Logo
Explore Help
Sign In
birkeh/o3de
1
0
Fork 0
You've already forked o3de
Code Issues Pull Requests Packages Projects Releases Wiki Activity
Files
5543a0d32dfa93c1c8c5dacca3f726820baa3d7b
o3de/Code/Framework
T
History
Nicholas Van Sickle 5543a0d32d Fix non-unity builds again
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
2022-02-15 12:52:24 -08:00
..
AtomCore
Updated all array_view uses with the C++20 span. (#7157)
2022-01-26 16:15:47 -06:00
AzAndroid/java/com/amazon
The default android platform settings refer to lumberyard #3881 (#7073)
2022-01-25 11:49:05 +00:00
AzCore
Fix non-unity builds again
2022-02-15 12:52:24 -08:00
AzFramework
Merge pull request #7566 from aws-lumberyard-dev/fixClangWindowsBuild
2022-02-14 14:20:39 -08:00
AzGameFramework
Update how Project Filepaths are calculated when not supplied via command line (#5194)
2021-11-04 11:02:18 -05:00
AzManipulatorTestFramework
Allow SurfaceManipulator to self-intersect when holding Ctrl (#6453)
2022-02-14 10:19:14 +00:00
AzNetworking
Clang/GCC compiler settings update [SECURITY] (#7358)
2022-02-07 09:01:07 -08:00
AzQtComponents
Move platform-specific variable to be inside a platform-specific #ifdef
2022-02-10 15:36:20 -08:00
AzTest
Various Benchmark Fixes for AzCore (#7611)
2022-02-14 11:08:53 -06:00
AzToolsFramework
Merge pull request #7566 from aws-lumberyard-dev/fixClangWindowsBuild
2022-02-14 14:20:39 -08:00
GFxFramework
More fixes
2021-09-08 16:50:57 -07:00
GridMate
Remove -Wno-comment warning suppression
2022-02-01 09:04:32 -08:00
CMakeLists.txt
Remove crcfix (#3294)
2021-08-18 12:38:00 -07:00
Powered by Gitea Version: 1.26.4 Page: 346ms Template: 12ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API