Files
o3de/Gems/EMotionFX/Code/Tests/Integration/EntityComponentFixture.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

26 lines
601 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Tests/SystemComponentFixture.h>
#include <EMotionFX/Source/MotionSet.h>
#include <AzCore/Debug/TraceMessageBus.h>
namespace EMotionFX
{
class EntityComponentFixture
: public SystemComponentFixture
, public AZ::Debug::TraceMessageBus::Handler
{
public:
void SetUp() override;
void TearDown() override;
};
}