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o3de/Gems/LmbrCentral/Code/Source/LmbrCentralEditor.h

32 lines
937 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "LmbrCentral.h"
namespace LmbrCentral
{
/**
* The LmbrCentralEditor module class extends the \ref LmbrCentralModule
* by defining editor versions of many components.
*
* This is the module used when working in the Editor.
* The \ref LmbrCentralModule is used by the standalone game.
*/
class LmbrCentralEditorModule
: public LmbrCentralModule
{
public:
AZ_RTTI(LmbrCentralEditorModule, "{1BF648D7-3703-4B52-A688-67C253A059F2}", LmbrCentralModule);
LmbrCentralEditorModule();
~LmbrCentralEditorModule();
AZ::ComponentTypeList GetRequiredSystemComponents() const override;
};
} // namespace LmbrCentral