f44169f7fa
* Remove AssetSerializer inclusion from SerializeContext header Moved a few Reflect methods to new cpp files. In addition, some preparations for further header dependency reductions. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix smoke test lua failures. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Windows build fixes. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Missing license headers Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix white-space issues. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Code review fix for AzToolsFramework/AssetEditor/AssetEditorBus.h Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix inheritance list wrapping broken by older clang-format Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
68 lines
2.5 KiB
C++
68 lines
2.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/RPI.Public/Model/ModelSystem.h>
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#include <Atom/RPI.Public/Model/Model.h>
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#include <Atom/RPI.Public/Model/ModelLod.h>
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#include <Atom/RPI.Reflect/Model/ModelLodAsset.h>
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#include <Atom/RPI.Reflect/Model/ModelAsset.h>
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#include <Atom/RPI.Reflect/Model/MorphTargetMetaAsset.h>
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#include <Atom/RPI.Reflect/Model/SkinMetaAsset.h>
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#include <AtomCore/Instance/InstanceDatabase.h>
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namespace AZ
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{
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namespace RPI
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{
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void ModelSystem::Reflect(AZ::ReflectContext* context)
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{
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ModelLodAsset::Reflect(context);
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ModelAsset::Reflect(context);
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ModelMaterialSlot::Reflect(context);
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MorphTargetMetaAsset::Reflect(context);
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SkinMetaAsset::Reflect(context);
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}
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void ModelSystem::GetAssetHandlers(AssetHandlerPtrList& assetHandlers)
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{
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assetHandlers.emplace_back(MakeAssetHandler<ModelLodAssetHandler>());
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assetHandlers.emplace_back(MakeAssetHandler<ModelAssetHandler>());
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assetHandlers.emplace_back(MakeAssetHandler<MorphTargetMetaAssetHandler>());
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assetHandlers.emplace_back(MakeAssetHandler<SkinMetaAssetHandler>());
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}
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void ModelSystem::Init()
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{
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//Create Lod Database
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AZ::Data::InstanceHandler<ModelLod> lodInstanceHandler;
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lodInstanceHandler.m_createFunctionWithParam = [](Data::AssetData* modelLodAsset, const AZStd::any* modelAsset)
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{
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return ModelLod::CreateInternal(Data::Asset<ModelLodAsset>{modelLodAsset, AZ::Data::AssetLoadBehavior::PreLoad}, modelAsset);
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};
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Data::InstanceDatabase<ModelLod>::Create(azrtti_typeid<ModelLodAsset>(), lodInstanceHandler);
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//Create Model Database
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AZ::Data::InstanceHandler<Model> modelInstanceHandler;
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modelInstanceHandler.m_createFunction = [](Data::AssetData* modelAsset)
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{
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return Model::CreateInternal(Data::Asset<ModelAsset>{modelAsset, AZ::Data::AssetLoadBehavior::PreLoad});
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};
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Data::InstanceDatabase<Model>::Create(azrtti_typeid<ModelAsset>(), modelInstanceHandler);
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}
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void ModelSystem::Shutdown()
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{
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Data::InstanceDatabase<Model>::Destroy();
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Data::InstanceDatabase<ModelLod>::Destroy();
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}
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} // namespace RPI
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} // namespace AZ
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