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248 lines
12 KiB
C++
248 lines
12 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "Events/ReflectScriptableEvents.h"
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Script/ScriptContext.h>
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#include <AzCore/Script/ScriptContextAttributes.h>
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#include <LmbrCentral/Scripting/GameplayNotificationBus.h>
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#include <AzCore/Math/Vector3.h>
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#include <LmbrCentral/Shape/ShapeComponentBus.h>
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#include <AzCore/Math/Transform.h>
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#include <AzCore/Math/Quaternion.h>
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namespace LmbrCentral
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{
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/// BahaviorContext forwarder for FloatGameplayNotificationBus
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class BehaviorGameplayNotificationBusHandler : public AZ::GameplayNotificationBus::Handler, public AZ::BehaviorEBusHandler
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{
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public:
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AZ_EBUS_BEHAVIOR_BINDER(BehaviorGameplayNotificationBusHandler, "{227DCFE6-B527-4FED-8A4D-5D723B07EAA5}", AZ::SystemAllocator,
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OnEventBegin, OnEventUpdating, OnEventEnd);
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void OnEventBegin(const AZStd::any& value) override
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{
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Call(FN_OnEventBegin, value);
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}
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void OnEventUpdating(const AZStd::any& value) override
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{
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Call(FN_OnEventUpdating, value);
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}
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void OnEventEnd(const AZStd::any& value) override
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{
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Call(FN_OnEventEnd, value);
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}
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};
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class MathUtils
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{
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public:
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AZ_TYPE_INFO(MathUtils, "{BB7F7465-B355-4435-BB9D-44D8F586EE8B}");
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AZ_CLASS_ALLOCATOR(MathUtils, AZ::SystemAllocator, 0);
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MathUtils() = default;
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~MathUtils() = default;
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};
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class AxisWrapper
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{
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public:
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AZ_TYPE_INFO(AxisWrapper, "{86817913-7D0C-4883-8EDC-2B0DE643392B}");
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AZ_CLASS_ALLOCATOR(AxisWrapper, AZ::SystemAllocator, 0);
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AxisWrapper() = default;
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~AxisWrapper() = default;
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};
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void GameplayEventIdNonIntrusiveConstructor(AZ::GameplayNotificationId* outData, AZ::ScriptDataContext& dc)
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{
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static const int s_channelIndex = 0;
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static const int s_actionNameIndex = 1;
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static const int s_payloadTypeIndex = 2;
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static const int s_defaultConstructorArgCount = 0;
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static const int s_deprecatedConstructorArgCount = 2;
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static const int s_verboseConstructorArgCount = 3;
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static const bool s_showCallStack = true;
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if (dc.GetNumArguments() == s_defaultConstructorArgCount)
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{
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// Use defaults.
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outData->m_channel.SetInvalid();
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outData->m_actionNameCrc = 0;
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outData->m_payloadTypeId = AZ::Uuid::CreateNull();
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}
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else if (dc.GetNumArguments() == s_deprecatedConstructorArgCount
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&& dc.IsClass<AZ::EntityId>(s_channelIndex)
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&& dc.IsString(s_actionNameIndex))
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{
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AZ::EntityId channel(0);
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dc.ReadArg(s_channelIndex, channel);
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outData->m_channel = channel;
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const char* actionName = nullptr;
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dc.ReadArg(s_actionNameIndex, actionName);
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outData->m_actionNameCrc = AZ_CRC(actionName);
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outData->m_payloadTypeId = AZ::Uuid::CreateNull();
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AZ::ScriptContext::FromNativeContext(dc.GetNativeContext())->Error(
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AZ::ScriptContext::ErrorType::Warning,
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s_showCallStack,
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"This constructor has been deprecated. Please add the name of the type you wish to send/receive, example \"float\""
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);
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}
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else if (dc.GetNumArguments() == s_verboseConstructorArgCount
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&& dc.IsClass<AZ::EntityId>(s_channelIndex)
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&& (dc.IsString(s_actionNameIndex) || dc.IsClass<AZ::Crc32>(s_actionNameIndex))
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&& (dc.IsString(s_payloadTypeIndex) || dc.IsClass<AZ::Crc32>(s_payloadTypeIndex) || dc.IsClass<AZ::Uuid>(s_payloadTypeIndex)))
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{
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dc.ReadArg(s_channelIndex, outData->m_channel);
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if (dc.IsString(s_actionNameIndex))
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{
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const char* actionName = nullptr;
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dc.ReadArg(s_actionNameIndex, actionName);
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outData->m_actionNameCrc = AZ_CRC(actionName);
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}
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else
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{
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dc.ReadArg(s_actionNameIndex, outData->m_actionNameCrc);
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}
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if (dc.IsClass<AZ::Uuid>(s_payloadTypeIndex))
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{
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dc.ReadArg(s_payloadTypeIndex, outData->m_payloadTypeId);
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}
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else
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{
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AZ::BehaviorContext* behaviorContext = nullptr;
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AZ::ComponentApplicationBus::BroadcastResult(behaviorContext, &AZ::ComponentApplicationBus::Events::GetBehaviorContext);
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const char* payloadClassName = nullptr;
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if (dc.IsString(s_payloadTypeIndex))
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{
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dc.ReadArg(s_payloadTypeIndex, payloadClassName);
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// Specifically handling float for gameplay event bus support.
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// LuaNumber is a double, so typeid(1) will return double, and fundamental numerics are not exposed to BehaviorContext.
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// This is case sensitive since it is possible to have float and Float and FlOaT, etc.
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if (strcmp(payloadClassName, "float") == 0)
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{
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outData->m_payloadTypeId = AZ::AzTypeInfo<float>::Uuid();
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}
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else
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{
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auto&& behaviorClassIterator = behaviorContext->m_classes.find(payloadClassName);
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if (behaviorClassIterator != behaviorContext->m_classes.end())
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{
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outData->m_payloadTypeId = behaviorClassIterator->second->m_typeId;
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}
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else
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{
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AZ::ScriptContext::FromNativeContext(dc.GetNativeContext())->Error(
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AZ::ScriptContext::ErrorType::Warning,
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s_showCallStack,
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"Class \"%s\" not found in behavior context. Ensure your type is reflected to behavior context or consider using typeid(type).",
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payloadClassName
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);
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}
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}
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}
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else
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{
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AZ::Crc32 requestedCrc;
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dc.ReadArg(s_payloadTypeIndex, requestedCrc);
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AZ::ScriptContext::FromNativeContext(dc.GetNativeContext())->Error(
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AZ::ScriptContext::ErrorType::Warning,
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s_showCallStack,
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"Constructing a GameplayNotificationId with a Crc32 for payload type is expensive. Consider using string name or typeid instead."
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);
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for (auto&& behaviorClassPair : behaviorContext->m_classes)
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{
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AZ::Crc32 currentBehaviorClassCrc = AZ::Crc32(behaviorClassPair.first.c_str());
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if (currentBehaviorClassCrc == requestedCrc)
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{
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outData->m_payloadTypeId = behaviorClassPair.second->m_typeId;
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}
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}
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}
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}
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}
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else
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{
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AZ::ScriptContext::FromNativeContext(dc.GetNativeContext())->Error(
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AZ::ScriptContext::ErrorType::Error,
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s_showCallStack,
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"The GameplayNotificationId takes 3 arguments: an entityId representing the channel, a string or crc representing the action's name, and a string or uuid for the type"
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);
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}
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}
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void ReflectScriptableEvents::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<AZ::GameplayNotificationId>()
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->Version(1)
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->Field("Channel", &AZ::GameplayNotificationId::m_channel)
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->Field("ActionName", &AZ::GameplayNotificationId::m_actionNameCrc)
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->Field("PayloadType", &AZ::GameplayNotificationId::m_payloadTypeId)
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;
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}
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ShapeComponentConfig::Reflect(context);
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if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->Class<AZ::GameplayNotificationId>("GameplayNotificationId")
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->Attribute(AZ::Script::Attributes::Deprecated, true)
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->Constructor<AZ::EntityId, AZ::Crc32>()
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->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
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->Attribute(AZ::Script::Attributes::ConstructorOverride, &GameplayEventIdNonIntrusiveConstructor)
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->Property("actionNameCrc", BehaviorValueProperty(&AZ::GameplayNotificationId::m_actionNameCrc))
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->Property("channel", BehaviorValueProperty(&AZ::GameplayNotificationId::m_channel))
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->Property("payloadTypeId", BehaviorValueProperty(&AZ::GameplayNotificationId::m_payloadTypeId))
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->Method("ToString", &AZ::GameplayNotificationId::ToString)
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->Attribute(AZ::Script::Attributes::Operator, AZ::Script::Attributes::OperatorType::ToString)
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->Method("Equal", &AZ::GameplayNotificationId::operator==)
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->Attribute(AZ::Script::Attributes::Operator, AZ::Script::Attributes::OperatorType::Equal)
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->Method("Clone", &AZ::GameplayNotificationId::Clone);
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behaviorContext->EBus<AZ::GameplayNotificationBus>("GameplayNotificationBus")
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->Attribute(AZ::Script::Attributes::Deprecated, true)
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::List)
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->Handler<BehaviorGameplayNotificationBusHandler>()
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->Event("OnEventBegin", &AZ::GameplayNotificationBus::Events::OnEventBegin)
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->Event("OnEventUpdating", &AZ::GameplayNotificationBus::Events::OnEventUpdating)
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->Event("OnEventEnd", &AZ::GameplayNotificationBus::Events::OnEventEnd);
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behaviorContext->Class<AxisWrapper>("AxisType")
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->Constant("XPositive", BehaviorConstant(AZ::Transform::Axis::XPositive))
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->Constant("XNegative", BehaviorConstant(AZ::Transform::Axis::XNegative))
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->Constant("YPositive", BehaviorConstant(AZ::Transform::Axis::YPositive))
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->Constant("YNegative", BehaviorConstant(AZ::Transform::Axis::YNegative))
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->Constant("ZPositive", BehaviorConstant(AZ::Transform::Axis::ZPositive))
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->Constant("ZNegative", BehaviorConstant(AZ::Transform::Axis::ZNegative));
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behaviorContext->Class<MathUtils>("MathUtils")
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->Method("ConvertTransformToEulerDegrees", &AZ::ConvertTransformToEulerDegrees)
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->Method("ConvertTransformToEulerRadians", &AZ::ConvertTransformToEulerRadians)
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
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->Method("ConvertEulerDegreesToTransform", &AZ::ConvertEulerDegreesToTransform)
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
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->Method("ConvertEulerDegreesToTransformPrecise", &AZ::ConvertEulerDegreesToTransform)
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->Method("ConvertQuaternionToEulerDegrees", &AZ::ConvertQuaternionToEulerDegrees)
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->Method("ConvertQuaternionToEulerRadians", &AZ::ConvertQuaternionToEulerRadians)
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
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->Method("ConvertEulerRadiansToQuaternion", &AZ::ConvertEulerRadiansToQuaternion)
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
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->Method("ConvertEulerDegreesToQuaternion", &AZ::ConvertEulerDegreesToQuaternion)
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->Method("CreateLookAt", &AZ::Transform::CreateLookAt);
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ShapeComponentGeneric::Reflect(behaviorContext);
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}
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}
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}
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