Files
o3de/Code/Legacy/CryCommon/crycommon_files.cmake
T
Artur K 2a2847b15d Legacy code cleanup - part 3 (#3903)
* Legacy cleanup - part 3

Not much is left that can be easily removed,
so I think this will be last cleanup before the legacy functionality is replaced.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* fix windows build, remove a few more things, re-add one file

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove legacy RenderBus + more cleanups

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove MaterialOwnerBus.h

Clean-up in Cry_Matrix34/33

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
2021-09-07 12:14:16 -06:00

209 lines
5.3 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(FILES
IAudioInterfacesCommonData.h
IAudioSystem.h
ICmdLine.h
IConsole.h
IEntityRenderState.h
IFont.h
IFunctorBase.h
IGem.h
IIndexedMesh.h
ILevelSystem.h
ILocalizationManager.h
LocalizationManagerBus.h
LocalizationManagerBus.inl
ILog.h
IMaterial.h
IMiniLog.h
IMovieSystem.h
IProcess.h
IRenderAuxGeom.h
IRenderer.h
ISerialize.h
IShader.h
ISplines.h
IStatObj.h
StatObjBus.h
ISystem.h
ITexture.h
ITimer.h
IValidator.h
IViewSystem.h
IWindowMessageHandler.h
IXml.h
MicrophoneBus.h
HMDBus.h
VRCommon.h
INavigationSystem.h
IMNM.h
SerializationTypes.h
CryEndian.h
CryRandomInternal.h
Random.h
LCGRandom.h
BaseTypes.h
AnimKey.h
CryAssert.h
CryFile.h
CryListenerSet.h
CryLegacyAllocator.h
CryPath.h
CrySystemBus.h
CryVersion.h
LegacyAllocator.cpp
LegacyAllocator.h
MiniQueue.h
MultiThread_Containers.h
NullAudioSystem.h
PNoise3.h
ProjectDefines.h
Range.h
ScopedVariableSetter.h
SerializeFwd.h
SimpleSerialize.h
smartptr.h
StlUtils.h
Timer.h
TimeValue.h
VectorMap.h
VertexFormats.h
XMLBinaryHeaders.h
MainThreadRenderRequestBus.h
Cry_Matrix33.h
Cry_Matrix34.h
Cry_Matrix44.h
Cry_Vector4.h
Cry_Camera.h
Cry_Color.h
Cry_Geo.h
Cry_GeoDistance.h
Cry_GeoIntersect.h
Cry_Math.h
Cry_Quat.h
Cry_ValidNumber.h
Cry_Vector2.h
Cry_Vector3.h
CryHalf.inl
MathConversion.h
AndroidSpecific.h
AppleSpecific.h
CryAssert_Android.h
CryAssert_impl.h
CryAssert_iOS.h
CryAssert_Linux.h
CryAssert_Mac.h
CryLibrary.cpp
CryLibrary.h
Linux32Specific.h
Linux64Specific.h
Linux_Win32Wrapper.h
LinuxSpecific.h
LoadScreenBus.h
MacSpecific.h
platform.h
platform_impl.cpp
Win32specific.h
Win64specific.h
LyShine/IDraw2d.h
LyShine/ILyShine.h
LyShine/ISprite.h
LyShine/IRenderGraph.h
LyShine/UiAssetTypes.h
LyShine/UiComponentTypes.h
LyShine/UiBase.h
LyShine/UiEntityContext.h
LyShine/UiLayoutCellBase.h
LyShine/UiSerializeHelpers.h
LyShine/Animation/IUiAnimation.h
LyShine/Bus/UiAnimateEntityBus.h
LyShine/Bus/UiAnimationBus.h
LyShine/Bus/UiButtonBus.h
LyShine/Bus/UiCanvasBus.h
LyShine/Bus/UiCanvasManagerBus.h
LyShine/Bus/UiCanvasUpdateNotificationBus.h
LyShine/Bus/UiCheckboxBus.h
LyShine/Bus/UiCursorBus.h
LyShine/Bus/UiDraggableBus.h
LyShine/Bus/UiDropdownBus.h
LyShine/Bus/UiDropdownOptionBus.h
LyShine/Bus/UiDropTargetBus.h
LyShine/Bus/UiDynamicLayoutBus.h
LyShine/Bus/UiDynamicScrollBoxBus.h
LyShine/Bus/UiEditorBus.h
LyShine/Bus/UiEditorCanvasBus.h
LyShine/Bus/UiEditorChangeNotificationBus.h
LyShine/Bus/UiElementBus.h
LyShine/Bus/UiEntityContextBus.h
LyShine/Bus/UiFaderBus.h
LyShine/Bus/UiFlipbookAnimationBus.h
LyShine/Bus/UiGameEntityContextBus.h
LyShine/Bus/UiImageBus.h
LyShine/Bus/UiImageSequenceBus.h
LyShine/Bus/UiIndexableImageBus.h
LyShine/Bus/UiInitializationBus.h
LyShine/Bus/UiInteractableActionsBus.h
LyShine/Bus/UiInteractableBus.h
LyShine/Bus/UiInteractableStatesBus.h
LyShine/Bus/UiInteractionMaskBus.h
LyShine/Bus/UiLayoutBus.h
LyShine/Bus/UiLayoutCellBus.h
LyShine/Bus/UiLayoutCellDefaultBus.h
LyShine/Bus/UiLayoutColumnBus.h
LyShine/Bus/UiLayoutControllerBus.h
LyShine/Bus/UiLayoutFitterBus.h
LyShine/Bus/UiLayoutGridBus.h
LyShine/Bus/UiLayoutManagerBus.h
LyShine/Bus/UiLayoutRowBus.h
LyShine/Bus/UiMarkupButtonBus.h
LyShine/Bus/UiMaskBus.h
LyShine/Bus/UiNavigationBus.h
LyShine/Bus/UiParticleEmitterBus.h
LyShine/Bus/UiRadioButtonBus.h
LyShine/Bus/UiRadioButtonCommunicationBus.h
LyShine/Bus/UiRadioButtonGroupBus.h
LyShine/Bus/UiRadioButtonGroupCommunicationBus.h
LyShine/Bus/UiRenderBus.h
LyShine/Bus/UiRenderControlBus.h
LyShine/Bus/UiScrollableBus.h
LyShine/Bus/UiScrollBarBus.h
LyShine/Bus/UiScrollBoxBus.h
LyShine/Bus/UiScrollerBus.h
LyShine/Bus/UiSliderBus.h
LyShine/Bus/UiSpawnerBus.h
LyShine/Bus/UiSystemBus.h
LyShine/Bus/UiTextBus.h
LyShine/Bus/UiTextInputBus.h
LyShine/Bus/UiTooltipBus.h
LyShine/Bus/UiTooltipDataPopulatorBus.h
LyShine/Bus/UiTooltipDisplayBus.h
LyShine/Bus/UiTransform2dBus.h
LyShine/Bus/UiTransformBus.h
LyShine/Bus/UiVisualBus.h
LyShine/Bus/Sprite/UiSpriteBus.h
LyShine/Bus/World/UiCanvasOnMeshBus.h
LyShine/Bus/World/UiCanvasRefBus.h
LyShine/Bus/Tools/UiSystemToolsBus.h
Maestro/Bus/EditorSequenceAgentComponentBus.h
Maestro/Bus/EditorSequenceBus.h
Maestro/Bus/EditorSequenceComponentBus.h
Maestro/Bus/SequenceComponentBus.h
Maestro/Bus/SequenceAgentComponentBus.h
Maestro/Types/AnimNodeType.h
Maestro/Types/AnimParamType.h
Maestro/Types/AnimValue.h
Maestro/Types/AnimValueType.h
Maestro/Types/AssetBlendKey.h
Maestro/Types/AssetBlends.h
Maestro/Types/SequenceType.h
StaticInstance.h
WinBase.cpp
)