Files
o3de/Gems/Atom/RPI/Code/Source/RPI.Public/Buffer/BufferPool.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

80 lines
2.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Public/Buffer/BufferPool.h>
#include <Atom/RPI.Reflect/ResourcePoolAsset.h>
#include <Atom/RHI/Factory.h>
#include <Atom/RHI/BufferPool.h>
#include <Atom/RHI.Reflect/BufferPoolDescriptor.h>
#include <AtomCore/Instance/InstanceDatabase.h>
namespace AZ
{
namespace RPI
{
Data::Instance<BufferPool> BufferPool::FindOrCreate(const Data::Asset<ResourcePoolAsset>& resourcePoolAsset)
{
return Data::InstanceDatabase<BufferPool>::Instance().FindOrCreate(
Data::InstanceId::CreateFromAssetId(resourcePoolAsset.GetId()),
resourcePoolAsset);
}
Data::Instance<BufferPool> BufferPool::CreateInternal(RHI::Device& device, ResourcePoolAsset& poolAsset)
{
Data::Instance<BufferPool> bufferPool = aznew BufferPool();
RHI::ResultCode resultCode = bufferPool->Init(device, poolAsset);
if (resultCode == RHI::ResultCode::Success)
{
return bufferPool;
}
return nullptr;
}
RHI::ResultCode BufferPool::Init(RHI::Device& device, ResourcePoolAsset& poolAsset)
{
RHI::Ptr<RHI::BufferPool> bufferPool = RHI::Factory::Get().CreateBufferPool();
if (!bufferPool)
{
AZ_Error("RPI::BufferPool", false, "Failed to create RHI::BufferPool");
return RHI::ResultCode::Fail;
}
RHI::BufferPoolDescriptor *desc = azrtti_cast<RHI::BufferPoolDescriptor*>(poolAsset.GetPoolDescriptor().get());
if (!desc)
{
AZ_Error("RPI::BufferPool", false, "The resource pool asset does not contain a buffer pool descriptor.");
return RHI::ResultCode::Fail;
}
RHI::ResultCode resultCode = bufferPool->Init(device, *desc);
if (resultCode == RHI::ResultCode::Success)
{
bufferPool->SetName(AZ::Name{ poolAsset.GetPoolName() });
m_pool = bufferPool;
}
return resultCode;
}
const RHI::BufferPool* BufferPool::GetRHIPool() const
{
return m_pool.get();
}
RHI::BufferPool* BufferPool::GetRHIPool()
{
return m_pool.get();
}
}
}