Files
o3de/Gems/EMotionFX/Code/Source/Integration/Assets/AnimGraphAsset.cpp
T
lumberyard-employee-dm f648cb1fd8 Update the FileIO Aliases (#4186)
* Update the FileIOAlias naming to make the cache, project root and engine
root paths more clear

The alias of `@root@`, `@assets@`, and `@projectplatformcache@` has been
collapsed to `@projectproductassets@`

The alias of `@devroot@` and `@engroot@` has been collapsed to
`@engroot@`

The alias of `@devassets@` and `@projectroot@` has been collapsed to
`@projectroot@`

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated use of devassets and devroot properties in python

Those properties now use projectroot and engroot

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updating the alias @engroot@ alias path comment in each platform specific LocalFileIO_*.cpp file

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed hardcoded size of 9 for the product asset alias.

The ResolvePath function now just appends the @projectproductassets@
alias with the input path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Remove duplicate @projectproductassets@ check in ProcessFileTreeRequest

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix for typos in Hydra python test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated LocalFileIO::Copy call on Windows to use the Unicode aware CopyFileW API

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AWSMetreicsGemAllocatorFixture to properly suppress asset
cache write errors for Test file creation.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed unneeded call to set the @projectproductasstes@ alias at the bottom of the AssetSeedManagerTest SetUp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added a deprecated alias map to the FileIO System

When a deprecated alias is accessed, the FileIO System logs an AZ_Error and indicates the alias that should be used

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated python test scripts to use the projectroot binding

Retrieving the AutomatedTesting project path based on "<devroot>/AutomatedTesting" has been removed.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated references to devroot and devgame within the codebase

The GetAbsoluteDevGameFolderPath functions has been replaced with direct call to AZ::Utils::GetProjectPath
The GetAbsoluteDevRootFolderPath functions has been replaced with direct calls to AZ::Utils::GetEnginePath

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated <engroot>/AutomatedTesting references to projectroot


Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced references that assumes the project path is <engroot>/AutomatedTesting with <projectroot> in the AutomatedTesting python test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Correct casing in emfxworkspace file


Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed newly added AppendPathParts function
Removed the Path constructors which accepts a PathIterable instance

The PathIterable isn't safe to return to a user of the Path class as it might be referencing temporary paths supplied via PathView arguments

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed unused parameter warning

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Undid change to the LexicallyProximate function to set the path result to the base path.

It needs to return the *this path if the pathResult is empty

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Moved the LocalFileIO ConvertToAbsolutePath implementations to AZ::Utils

Fixed the ConvertToAbsolutePath implementation for Unix platforms to use a buffer that is size PATH_MAX(4096 on all our supported Unix platforms).
Because the buffer before was AZ::IO::MaxPathLength which as a size of 1024, this was resulting in the Unix `realpath` function smashing the stack when it converts a path to an absolute path that is longer than 1024 characters

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the EditorCore.Tests to attach the AZ Environment to the EditorCore shared library that is statically loaded on launch.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed for DeprecatedAlaisesKeyVisitor Visit function causing the non string_view overloads being hidden causing a hidden base class function warning

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Changed the AWSMetricsGemMock to use a temporary for writing test assets

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the LocalFileIO::ResolvePath function to use HasRootPath to determine if a path starts with a root path such as "D:", "D:/" or "/"

IsAbsolute was not the corect check as the path of "D:" is a relative
path.
To be absolute according to the Windows the path must have a root
directory. i.e "D:/" or "D:\"

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed absolute path comment from LocalFile_UnixLike.cpp and LocalFile_Android.cpp FindFiles implementations
Updated the ConvertToAlias to supply an AZ::IO::FixedMaxPath

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced usage of the @projectproductassets@ alias with @engroot@ when referring to the LmbrCentral source folder in the CopyDependencyBuilderTest and the SeedBuilderTests

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the ScriptCanvas Upgrade Tool to output backed up files to the
Project User Path instead of the engine root

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed whitespacing issues in Application.cpp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Remove unnecessary creation of a FixedMaxPath in the UpgradeTool.cpp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Modified testSeedFolder variable in the SeedBuilderTests to use the
@engroot@ alias instead of @projectproductassets@/.. alias when
referring to the LmbrCentral Gem source path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated references to the Project Asset Cache in the PythonTests.

Those tests no longer use the logic `azlmbr.paths.projectroot / "Cache" / "pc"` to retrieve a path to the cache root but instead the `azlmbr.paths.projectproductassets` constant

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed the FileIO Deprecated Alias test on Windows

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removing @projectsourceassets@ alias, as it is only used once.

Updated the PhysX EditorSystemComponent.cpp to query the ProjectPath
form the SettingsRegistry.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced @projectproductassets@ alias with @products@

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Rollback changes to the PhysX EditorSystemComponent.cpp

The changes to use the ProjectPath from the SettingsRegistry has been implemented in PR #4497

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-10-05 15:12:53 -05:00

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6.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Utils/Utils.h>
#include <Integration/Assets/AnimGraphAsset.h>
#include <EMotionFX/Source/Allocators.h>
#include <EMotionFX/Source/AnimGraphManager.h>
#include <EMotionFX/Source/AnimGraphInstance.h>
#include <EMotionFX/Source/EMotionFXManager.h>
#include <EMotionFX/Source/Importer/Importer.h>
#include <EMotionFX/Source/AnimGraph.h>
namespace EMotionFX
{
namespace Integration
{
AZ_CLASS_ALLOCATOR_IMPL(AnimGraphAsset, EMotionFXAllocator, 0)
AZ_CLASS_ALLOCATOR_IMPL(AnimGraphAssetHandler, EMotionFXAllocator, 0)
AnimGraphAsset::AnimGraphAsset(AZ::Data::AssetId id)
: EMotionFXAsset(id)
{}
AnimGraphAsset::AnimGraphInstancePtr AnimGraphAsset::CreateInstance(
EMotionFX::ActorInstance* actorInstance,
EMotionFX::MotionSet* motionSet)
{
AZ_Assert(m_emfxAnimGraph, "Anim graph asset is not loaded");
auto animGraphInstance = EMotionFXPtr<EMotionFX::AnimGraphInstance>::MakeFromNew(
EMotionFX::AnimGraphInstance::Create(m_emfxAnimGraph.get(), actorInstance, motionSet));
if (animGraphInstance)
{
animGraphInstance->SetIsOwnedByRuntime(true);
}
return animGraphInstance;
}
void AnimGraphAsset::SetData(EMotionFX::AnimGraph* animGraph)
{
m_emfxAnimGraph.reset(animGraph);
m_status = AZ::Data::AssetData::AssetStatus::Ready;
}
//////////////////////////////////////////////////////////////////////////
bool AnimGraphAssetHandler::OnInitAsset(const AZ::Data::Asset<AZ::Data::AssetData>& asset)
{
AnimGraphAsset* assetData = asset.GetAs<AnimGraphAsset>();
assetData->m_emfxAnimGraph.reset(EMotionFX::GetImporter().LoadAnimGraph(
assetData->m_emfxNativeData.data(),
assetData->m_emfxNativeData.size()));
if (assetData->m_emfxAnimGraph)
{
assetData->m_emfxAnimGraph->SetIsOwnedByAsset(true);
assetData->m_emfxAnimGraph->SetIsOwnedByRuntime(true);
assetData->m_emfxAnimGraph->FindAndRemoveCycles();
// The following code is required to be set so the FileManager detects changes to the files loaded
// through this method. Once EMotionFX is integrated to the asset system this can go away.
AZStd::string assetFilename;
EBUS_EVENT_RESULT(assetFilename, AZ::Data::AssetCatalogRequestBus, GetAssetPathById, asset.GetId());
AZ::IO::FixedMaxPath projectPath = AZ::Utils::GetProjectPath();
if (!projectPath.empty())
{
AZ::IO::FixedMaxPathString filename{ (projectPath / assetFilename).LexicallyNormal().FixedMaxPathStringAsPosix() };
assetData->m_emfxAnimGraph->SetFileName(filename.c_str());
}
else
{
if (GetEMotionFX().GetIsInEditorMode())
{
AZ_Warning("EMotionFX", false, "Failed to retrieve project root path . Cannot set absolute filename for '%s'", assetFilename.c_str());
}
assetData->m_emfxAnimGraph->SetFileName(assetFilename.c_str());
}
}
assetData->ReleaseEMotionFXData();
AZ_Error("EMotionFX", assetData->m_emfxAnimGraph, "Failed to initialize anim graph asset %s", asset.GetHint().c_str());
return static_cast<bool>(assetData->m_emfxAnimGraph);
}
void AnimGraphAssetHandler::DestroyAsset(AZ::Data::AssetPtr ptr)
{
AnimGraphAsset* animGraphAsset = static_cast<AnimGraphAsset*>(ptr);
EMotionFX::AnimGraph* animGraph = animGraphAsset->GetAnimGraph();
if (animGraph)
{
// Get rid of all anim graph instances that refer to the anim graph we're about to destroy.
EMotionFX::GetAnimGraphManager().RemoveAnimGraphInstances(animGraph);
}
delete ptr;
}
//////////////////////////////////////////////////////////////////////////
AZ::Data::AssetType AnimGraphAssetHandler::GetAssetType() const
{
return azrtti_typeid<AnimGraphAsset>();
}
//////////////////////////////////////////////////////////////////////////
void AnimGraphAssetHandler::GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions)
{
extensions.push_back("animgraph");
}
//////////////////////////////////////////////////////////////////////////
AZ::Uuid AnimGraphAssetHandler::GetComponentTypeId() const
{
// The system is not in place to allow for components to drive creation of required components
// Future work will enable this functionality which will allow dropping in viewport or Inspector panel
// EditorAnimGraphComponent
// return AZ::Uuid("{770F0A71-59EA-413B-8DAB-235FB0FF1384}");
// Returning null keeps the animgraph from being drag/dropped
return AZ::Uuid::CreateNull();
}
//////////////////////////////////////////////////////////////////////////
const char* AnimGraphAssetHandler::GetAssetTypeDisplayName() const
{
return "EMotion FX Anim Graph";
}
const char* AnimGraphAssetHandler::GetBrowserIcon() const
{
return "Editor/Images/AssetBrowser/AnimGraph_16.svg";
}
//////////////////////////////////////////////////////////////////////////
void AnimGraphAssetBuilderHandler::InitAsset(const AZ::Data::Asset<AZ::Data::AssetData>& asset, bool loadStageSucceeded, bool isReload)
{
// Don't need to load the referenced animpgraph asset since we only care about the product ID or relative path of the product dependency
AZ_UNUSED(asset);
AZ_UNUSED(loadStageSucceeded);
AZ_UNUSED(isReload);
}
AZ::Data::AssetHandler::LoadResult AnimGraphAssetBuilderHandler::LoadAssetData(
const AZ::Data::Asset<AZ::Data::AssetData>& asset,
AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
const AZ::Data::AssetFilterCB& assetLoadFilterCB)
{
AZ_UNUSED(asset);
AZ_UNUSED(stream);
AZ_UNUSED(assetLoadFilterCB);
return AZ::Data::AssetHandler::LoadResult::LoadComplete;
}
} // namespace Integration
} // namespace EMotionFX