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o3de/Gems/LmbrCentral/Code/Source/Shape/CylinderShape.cpp

296 lines
13 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "CylinderShapeComponent.h"
#include <AzCore/Math/IntersectPoint.h>
#include <AzCore/Math/IntersectSegment.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Math/MathUtils.h>
#include <AzCore/Math/Random.h>
#include <AzCore/Math/Sfmt.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <Shape/ShapeDisplay.h>
#include "Cry_GeoDistance.h"
#include <random>
namespace LmbrCentral
{
void CylinderShape::Reflect(AZ::ReflectContext* context)
{
CylinderShapeConfig::Reflect(context);
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<CylinderShape>()
->Version(1)
->Field("Configuration", &CylinderShape::m_cylinderShapeConfig)
;
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<CylinderShape>("Cylinder Shape", "Cylinder shape configuration parameters")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->DataElement(AZ::Edit::UIHandlers::Default, &CylinderShape::m_cylinderShapeConfig, "Cylinder Configuration", "Cylinder shape configuration")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
;
}
}
}
void CylinderShape::Activate(AZ::EntityId entityId)
{
m_entityId = entityId;
m_currentTransform = AZ::Transform::CreateIdentity();
AZ::TransformBus::EventResult(m_currentTransform, m_entityId, &AZ::TransformBus::Events::GetWorldTM);
m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
AZ::TransformNotificationBus::Handler::BusConnect(m_entityId);
ShapeComponentRequestsBus::Handler::BusConnect(m_entityId);
CylinderShapeComponentRequestsBus::Handler::BusConnect(m_entityId);
}
void CylinderShape::Deactivate()
{
CylinderShapeComponentRequestsBus::Handler::BusDisconnect();
ShapeComponentRequestsBus::Handler::BusDisconnect();
AZ::TransformNotificationBus::Handler::BusDisconnect();
}
void CylinderShape::InvalidateCache(InvalidateShapeCacheReason reason)
{
m_intersectionDataCache.InvalidateCache(reason);
}
void CylinderShape::OnTransformChanged(const AZ::Transform& /*local*/, const AZ::Transform& world)
{
m_currentTransform = world;
m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::TransformChange);
ShapeComponentNotificationsBus::Event(
m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
ShapeComponentNotifications::ShapeChangeReasons::TransformChanged);
}
float CylinderShape::GetHeight()
{
return m_cylinderShapeConfig.m_height;
}
float CylinderShape::GetRadius()
{
return m_cylinderShapeConfig.m_radius;
}
void CylinderShape::SetHeight(float height)
{
m_cylinderShapeConfig.m_height = height;
m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
ShapeComponentNotificationsBus::Event(
m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
ShapeComponentNotifications::ShapeChangeReasons::ShapeChanged);
}
void CylinderShape::SetRadius(float radius)
{
m_cylinderShapeConfig.m_radius = radius;
m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
ShapeComponentNotificationsBus::Event(
m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
ShapeComponentNotifications::ShapeChangeReasons::ShapeChanged);
}
static AZ::Vector3 SqrtVector3(const AZ::Vector3& v)
{
return AZ::Vector3(AZ::Simd::Vec3::Sqrt(v.GetSimdValue()));
}
// reference: http://www.iquilezles.org/www/articles/diskbbox/diskbbox.htm
AZ::Aabb CylinderShape::GetEncompassingAabb()
{
m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_cylinderShapeConfig);
const AZ::Vector3 base = m_intersectionDataCache.m_baseCenterPoint;
const AZ::Vector3 top = m_intersectionDataCache.m_baseCenterPoint + m_intersectionDataCache.m_axisVector;
const AZ::Vector3 axis = m_intersectionDataCache.m_axisVector;
if (m_cylinderShapeConfig.m_height <= 0.0f || m_cylinderShapeConfig.m_radius <= 0.0f)
{
return AZ::Aabb::CreateFromPoint(base);
}
else
{
const AZ::Vector3 e = m_intersectionDataCache.m_radius *
SqrtVector3(AZ::Vector3::CreateOne() - axis * axis / axis.Dot(axis));
return AZ::Aabb::CreateFromMinMax(
(base - e).GetMin(top - e),
(base + e).GetMax(top + e));
}
}
void CylinderShape::GetTransformAndLocalBounds(AZ::Transform& transform, AZ::Aabb& bounds)
{
const AZ::Vector3 extent(m_cylinderShapeConfig.m_radius, m_cylinderShapeConfig.m_radius, m_cylinderShapeConfig.m_height * 0.5f);
bounds = AZ::Aabb::CreateFromMinMax(-extent, extent);
transform = m_currentTransform;
}
AZ::Vector3 CylinderShape::GenerateRandomPointInside(AZ::RandomDistributionType randomDistribution)
{
m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_cylinderShapeConfig);
const float minAngle = 0.0f;
const float maxAngle = AZ::Constants::TwoPi;
float halfHeight = m_intersectionDataCache.m_height * 0.5f;
float maxRadius = m_intersectionDataCache.m_radius;
// As std:normal_distribution requires a std:random_engine to be passed in, create one using a random seed that is guaranteed to be properly
// random each time it is called
time_t seedVal;
seedVal = AZ::Sfmt::GetInstance().Rand64();
std::default_random_engine generator;
generator.seed(static_cast<unsigned int>(seedVal));
float randomZ = 0.0f;
float randomAngle = 0.0f;
float randomRadius = 0.0f;
// Points should be generated just inside the shape boundary
halfHeight *= 0.999f;
maxRadius *= 0.999f;
switch (randomDistribution)
{
case AZ::RandomDistributionType::Normal:
{
const float meanRadius = 0.0f; //Mean for the radius should be 0. Negative radius is still valid
const float meanZ = 0.0f; //We want the average height of generated points to be between the min height and the max height
const float meanAngle = 0.0f; //There really isn't a good mean angle
const float stdDevRadius = sqrtf(maxRadius); //StdDev of the radius will be the sqrt of the radius (the radius is the total variation)
const float stdDevZ = sqrtf(halfHeight); //Same principle applied to the stdDev of the height
const float stdDevAngle = sqrtf(maxAngle); //And the angle as well
//Generate a random radius
std::normal_distribution<float> normalDist = std::normal_distribution<float>(meanRadius, stdDevRadius);
randomRadius = normalDist(generator);
//Normal distributions can produce values higher than the desired max
//This is very unlikely but we clamp anyway
randomRadius = AZStd::clamp(randomRadius, -maxRadius, maxRadius);
//Generate a random height
normalDist = std::normal_distribution<float>(meanZ, stdDevZ);
randomZ = normalDist(generator);
randomZ = AZStd::clamp(randomZ, -halfHeight, halfHeight);
//Generate a random angle along the circle
normalDist = std::normal_distribution<float>(meanAngle, stdDevAngle);
randomAngle = normalDist(generator);
//Don't bother to clamp the angle because it doesn't matter if the angle is above 360 deg or below 0 deg
}
break;
case AZ::RandomDistributionType::UniformReal:
{
std::uniform_real_distribution<float> uniformRealDist = std::uniform_real_distribution<float>(-maxRadius, maxRadius);
randomRadius = uniformRealDist(generator);
uniformRealDist = std::uniform_real_distribution<float>(-halfHeight, halfHeight);
randomZ = uniformRealDist(generator);
uniformRealDist = std::uniform_real_distribution<float>(minAngle, maxAngle);
randomAngle = uniformRealDist(generator);
}
break;
default:
AZ_Warning("CylinderShape", false, "Unsupported random distribution type. Returning default vector (0,0,0)");
break;
}
const AZ::Vector3 localRandomPoint = AZ::Vector3(
randomRadius * cosf(randomAngle),
randomRadius * sinf(randomAngle),
randomZ);
return m_currentTransform.TransformPoint(localRandomPoint);
}
bool CylinderShape::IsPointInside(const AZ::Vector3& point)
{
m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_cylinderShapeConfig);
return AZ::Intersect::PointCylinder(
m_intersectionDataCache.m_baseCenterPoint,
m_intersectionDataCache.m_axisVector,
powf(m_intersectionDataCache.m_height, 2.0f),
powf(m_intersectionDataCache.m_radius, 2.0f),
point);
}
float CylinderShape::DistanceSquaredFromPoint(const AZ::Vector3& point)
{
m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_cylinderShapeConfig);
if (m_cylinderShapeConfig.m_height <= 0.0f || m_cylinderShapeConfig.m_radius <= 0.0f)
{
AZ::Vector3 diff = m_intersectionDataCache.m_baseCenterPoint - point;
return diff.GetLengthSq();
}
return Distance::Point_CylinderSq(
point, m_intersectionDataCache.m_baseCenterPoint,
m_intersectionDataCache.m_baseCenterPoint + m_intersectionDataCache.m_axisVector,
m_intersectionDataCache.m_radius);
}
bool CylinderShape::IntersectRay(const AZ::Vector3& src, const AZ::Vector3& dir, float& distance)
{
m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_cylinderShapeConfig);
float t1 = 0.0f, t2 = 0.0f;
const bool intersection =
AZ::Intersect::IntersectRayCappedCylinder(
src, dir, m_intersectionDataCache.m_baseCenterPoint,
m_intersectionDataCache.m_axisVector.GetNormalizedSafe(), m_intersectionDataCache.m_height,
m_intersectionDataCache.m_radius, t1, t2) > 0;
distance = AZ::GetMin(t1, t2);
return intersection;
}
void CylinderShape::CylinderIntersectionDataCache::UpdateIntersectionParamsImpl(
const AZ::Transform& currentTransform, const CylinderShapeConfig& configuration,
[[maybe_unused]] const AZ::Vector3& currentNonUniformScale)
{
const float entityScale = currentTransform.GetUniformScale();
m_axisVector = currentTransform.GetBasisZ().GetNormalizedSafe() * entityScale;
m_baseCenterPoint = currentTransform.GetTranslation() - m_axisVector * (configuration.m_height * 0.5f);
m_axisVector = m_axisVector * configuration.m_height;
m_radius = configuration.m_radius * entityScale;
m_height = configuration.m_height * entityScale;
}
void DrawCylinderShape(
const ShapeDrawParams& shapeDrawParams, const CylinderShapeConfig& cylinderShapeConfig,
AzFramework::DebugDisplayRequests& debugDisplay)
{
if (shapeDrawParams.m_filled)
{
debugDisplay.SetColor(shapeDrawParams.m_shapeColor.GetAsVector4());
debugDisplay.DrawSolidCylinder(
AZ::Vector3::CreateZero(), AZ::Vector3::CreateAxisZ(),
cylinderShapeConfig.m_radius, cylinderShapeConfig.m_height);
}
debugDisplay.SetColor(shapeDrawParams.m_wireColor.GetAsVector4());
debugDisplay.DrawWireCylinder(
AZ::Vector3::CreateZero(), AZ::Vector3::CreateAxisZ(),
cylinderShapeConfig.m_radius, cylinderShapeConfig.m_height);
}
} // namespace LmbrCentral