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58 lines
2.0 KiB
C++
58 lines
2.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EntityDebugDisplayComponent.h"
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#include <AzCore/Serialization/SerializeContext.h>
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#include <Shape/ShapeDisplay.h>
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namespace LmbrCentral
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{
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void EntityDebugDisplayComponent::Activate()
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{
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m_currentEntityTransform = AZ::Transform::CreateIdentity();
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AZ::TransformBus::EventResult(m_currentEntityTransform, GetEntityId(), &AZ::TransformInterface::GetWorldTM);
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AZ::TransformNotificationBus::Handler::BusConnect(GetEntityId());
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AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(GetEntityId());
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}
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void EntityDebugDisplayComponent::Deactivate()
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{
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AZ::TransformNotificationBus::Handler::BusDisconnect();
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AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect();
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}
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void EntityDebugDisplayComponent::OnTransformChanged(const AZ::Transform& /*local*/, const AZ::Transform& world)
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{
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m_currentEntityTransform = world;
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}
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void EntityDebugDisplayComponent::DisplayEntityViewport(
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[[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo,
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AzFramework::DebugDisplayRequests& debugDisplay)
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{
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DisplayShape(
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debugDisplay,
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[]() { return true; }, // canDraw function - in game mode/view we always want to draw, so just return true
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[this](AzFramework::DebugDisplayRequests& debugDisplay)
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{
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Draw(debugDisplay);
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},
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m_currentEntityTransform);
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}
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void EntityDebugDisplayComponent::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EntityDebugDisplayComponent, AZ::Component>()
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->Version(1);
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}
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}
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}
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