1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
98 lines
3.7 KiB
C++
98 lines
3.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EMotionFXBuilderFixture.h"
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#include <EMotionFX/Source/EMotionFXManager.h>
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#include <EMotionFX/Source/Allocators.h>
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#include <EMotionFX/Source/AnimGraphObjectFactory.h>
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#include <EMotionFX/Source/Parameter/ParameterFactory.h>
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#include <EMotionFX/Source/MotionSet.h>
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#include <EMotionFX/Source/AnimGraphObject.h>
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#include <EMotionFX/Source/AnimGraph.h>
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#include <EMotionFX/Source/AnimGraphNodeGroup.h>
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#include <EMotionFX/Source/AnimGraphGameControllerSettings.h>
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#include <Integration/Assets/MotionSetAsset.h>
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#include <Integration/Assets/AnimGraphAsset.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContextConstants.inl>
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using namespace AZ::Data;
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using ::testing::Return;
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using ::testing::_;
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namespace EMotionFX
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{
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void BuilderMockComponent::Activate()
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{
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EMotionFX::Integration::EMotionFXAllocator::Descriptor allocatorDescriptor;
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AZ::AllocatorInstance<EMotionFX::Integration::EMotionFXAllocator>::Create(allocatorDescriptor);
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ASSERT_TRUE(MCore::Initializer::Init());
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ASSERT_TRUE(EMotionFX::Initializer::Init());
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// Initialize asset handlers.
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m_assetHandlers.emplace_back(aznew EMotionFX::Integration::MotionSetAssetBuilderHandler);
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m_assetHandlers.emplace_back(aznew EMotionFX::Integration::AnimGraphAssetBuilderHandler);
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// Initialize an AssetCatalog AssetStreamInfo that will appear valid.
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AssetStreamInfo mockAssetStreamInfo;
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mockAssetStreamInfo.m_streamFlags = AZ::IO::OpenMode::ModeRead;
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mockAssetStreamInfo.m_streamName = "test";
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m_assetCatalog.reset(aznew EMotionFXTest_MockCatalog());
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EXPECT_CALL(*(m_assetCatalog.get()), GetAssetInfoById(_)).WillRepeatedly(Return(AssetInfo()));
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EXPECT_CALL(*(m_assetCatalog.get()), GetStreamInfoForLoad(_, _)).WillRepeatedly(Return(mockAssetStreamInfo));
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AZ::Data::AssetManager::Instance().RegisterCatalog(m_assetCatalog.get(), azrtti_typeid<EMotionFX::Integration::MotionSetAsset>());
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AZ::Data::AssetManager::Instance().RegisterCatalog(m_assetCatalog.get(), azrtti_typeid<EMotionFX::Integration::AnimGraphAsset>());
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}
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void BuilderMockComponent::Deactivate()
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{
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m_assetCatalog->DisableCatalog();
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m_assetCatalog.reset();
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m_assetHandlers.clear();
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EMotionFX::Initializer::Shutdown();
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MCore::Initializer::Shutdown();
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AZ::AllocatorInstance<EMotionFX::Integration::EMotionFXAllocator>::Destroy();
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}
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void BuilderMockComponent::ReflectAnimGraphAndMotionSet(AZ::ReflectContext* context)
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{
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// Motion set
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EMotionFX::MotionSet::Reflect(context);
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EMotionFX::MotionSet::MotionEntry::Reflect(context);
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// Base AnimGraph objects
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EMotionFX::AnimGraphObject::Reflect(context);
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EMotionFX::AnimGraph::Reflect(context);
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EMotionFX::AnimGraphNodeGroup::Reflect(context);
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EMotionFX::AnimGraphGameControllerSettings::Reflect(context);
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// Anim graph objects
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EMotionFX::AnimGraphObjectFactory::ReflectTypes(context);
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// Anim graph's parameters
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EMotionFX::ParameterFactory::ReflectParameterTypes(context);
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}
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void BuilderMockComponent::Reflect(AZ::ReflectContext* context)
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{
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ReflectAnimGraphAndMotionSet(context);
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if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<BuilderMockComponent, AZ::Component>()
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->Version(1);
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}
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}
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}
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