Files
o3de/Gems/EMotionFX/Code/Source/Integration/Rendering/RenderBackendManager.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

40 lines
1.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Interface/Interface.h>
#include <AzCore/Memory/Memory.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/RTTI/RTTI.h>
#include <Integration/Rendering/RenderBackend.h>
namespace EMotionFX
{
namespace Integration
{
class RenderBackendManager
{
public:
AZ_RTTI(EMotionFX::Integration::RenderBackendManager, "{D4C67563-0BFC-49CA-A3FC-40363F5BFC79}")
AZ_CLASS_ALLOCATOR_DECL
RenderBackendManager();
virtual ~RenderBackendManager();
void SetRenderBackend(RenderBackend* backend);
RenderBackend* GetRenderBackend() const;
private:
AZStd::unique_ptr<RenderBackend> m_renderBackend;
};
} // namespace Integration
} // namespace EMotionFX