-off-by: Steve Pham <spham@amazon.com>
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Math/Vector3.h>
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#include <AzCore/std/containers/vector.h>
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#include <EMotionFX/Source/Actor.h>
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namespace EMotionFX
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{
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class Mesh;
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class SimpleJointChainActor
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: public Actor
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{
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public:
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explicit SimpleJointChainActor(size_t jointCount, const char* name = "Test actor");
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};
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class AllRootJointsActor
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: public Actor
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{
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public:
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explicit AllRootJointsActor(size_t jointCount, const char* name = "Test actor");
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};
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class PlaneActor
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: public SimpleJointChainActor
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{
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public:
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explicit PlaneActor(const char* name = "Test actor");
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private:
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Mesh* CreatePlane(const AZStd::vector<AZ::Vector3>& points) const;
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};
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class PlaneActorWithJoints
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: public PlaneActor
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{
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public:
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explicit PlaneActorWithJoints(size_t jointCount, const char* name = "Test actor");
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};
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} // namespace EMotionFX
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