Files
o3de/Code/Editor/Include/ITransformManipulator.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

33 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_INCLUDE_ITRANSFORMMANIPULATOR_H
#define CRYINCLUDE_EDITOR_INCLUDE_ITRANSFORMMANIPULATOR_H
#pragma once
#include "IEditor.h"
struct IDisplayViewport;
struct HitContext;
class CViewport;
//////////////////////////////////////////////////////////////////////////
// ITransformManipulator implementation.
//////////////////////////////////////////////////////////////////////////
struct ITransformManipulator
{
virtual Matrix34 GetTransformation(RefCoordSys coordSys, IDisplayViewport* view = nullptr) const = 0;
virtual void SetTransformation(RefCoordSys coordSys, const Matrix34& tm) = 0;
virtual bool HitTestManipulator(HitContext& hc) = 0;
virtual bool MouseCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags) = 0;
virtual void SetAlwaysUseLocal(bool on) = 0;
};
#endif // CRYINCLUDE_EDITOR_INCLUDE_ITRANSFORMMANIPULATOR_H