Files
o3de/Gems/EMotionFX/Code/Tests/ActorBusTests.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

44 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <EMotionFX/Source/Actor.h>
#include <EMotionFX/Source/ActorBus.h>
#include <Tests/SystemComponentFixture.h>
namespace EMotionFX
{
class ActorNotificationTestBus
: public ActorNotificationBus::Handler
{
public:
ActorNotificationTestBus()
{
ActorNotificationBus::Handler::BusConnect();
}
~ActorNotificationTestBus()
{
ActorNotificationBus::Handler::BusDisconnect();
}
MOCK_METHOD1(OnActorCreated, void(Actor*));
MOCK_METHOD1(OnActorDestroyed, void(Actor*));
};
TEST_F(SystemComponentFixture, ActorNotificationBusTest)
{
ActorNotificationTestBus testBus;
EXPECT_CALL(testBus, OnActorCreated(testing::_));
Actor* actor = aznew Actor("TestActor");
EXPECT_CALL(testBus, OnActorDestroyed(actor));
delete actor;
}
} // end namespace EMotionFX