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296 lines
13 KiB
C++
296 lines
13 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "CylinderShapeComponent.h"
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#include <AzCore/Math/IntersectPoint.h>
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#include <AzCore/Math/IntersectSegment.h>
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#include <AzCore/Math/Transform.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Math/MathUtils.h>
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#include <AzCore/Math/Random.h>
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#include <AzCore/Math/Sfmt.h>
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#include <AzFramework/Entity/EntityDebugDisplayBus.h>
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#include <Shape/ShapeDisplay.h>
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#include "Cry_GeoDistance.h"
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#include <random>
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namespace LmbrCentral
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{
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void CylinderShape::Reflect(AZ::ReflectContext* context)
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{
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CylinderShapeConfig::Reflect(context);
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<CylinderShape>()
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->Version(1)
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->Field("Configuration", &CylinderShape::m_cylinderShapeConfig)
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;
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<CylinderShape>("Cylinder Shape", "Cylinder shape configuration parameters")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->DataElement(AZ::Edit::UIHandlers::Default, &CylinderShape::m_cylinderShapeConfig, "Cylinder Configuration", "Cylinder shape configuration")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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;
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}
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}
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}
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void CylinderShape::Activate(AZ::EntityId entityId)
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{
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m_entityId = entityId;
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m_currentTransform = AZ::Transform::CreateIdentity();
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AZ::TransformBus::EventResult(m_currentTransform, m_entityId, &AZ::TransformBus::Events::GetWorldTM);
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m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
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AZ::TransformNotificationBus::Handler::BusConnect(m_entityId);
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ShapeComponentRequestsBus::Handler::BusConnect(m_entityId);
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CylinderShapeComponentRequestsBus::Handler::BusConnect(m_entityId);
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}
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void CylinderShape::Deactivate()
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{
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CylinderShapeComponentRequestsBus::Handler::BusDisconnect();
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ShapeComponentRequestsBus::Handler::BusDisconnect();
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AZ::TransformNotificationBus::Handler::BusDisconnect();
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}
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void CylinderShape::InvalidateCache(InvalidateShapeCacheReason reason)
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{
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m_intersectionDataCache.InvalidateCache(reason);
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}
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void CylinderShape::OnTransformChanged(const AZ::Transform& /*local*/, const AZ::Transform& world)
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{
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m_currentTransform = world;
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m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::TransformChange);
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ShapeComponentNotificationsBus::Event(
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m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
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ShapeComponentNotifications::ShapeChangeReasons::TransformChanged);
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}
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float CylinderShape::GetHeight()
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{
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return m_cylinderShapeConfig.m_height;
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}
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float CylinderShape::GetRadius()
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{
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return m_cylinderShapeConfig.m_radius;
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}
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void CylinderShape::SetHeight(float height)
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{
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m_cylinderShapeConfig.m_height = height;
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m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
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ShapeComponentNotificationsBus::Event(
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m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
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ShapeComponentNotifications::ShapeChangeReasons::ShapeChanged);
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}
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void CylinderShape::SetRadius(float radius)
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{
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m_cylinderShapeConfig.m_radius = radius;
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m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
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ShapeComponentNotificationsBus::Event(
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m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
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ShapeComponentNotifications::ShapeChangeReasons::ShapeChanged);
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}
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static AZ::Vector3 SqrtVector3(const AZ::Vector3& v)
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{
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return AZ::Vector3(AZ::Simd::Vec3::Sqrt(v.GetSimdValue()));
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}
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// reference: http://www.iquilezles.org/www/articles/diskbbox/diskbbox.htm
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AZ::Aabb CylinderShape::GetEncompassingAabb()
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{
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m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_cylinderShapeConfig);
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const AZ::Vector3 base = m_intersectionDataCache.m_baseCenterPoint;
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const AZ::Vector3 top = m_intersectionDataCache.m_baseCenterPoint + m_intersectionDataCache.m_axisVector;
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const AZ::Vector3 axis = m_intersectionDataCache.m_axisVector;
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if (m_cylinderShapeConfig.m_height <= 0.0f || m_cylinderShapeConfig.m_radius <= 0.0f)
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{
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return AZ::Aabb::CreateFromPoint(base);
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}
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else
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{
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const AZ::Vector3 e = m_intersectionDataCache.m_radius *
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SqrtVector3(AZ::Vector3::CreateOne() - axis * axis / axis.Dot(axis));
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return AZ::Aabb::CreateFromMinMax(
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(base - e).GetMin(top - e),
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(base + e).GetMax(top + e));
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}
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}
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void CylinderShape::GetTransformAndLocalBounds(AZ::Transform& transform, AZ::Aabb& bounds)
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{
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const AZ::Vector3 extent(m_cylinderShapeConfig.m_radius, m_cylinderShapeConfig.m_radius, m_cylinderShapeConfig.m_height * 0.5f);
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bounds = AZ::Aabb::CreateFromMinMax(-extent, extent);
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transform = m_currentTransform;
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}
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AZ::Vector3 CylinderShape::GenerateRandomPointInside(AZ::RandomDistributionType randomDistribution)
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{
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m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_cylinderShapeConfig);
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const float minAngle = 0.0f;
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const float maxAngle = AZ::Constants::TwoPi;
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float halfHeight = m_intersectionDataCache.m_height * 0.5f;
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float maxRadius = m_intersectionDataCache.m_radius;
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// As std:normal_distribution requires a std:random_engine to be passed in, create one using a random seed that is guaranteed to be properly
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// random each time it is called
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time_t seedVal;
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seedVal = AZ::Sfmt::GetInstance().Rand64();
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std::default_random_engine generator;
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generator.seed(static_cast<unsigned int>(seedVal));
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float randomZ = 0.0f;
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float randomAngle = 0.0f;
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float randomRadius = 0.0f;
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// Points should be generated just inside the shape boundary
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halfHeight *= 0.999f;
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maxRadius *= 0.999f;
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switch (randomDistribution)
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{
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case AZ::RandomDistributionType::Normal:
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{
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const float meanRadius = 0.0f; //Mean for the radius should be 0. Negative radius is still valid
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const float meanZ = 0.0f; //We want the average height of generated points to be between the min height and the max height
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const float meanAngle = 0.0f; //There really isn't a good mean angle
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const float stdDevRadius = sqrtf(maxRadius); //StdDev of the radius will be the sqrt of the radius (the radius is the total variation)
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const float stdDevZ = sqrtf(halfHeight); //Same principle applied to the stdDev of the height
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const float stdDevAngle = sqrtf(maxAngle); //And the angle as well
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//Generate a random radius
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std::normal_distribution<float> normalDist = std::normal_distribution<float>(meanRadius, stdDevRadius);
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randomRadius = normalDist(generator);
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//Normal distributions can produce values higher than the desired max
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//This is very unlikely but we clamp anyway
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randomRadius = AZStd::clamp(randomRadius, -maxRadius, maxRadius);
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//Generate a random height
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normalDist = std::normal_distribution<float>(meanZ, stdDevZ);
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randomZ = normalDist(generator);
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randomZ = AZStd::clamp(randomZ, -halfHeight, halfHeight);
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//Generate a random angle along the circle
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normalDist = std::normal_distribution<float>(meanAngle, stdDevAngle);
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randomAngle = normalDist(generator);
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//Don't bother to clamp the angle because it doesn't matter if the angle is above 360 deg or below 0 deg
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}
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break;
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case AZ::RandomDistributionType::UniformReal:
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{
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std::uniform_real_distribution<float> uniformRealDist = std::uniform_real_distribution<float>(-maxRadius, maxRadius);
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randomRadius = uniformRealDist(generator);
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uniformRealDist = std::uniform_real_distribution<float>(-halfHeight, halfHeight);
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randomZ = uniformRealDist(generator);
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uniformRealDist = std::uniform_real_distribution<float>(minAngle, maxAngle);
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randomAngle = uniformRealDist(generator);
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}
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break;
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default:
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AZ_Warning("CylinderShape", false, "Unsupported random distribution type. Returning default vector (0,0,0)");
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break;
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}
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const AZ::Vector3 localRandomPoint = AZ::Vector3(
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randomRadius * cosf(randomAngle),
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randomRadius * sinf(randomAngle),
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randomZ);
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return m_currentTransform.TransformPoint(localRandomPoint);
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}
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bool CylinderShape::IsPointInside(const AZ::Vector3& point)
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{
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m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_cylinderShapeConfig);
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return AZ::Intersect::PointCylinder(
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m_intersectionDataCache.m_baseCenterPoint,
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m_intersectionDataCache.m_axisVector,
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powf(m_intersectionDataCache.m_height, 2.0f),
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powf(m_intersectionDataCache.m_radius, 2.0f),
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point);
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}
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float CylinderShape::DistanceSquaredFromPoint(const AZ::Vector3& point)
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{
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m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_cylinderShapeConfig);
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if (m_cylinderShapeConfig.m_height <= 0.0f || m_cylinderShapeConfig.m_radius <= 0.0f)
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{
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AZ::Vector3 diff = m_intersectionDataCache.m_baseCenterPoint - point;
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return diff.GetLengthSq();
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}
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return Distance::Point_CylinderSq(
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point, m_intersectionDataCache.m_baseCenterPoint,
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m_intersectionDataCache.m_baseCenterPoint + m_intersectionDataCache.m_axisVector,
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m_intersectionDataCache.m_radius);
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}
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bool CylinderShape::IntersectRay(const AZ::Vector3& src, const AZ::Vector3& dir, float& distance)
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{
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m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_cylinderShapeConfig);
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float t1 = 0.0f, t2 = 0.0f;
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const bool intersection =
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AZ::Intersect::IntersectRayCappedCylinder(
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src, dir, m_intersectionDataCache.m_baseCenterPoint,
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m_intersectionDataCache.m_axisVector.GetNormalizedSafe(), m_intersectionDataCache.m_height,
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m_intersectionDataCache.m_radius, t1, t2) > 0;
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distance = AZ::GetMin(t1, t2);
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return intersection;
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}
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void CylinderShape::CylinderIntersectionDataCache::UpdateIntersectionParamsImpl(
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const AZ::Transform& currentTransform, const CylinderShapeConfig& configuration,
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[[maybe_unused]] const AZ::Vector3& currentNonUniformScale)
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{
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const float entityScale = currentTransform.GetUniformScale();
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m_axisVector = currentTransform.GetBasisZ().GetNormalizedSafe() * entityScale;
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m_baseCenterPoint = currentTransform.GetTranslation() - m_axisVector * (configuration.m_height * 0.5f);
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m_axisVector = m_axisVector * configuration.m_height;
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m_radius = configuration.m_radius * entityScale;
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m_height = configuration.m_height * entityScale;
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}
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void DrawCylinderShape(
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const ShapeDrawParams& shapeDrawParams, const CylinderShapeConfig& cylinderShapeConfig,
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AzFramework::DebugDisplayRequests& debugDisplay)
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{
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if (shapeDrawParams.m_filled)
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{
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debugDisplay.SetColor(shapeDrawParams.m_shapeColor.GetAsVector4());
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debugDisplay.DrawSolidCylinder(
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AZ::Vector3::CreateZero(), AZ::Vector3::CreateAxisZ(),
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cylinderShapeConfig.m_radius, cylinderShapeConfig.m_height);
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}
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debugDisplay.SetColor(shapeDrawParams.m_wireColor.GetAsVector4());
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debugDisplay.DrawWireCylinder(
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AZ::Vector3::CreateZero(), AZ::Vector3::CreateAxisZ(),
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cylinderShapeConfig.m_radius, cylinderShapeConfig.m_height);
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}
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} // namespace LmbrCentral
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