Files
o3de/Gems/EMotionFX/Code/Source/Integration/Components/AnimAudioComponent.h
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Entity.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/Component/TransformBus.h>
#include <Integration/AnimationBus.h>
#include <Integration/AnimAudioComponentBus.h>
#include <IAudioSystem.h>
#include <Integration/System/SystemCommon.h>
namespace EMotionFX
{
namespace Integration
{
struct AudioTriggerEvent
{
AZ_RTTI(AudioTriggerEvent, "{1AA35052-477B-4F8D-9DE3-6411E96B871D}");
AZ_CLASS_ALLOCATOR(AudioTriggerEvent, EMotionFXAllocator, 0);
AudioTriggerEvent() = default;
virtual ~AudioTriggerEvent() = default;
AudioTriggerEvent(const AZStd::string& eventName, const AZStd::string& triggerName, const AZStd::string& jointName)
: m_eventName(eventName)
, m_triggerName(triggerName)
, m_jointName(jointName)
{
}
static void Reflect(AZ::ReflectContext* context);
AZStd::string m_eventName;
AZStd::string m_triggerName;
AZStd::string m_jointName;
};
class AnimAudioComponent
: public AZ::Component
, protected AZ::TickBus::Handler
, protected AZ::TransformNotificationBus::Handler
, protected ActorNotificationBus::Handler
, protected AnimAudioComponentRequestBus::Handler
, protected AnimAudioComponentNotificationBus::Handler
{
public:
AZ_COMPONENT(AnimAudioComponent, "{E39F772F-FE4C-405E-9008-A5B8F27CB57D}");
void Init() override;
void Activate() override;
void Deactivate() override;
// AZ::TickBus implementation
void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
// AZ::TransformNotificationBus interface implementation
void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override;
// ActorNotificationBus interface implementation
void OnMotionEvent(EMotionFX::Integration::MotionEvent motionEvent) override;
// AnimAudioComponentRequestBus interface implementation
void AddTriggerEvent(const AZStd::string& eventName, const AZStd::string& triggerName, const AZStd::string& jointName) override;
void ClearTriggerEvents() override;
void RemoveTriggerEvent(const AZStd::string& eventName) override;
bool ExecuteSourceTrigger(
const Audio::TAudioControlID triggerID,
const Audio::SAudioCallBackInfos& callbackInfo,
const Audio::TAudioControlID& sourceId,
const AZStd::string& jointName) override;
bool ExecuteTrigger(
const Audio::TAudioControlID triggerID,
const Audio::SAudioCallBackInfos& callbackInfo,
const AZStd::string& jointName) override;
void KillTrigger(const Audio::TAudioControlID triggerID, const AZStd::string* jointName) override;
void KillAllTriggers(const AZStd::string* jointName) override;
void SetRtpcValue(const Audio::TAudioControlID rtpcID, float value, const AZStd::string* jointName) override;
void SetSwitchState(const Audio::TAudioControlID switchID, const Audio::TAudioSwitchStateID stateID, const AZStd::string* jointName) override;
void SetEnvironmentAmount(const Audio::TAudioEnvironmentID environmentID, float amount, const AZStd::string* jointName) override;
// AnimAudioComponentNotificationBus interface implementation
void OnTriggerStarted(const Audio::TAudioControlID triggerID) override;
void OnTriggerFinished(const Audio::TAudioControlID triggerID) override;
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("AnimationAudioService", 0xaed4f3ea));
}
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("EMotionFXActorService", 0xd6e8f48d));
required.push_back(AZ_CRC("AudioProxyService", 0x7da4c79c));
}
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("AnimationAudioService", 0xaed4f3ea));
}
private:
class TriggerEventData
{
public:
TriggerEventData(const AZ::Entity& entity, Audio::TAudioControlID triggerId, AZ::s32 jointId);
AZ::s32 GetJointId() const;
Audio::TAudioControlID GetTriggerId() const;
private:
AZ::s32 m_jointId = -1;
Audio::TAudioControlID m_triggerId = INVALID_AUDIO_CONTROL_ID;
};
void AddTriggerEventInternal(const AZStd::string& eventName, const AZStd::string& triggerName, const AZStd::string& jointName);
void RemoveTriggerEventInternal(const AZ::Crc32& eventName);
void ActivateJointProxies();
void DeactivateJointProxies();
static void OnAudioEvent(const Audio::SAudioRequestInfo* const requestInfo);
AZ::u32 m_activeVoices = 0;
AZStd::vector<AudioTriggerEvent> m_eventsToAdd;
AZStd::vector<AZ::Crc32> m_eventsToRemove;
AZStd::unordered_map<AZ::Crc32, TriggerEventData> m_eventTriggerMap;
AZStd::unordered_map<AZ::s32, Audio::IAudioProxy*> m_jointProxies;
AZStd::unique_ptr<Audio::SAudioCallBackInfos> m_callbackInfo;
AZ::Transform m_transform;
};
} // namespace Integration
} // namespace EMotionFX