Files
o3de/Gems/AudioSystem/Code/Tests/Mocks/ATLEntitiesMock.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

58 lines
2.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <ATLEntities.h>
#include <AzTest/AzTest.h>
namespace Audio
{
class ATLDebugNameStoreMock
#if !defined(AUDIO_RELEASE)
: public CATLDebugNameStore
#endif
{
public:
#if !defined(AUDIO_RELEASE)
MOCK_METHOD1(SyncChanges, void(const CATLDebugNameStore&));
#endif
MOCK_METHOD2(AddAudioObject, void(const TAudioObjectID, const char* const));
MOCK_METHOD2(AddAudioTrigger, void(const TAudioControlID, const char* const));
MOCK_METHOD2(AddAudioRtpc, void(const TAudioControlID, const char* const));
MOCK_METHOD2(AddAudioSwitch, void(const TAudioControlID, const char* const));
MOCK_METHOD3(AddAudioSwitchState, void(const TAudioControlID, const TAudioSwitchStateID, const char* const));
MOCK_METHOD2(AddAudioPreloadRequest, void(const TAudioPreloadRequestID, const char* const));
MOCK_METHOD2(AddAudioEnvironment, void(const TAudioEnvironmentID, const char* const));
MOCK_METHOD1(RemoveAudioObject, void(const TAudioObjectID));
MOCK_METHOD1(RemoveAudioTrigger, void(const TAudioControlID));
MOCK_METHOD1(RemoveAudioRtpc, void(const TAudioControlID));
MOCK_METHOD1(RemoveAudioSwitch, void(const TAudioControlID));
MOCK_METHOD2(RemoveAudioSwitchState, void(const TAudioControlID, const TAudioSwitchStateID));
MOCK_METHOD1(RemoveAudioPreloadRequest, void(const TAudioPreloadRequestID));
MOCK_METHOD1(RemoveAudioEnvironment, void(const TAudioEnvironmentID));
MOCK_CONST_METHOD0(AudioObjectsChanged, bool());
MOCK_CONST_METHOD0(AudioTriggersChanged, bool());
MOCK_CONST_METHOD0(AudioRtpcsChanged, bool());
MOCK_CONST_METHOD0(AudioSwitchesChanged, bool());
MOCK_CONST_METHOD0(AudioPreloadsChanged, bool());
MOCK_CONST_METHOD0(AudioEnvironmentsChanged, bool());
MOCK_CONST_METHOD1(LookupAudioObjectName, const char*(const TAudioObjectID));
MOCK_CONST_METHOD1(LookupAudioTriggerName, const char*(const TAudioControlID));
MOCK_CONST_METHOD1(LookupAudioRtpcName, const char*(const TAudioControlID));
MOCK_CONST_METHOD1(LookupAudioSwitchName, const char*(const TAudioControlID));
MOCK_CONST_METHOD2(LookupAudioSwitchStateName, const char*(const TAudioControlID, const TAudioSwitchStateID));
MOCK_CONST_METHOD1(LookupAudioPreloadRequestName, const char*(const TAudioPreloadRequestID));
MOCK_CONST_METHOD1(LookupAudioEnvironmentName, const char*(const TAudioEnvironmentID));
};
} // namespace Audio