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o3de/Gems/EMotionFX/Code/Tests/ProvidesUI/Ragdoll/CanCopyPasteColliders.cpp

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <AzCore/std/algorithm.h>
#include <AzFramework/Physics/Character.h>
#include <AzFramework/Physics/ShapeConfiguration.h>
#include <AzFramework/Physics/Common/PhysicsJoint.h>
#include <EMotionFX/CommandSystem/Source/ColliderCommands.h>
#include <EMotionFX/CommandSystem/Source/RagdollCommands.h>
#include <Editor/ColliderContainerWidget.h>
#include <Editor/Plugins/Ragdoll/RagdollNodeInspectorPlugin.h>
#include <Editor/Plugins/Ragdoll/RagdollNodeWidget.h>
#include <Editor/Plugins/SimulatedObject/SimulatedObjectWidget.h>
#include <Editor/Plugins/SkeletonOutliner/SkeletonOutlinerPlugin.h>
#include <Tests/D6JointLimitConfiguration.h>
#include <Tests/Mocks/PhysicsSystem.h>
#include <Tests/TestAssetCode/ActorFactory.h>
#include <Tests/TestAssetCode/SimpleActors.h>
#include <Tests/TestAssetCode/TestActorAssets.h>
#include <Tests/UI/UIFixture.h>
namespace EMotionFX
{
class CopyPasteRagdollCollidersFixture : public UIFixture
{
public:
void SetUp() override
{
using ::testing::_;
UIFixture::SetUp();
EXPECT_CALL(m_jointHelpers, GetSupportedJointTypeIds)
.WillRepeatedly(testing::Return(AZStd::vector<AZ::TypeId>{ azrtti_typeid<D6JointLimitConfiguration>() }));
EXPECT_CALL(m_jointHelpers, GetSupportedJointTypeId(_))
.WillRepeatedly(
[](AzPhysics::JointType jointType) -> AZStd::optional<const AZ::TypeId>
{
if (jointType == AzPhysics::JointType::D6Joint)
{
return azrtti_typeid<D6JointLimitConfiguration>();
}
return AZStd::nullopt;
});
EXPECT_CALL(m_jointHelpers, ComputeInitialJointLimitConfiguration(_, _, _, _, _))
.WillRepeatedly([]([[maybe_unused]] const AZ::TypeId& jointLimitTypeId,
[[maybe_unused]] const AZ::Quaternion& parentWorldRotation,
[[maybe_unused]] const AZ::Quaternion& childWorldRotation,
[[maybe_unused]] const AZ::Vector3& axis,
[[maybe_unused]] const AZStd::vector<AZ::Quaternion>& exampleLocalRotations)
{ return AZStd::make_unique<D6JointLimitConfiguration>(); });
}
protected:
virtual bool ShouldReflectPhysicSystem() override { return true; }
Physics::MockPhysicsSystem m_physicsSystem;
Physics::MockPhysicsInterface m_physicsInterface;
Physics::MockJointHelpersInterface m_jointHelpers;
};
#if AZ_TRAIT_DISABLE_FAILED_EMOTION_FX_EDITOR_TESTS
TEST_F(CopyPasteRagdollCollidersFixture, DISABLED_CanCopyCollider)
#else
TEST_F(CopyPasteRagdollCollidersFixture, CanCopyCollider)
#endif // AZ_TRAIT_DISABLE_FAILED_EMOTION_FX_EDITOR_TESTS
{
AZ::Data::AssetId actorAssetId("{5060227D-B6F4-422E-BF82-41AAC5F228A5}");
AZ::Data::Asset<Integration::ActorAsset> actorAsset =
TestActorAssets::CreateActorAssetAndRegister<SimpleJointChainActor>(actorAssetId, 4);
const Actor* actor = actorAsset->GetActor();
const Physics::RagdollConfiguration& ragdollConfig = actor->GetPhysicsSetup()->GetRagdollConfig();
const Physics::CharacterColliderConfiguration& simulatedObjectConfig = actor->GetPhysicsSetup()->GetSimulatedObjectColliderConfig();
CommandRagdollHelpers::AddJointsToRagdoll(
actor->GetID(),
{"rootJoint", "joint1", "joint2", "joint3"},
/*commandGroup =*/nullptr,
/* executeInsideCommand =*/false,
/* addDefaultCollider =*/false);
EXPECT_EQ(ragdollConfig.m_colliders.m_nodes.size(), 0);
CommandColliderHelpers::AddCollider(
actor->GetID(),
"rootJoint",
PhysicsSetup::Ragdoll,
azrtti_typeid<Physics::BoxShapeConfiguration>(),
/*commandGroup =*/nullptr,
/*executeInsideCommand =*/false);
EXPECT_EQ(ragdollConfig.m_colliders.m_nodes.size(), 1);
EMStudio::GetMainWindow()->ApplicationModeChanged("Physics");
{
AZStd::string result;
EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommand("Select -actorId " + AZStd::to_string(actor->GetID()),
result))
<< result.c_str();
}
auto* ragdollPlugin = EMStudio::GetPluginManager()->FindActivePlugin<RagdollNodeInspectorPlugin>();
ASSERT_TRUE(ragdollPlugin) << "Ragdoll plugin not found.";
auto* skeletonOutlinerPlugin = EMStudio::GetPluginManager()->FindActivePlugin<SkeletonOutlinerPlugin>();
ASSERT_TRUE(skeletonOutlinerPlugin) << "Skeleton outliner plugin not found.";
SkeletonModel* model = skeletonOutlinerPlugin->GetModel();
const QModelIndex rootIndex = model->index(0, 0);
const QModelIndex joint1Index = model->index(0, 0, rootIndex);
const QModelIndex joint2Index = model->index(0, 0, joint1Index);
const QModelIndex joint3Index = model->index(0, 0, joint2Index);
EXPECT_TRUE(rootIndex.isValid());
EXPECT_TRUE(joint1Index.isValid());
EXPECT_TRUE(joint2Index.isValid());
EXPECT_TRUE(joint3Index.isValid());
EXPECT_EQ(rootIndex.data(SkeletonModel::COLUMN_NAME).toString(), QString("rootJoint"));
EXPECT_EQ(joint1Index.data(SkeletonModel::COLUMN_NAME).toString(), QString("joint1"));
EXPECT_EQ(joint2Index.data(SkeletonModel::COLUMN_NAME).toString(), QString("joint2"));
EXPECT_EQ(joint3Index.data(SkeletonModel::COLUMN_NAME).toString(), QString("joint3"));
// Select the rootJoint
QItemSelectionModel& selectionModel = model->GetSelectionModel();
selectionModel.select(rootIndex, QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
auto* ragdollColliderContainer = ragdollPlugin->GetDockWidget()->findChild<ColliderContainerWidget*>();
ASSERT_TRUE(ragdollColliderContainer);
// Copy the Box collider
ragdollColliderContainer->CopyCollider(0);
// Paste Box collider on joint1's ragdoll
selectionModel.select(joint1Index, QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
ragdollColliderContainer->PasteCollider(0, false);
EXPECT_EQ(ragdollConfig.m_colliders.m_nodes.size(), 2);
const auto* joint1ColliderConfig = AZStd::find_if(
begin(ragdollConfig.m_colliders.m_nodes),
end(ragdollConfig.m_colliders.m_nodes),
[](const Physics::CharacterColliderNodeConfiguration& config) { return config.m_name == "joint1"; });
ASSERT_NE(joint1ColliderConfig, end(ragdollConfig.m_colliders.m_nodes));
EXPECT_EQ(joint1ColliderConfig->m_shapes.size(), 1);
EXPECT_EQ(joint1ColliderConfig->m_shapes[0].second->GetShapeType(), Physics::ShapeType::Box);
EMStudio::GetMainWindow()->ApplicationModeChanged("SimulatedObjects");
// Paste Box collider on joint1's simulated object
auto* simulatedObjectPlugin = EMStudio::GetPluginManager()->FindActivePlugin<SimulatedObjectWidget>();
ASSERT_TRUE(simulatedObjectPlugin) << "Simulated object plugin not found.";
QDockWidget* simulatedObjectInspectorDock = EMStudio::GetMainWindow()->findChild<QDockWidget*>(
"EMFX.SimulatedObjectWidget.SimulatedObjectInspectorDock");
ASSERT_TRUE(simulatedObjectInspectorDock);
auto* simulatedObjectColliderContainer = simulatedObjectInspectorDock->findChild<ColliderContainerWidget*>();
ASSERT_TRUE(simulatedObjectColliderContainer);
EXPECT_EQ(simulatedObjectConfig.m_nodes.size(), 0);
simulatedObjectColliderContainer->PasteCollider(0, false);
EXPECT_EQ(simulatedObjectConfig.m_nodes.size(), 1);
EXPECT_THAT(simulatedObjectConfig.m_nodes[0].m_name, StrEq("joint1"));
EXPECT_EQ(simulatedObjectConfig.m_nodes[0].m_shapes.size(), 1);
EXPECT_EQ(simulatedObjectConfig.m_nodes[0].m_shapes[0].second->GetShapeType(), Physics::ShapeType::Box);
}
} // namespace EMotionFX