Files
o3de/Gems/EMotionFX/Code/Tests/TestAssetCode/MeshFactory.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

36 lines
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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Math/Color.h>
#include <AzCore/Math/Vector3.h>
#include <AzCore/base.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/tuple.h>
namespace EMotionFX
{
class Mesh;
class MeshFactory
{
public:
using SkinInfluence = AZStd::tuple<size_t, float>;
using VertexSkinInfluences = AZStd::vector<SkinInfluence>;
static EMotionFX::Mesh* Create(
const AZStd::vector<AZ::u32>& indices,
const AZStd::vector<AZ::Vector3>& vertices,
const AZStd::vector<AZ::Vector3>& normals,
const AZStd::vector<AZ::Vector2>& uvs = {},
const AZStd::vector<VertexSkinInfluences>& skinningInfo = {}
);
};
} // namespace EMotionFX