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o3de/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DepthOfFieldWriteFocusDepthFromGpu.azsl
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/Features/SrgSemantics.azsli>
#include "DepthOfField.azsli"
ShaderResourceGroup PerPass : SRG_PerPass
{
Texture2D<float4> m_depthTexture;
RWBuffer<float> m_outputFocusDepth;
float2 m_autoFocusScreenPosition;
Sampler LinearSampler
{
MinFilter = Linear;
MagFilter = Linear;
MipFilter = Linear;
AddressU = Clamp;
AddressV = Clamp;
AddressW = Clamp;
};
}
[numthreads(1, 1, 1)]
void MainCS(uint3 dispatch_id : SV_DispatchThreadID)
{
float depth = PerPass::m_depthTexture.SampleLevel(PerPass::LinearSampler, PerPass::m_autoFocusScreenPosition, 0).x;
PerPass::m_outputFocusDepth[0] = InvertDepth(depth);
}