Files
o3de/Gems/EMotionFX/Code/Tests/Editor/MotionSetLoadEscalation.cpp
T
lumberyard-employee-dm f648cb1fd8 Update the FileIO Aliases (#4186)
* Update the FileIOAlias naming to make the cache, project root and engine
root paths more clear

The alias of `@root@`, `@assets@`, and `@projectplatformcache@` has been
collapsed to `@projectproductassets@`

The alias of `@devroot@` and `@engroot@` has been collapsed to
`@engroot@`

The alias of `@devassets@` and `@projectroot@` has been collapsed to
`@projectroot@`

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated use of devassets and devroot properties in python

Those properties now use projectroot and engroot

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updating the alias @engroot@ alias path comment in each platform specific LocalFileIO_*.cpp file

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed hardcoded size of 9 for the product asset alias.

The ResolvePath function now just appends the @projectproductassets@
alias with the input path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Remove duplicate @projectproductassets@ check in ProcessFileTreeRequest

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix for typos in Hydra python test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated LocalFileIO::Copy call on Windows to use the Unicode aware CopyFileW API

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AWSMetreicsGemAllocatorFixture to properly suppress asset
cache write errors for Test file creation.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed unneeded call to set the @projectproductasstes@ alias at the bottom of the AssetSeedManagerTest SetUp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added a deprecated alias map to the FileIO System

When a deprecated alias is accessed, the FileIO System logs an AZ_Error and indicates the alias that should be used

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated python test scripts to use the projectroot binding

Retrieving the AutomatedTesting project path based on "<devroot>/AutomatedTesting" has been removed.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated references to devroot and devgame within the codebase

The GetAbsoluteDevGameFolderPath functions has been replaced with direct call to AZ::Utils::GetProjectPath
The GetAbsoluteDevRootFolderPath functions has been replaced with direct calls to AZ::Utils::GetEnginePath

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated <engroot>/AutomatedTesting references to projectroot


Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced references that assumes the project path is <engroot>/AutomatedTesting with <projectroot> in the AutomatedTesting python test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Correct casing in emfxworkspace file


Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed newly added AppendPathParts function
Removed the Path constructors which accepts a PathIterable instance

The PathIterable isn't safe to return to a user of the Path class as it might be referencing temporary paths supplied via PathView arguments

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed unused parameter warning

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Undid change to the LexicallyProximate function to set the path result to the base path.

It needs to return the *this path if the pathResult is empty

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Moved the LocalFileIO ConvertToAbsolutePath implementations to AZ::Utils

Fixed the ConvertToAbsolutePath implementation for Unix platforms to use a buffer that is size PATH_MAX(4096 on all our supported Unix platforms).
Because the buffer before was AZ::IO::MaxPathLength which as a size of 1024, this was resulting in the Unix `realpath` function smashing the stack when it converts a path to an absolute path that is longer than 1024 characters

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the EditorCore.Tests to attach the AZ Environment to the EditorCore shared library that is statically loaded on launch.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed for DeprecatedAlaisesKeyVisitor Visit function causing the non string_view overloads being hidden causing a hidden base class function warning

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Changed the AWSMetricsGemMock to use a temporary for writing test assets

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the LocalFileIO::ResolvePath function to use HasRootPath to determine if a path starts with a root path such as "D:", "D:/" or "/"

IsAbsolute was not the corect check as the path of "D:" is a relative
path.
To be absolute according to the Windows the path must have a root
directory. i.e "D:/" or "D:\"

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed absolute path comment from LocalFile_UnixLike.cpp and LocalFile_Android.cpp FindFiles implementations
Updated the ConvertToAlias to supply an AZ::IO::FixedMaxPath

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced usage of the @projectproductassets@ alias with @engroot@ when referring to the LmbrCentral source folder in the CopyDependencyBuilderTest and the SeedBuilderTests

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the ScriptCanvas Upgrade Tool to output backed up files to the
Project User Path instead of the engine root

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed whitespacing issues in Application.cpp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Remove unnecessary creation of a FixedMaxPath in the UpgradeTool.cpp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Modified testSeedFolder variable in the SeedBuilderTests to use the
@engroot@ alias instead of @projectproductassets@/.. alias when
referring to the LmbrCentral Gem source path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated references to the Project Asset Cache in the PythonTests.

Those tests no longer use the logic `azlmbr.paths.projectroot / "Cache" / "pc"` to retrieve a path to the cache root but instead the `azlmbr.paths.projectproductassets` constant

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed the FileIO Deprecated Alias test on Windows

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removing @projectsourceassets@ alias, as it is only used once.

Updated the PhysX EditorSystemComponent.cpp to query the ProjectPath
form the SettingsRegistry.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced @projectproductassets@ alias with @products@

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Rollback changes to the PhysX EditorSystemComponent.cpp

The changes to use the ProjectPath from the SettingsRegistry has been implemented in PR #4497

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-10-05 15:12:53 -05:00

150 lines
6.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Asset/AssetDataStream.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <Tests/SystemComponentFixture.h>
#include <Source/Integration/Assets/MotionSetAsset.h>
#include <AzFramework/Asset/AssetSystemBus.h>
namespace EMotionFX
{
struct RegisterHandler
: AzToolsFramework::PropertyTypeRegistrationMessages::Bus::Handler
{
RegisterHandler()
{
BusConnect();
}
~RegisterHandler()
{
BusDisconnect();
for(auto* handler : m_handlers)
{
delete handler;
}
}
void RegisterPropertyType(AzToolsFramework::PropertyHandlerBase* pHandler) override
{
m_handlers.insert(pHandler);
}
void UnregisterPropertyType(AzToolsFramework::PropertyHandlerBase* pHandler) override
{
m_handlers.erase(pHandler);
}
AzToolsFramework::PropertyHandlerBase* ResolvePropertyHandler([[maybe_unused]] AZ::u32 handlerName, [[maybe_unused]] const AZ::Uuid& handlerType) override
{
return {};
}
AZStd::unordered_set<AzToolsFramework::PropertyHandlerBase*> m_handlers{};
};
struct MotionSetFixture
: SystemComponentFixtureWithCatalog
{
RegisterHandler m_registerHandler;
void TearDown() override
{
SystemComponentFixtureWithCatalog::TearDown();
m_app.Stop();
}
};
struct MockAssetSystemRequests
: AzFramework::AssetSystemRequestBus::Handler
{
MockAssetSystemRequests()
{
BusConnect();
}
~MockAssetSystemRequests() override
{
BusDisconnect();
}
MOCK_METHOD1(CompileAssetSync, AzFramework::AssetSystem::AssetStatus(const AZStd::string& assetPath));
MOCK_METHOD1(EscalateAssetBySearchTerm, bool(AZStd::string_view searchTerm));
MOCK_METHOD1(EscalateAssetByUuid, bool (const AZ::Uuid&));
MOCK_METHOD1(CompileAssetSync_FlushIO, AzFramework::AssetSystem::AssetStatus (const AZStd::string&));
MOCK_METHOD1(CompileAssetSyncById, AzFramework::AssetSystem::AssetStatus (const AZ::Data::AssetId&));
MOCK_METHOD1(CompileAssetSyncById_FlushIO, AzFramework::AssetSystem::AssetStatus (const AZ::Data::AssetId&));
MOCK_METHOD4(ConfigureSocketConnection, bool (const AZStd::string&, const AZStd::string&, const AZStd::string&, const AZStd::string&));
MOCK_METHOD1(Connect, bool (const char*));
MOCK_METHOD2(ConnectWithTimeout, bool (const char*, AZStd::chrono::duration<float>));
MOCK_METHOD0(Disconnect, bool ());
MOCK_METHOD0(GetAssetProcessorPingTimeMilliseconds, float ());
MOCK_METHOD1(GetAssetStatus, AzFramework::AssetSystem::AssetStatus (const AZStd::string&));
MOCK_METHOD1(GetAssetStatus_FlushIO, AzFramework::AssetSystem::AssetStatus (const AZStd::string&));
MOCK_METHOD2(GetAssetStatusSearchType, AzFramework::AssetSystem::AssetStatus(const AZStd::string&, int));
MOCK_METHOD2(GetAssetStatusSearchType_FlushIO, AzFramework::AssetSystem::AssetStatus(const AZStd::string&, int));
MOCK_METHOD1(GetAssetStatusById, AzFramework::AssetSystem::AssetStatus (const AZ::Data::AssetId&));
MOCK_METHOD1(GetAssetStatusById_FlushIO, AzFramework::AssetSystem::AssetStatus (const AZ::Data::AssetId&));
MOCK_METHOD3(GetUnresolvedProductReferences, void (AZ::Data::AssetId, AZ::u32&, AZ::u32&));
MOCK_METHOD0(SaveCatalog, bool ());
MOCK_METHOD1(SetAssetProcessorIP, void (const AZStd::string&));
MOCK_METHOD1(SetAssetProcessorPort, void (AZ::u16));
MOCK_METHOD1(SetBranchToken, void (const AZStd::string&));
MOCK_METHOD1(SetProjectName, void (const AZStd::string&));
MOCK_METHOD0(ShowAssetProcessor, void());
MOCK_METHOD1(ShowInAssetProcessor, void(const AZStd::string&));
MOCK_METHOD1(WaitUntilAssetProcessorReady, bool(AZStd::chrono::duration<float>));
MOCK_METHOD1(WaitUntilAssetProcessorConnected, bool(AZStd::chrono::duration<float>));
MOCK_METHOD1(WaitUntilAssetProcessorDisconnected, bool(AZStd::chrono::duration<float>));
MOCK_METHOD0(AssetProcessorIsReady, bool());
MOCK_METHOD0(ConnectedWithAssetProcessor, bool());
MOCK_METHOD0(DisconnectedWithAssetProcessor, bool());
MOCK_METHOD0(NegotiationWithAssetProcessorFailed, bool());
MOCK_METHOD0(StartDisconnectingAssetProcessor, void());
MOCK_METHOD1(EstablishAssetProcessorConnection, bool(const AzFramework::AssetSystem::ConnectionSettings&));
MOCK_METHOD3(AppendAssetToPrioritySet, bool (const AZStd::string&, const AZ::Uuid&, uint32_t));
MOCK_METHOD3(AppendAssetsToPrioritySet, bool (const AZStd::string&, const AZStd::vector<AZ::Uuid>&, uint32_t));
MOCK_METHOD2(RemoveAssetFromPrioritySet, bool (const AZStd::string&, const AZ::Uuid&));
MOCK_METHOD2(RemoveAssetsFromPrioritySet, bool (const AZStd::string&, const AZStd::vector<AZ::Uuid>&));
};
TEST_F(MotionSetFixture, MeshLoadTest)
{
using testing::_;
const AZStd::string fileName = "@engroot@/Gems/EMotionFX/Code/Tests/TestAssets/EMotionFXBuilderTestAssets/MotionSetExample.motionset";
MockAssetSystemRequests assetSystem;
EXPECT_CALL(assetSystem, CompileAssetSync(_))
.Times(2)
.WillRepeatedly(testing::Return(AzFramework::AssetSystem::AssetStatus_Queued));
EXPECT_CALL(assetSystem, EscalateAssetBySearchTerm(_))
.Times(2)
.WillRepeatedly(testing::Return(false));
auto* handler = static_cast<Integration::MotionSetAssetHandler*>(AZ::Data::AssetManager::Instance().GetHandler(azrtti_typeid<Integration::MotionSetAsset>()));
AZ::Data::AssetPtr assetPointer = handler->CreateAsset(AZ::Data::AssetId(AZ::Uuid::CreateRandom(), 0), AZ::Data::AssetType::CreateRandom());
AZ::Data::Asset<AZ::Data::AssetData> asset(assetPointer, AZ::Data::AssetLoadBehavior::NoLoad);
AZ::u64 fileLength = 0;
AZ::IO::FileIOBase::GetInstance()->Size(fileName.c_str(), fileLength);
AZStd::shared_ptr<AZ::Data::AssetDataStream> stream = AZStd::make_shared<AZ::Data::AssetDataStream>();
stream->Open(fileName, 0, fileLength);
stream->BlockUntilLoadComplete();
handler->LoadAssetData(asset, stream, &AZ::Data::AssetFilterNoAssetLoading);
handler->OnInitAsset(asset);
}
} // end namespace EMotionFX