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o3de/Gems/LmbrCentral/Code/Source/Audio/AudioSystemComponent.cpp

381 lines
16 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Audio/AudioSystemComponent.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <LmbrCentral/Audio/AudioTriggerComponentBus.h>
#include <AzCore/IO/Path/Path.h>
#include <IAudioSystem.h>
#include <ISystem.h>
using namespace Audio;
namespace LmbrCentral
{
////////////////////////////////////////////////////////////////////////
class BehaviorAudioSystemComponentNotificationBusHandler
: public AudioSystemComponentNotificationBus::Handler
, public AZ::BehaviorEBusHandler
{
public:
AZ_EBUS_BEHAVIOR_BINDER(BehaviorAudioSystemComponentNotificationBusHandler, "{2644951B-AB87-4D4D-BBB6-310E0ED2A3C9}", AZ::SystemAllocator,
OnGamePaused,
OnGameUnpaused
);
void OnGamePaused()
{
Call(FN_OnGamePaused);
}
void OnGameUnpaused()
{
Call(FN_OnGameUnpaused);
}
};
////////////////////////////////////////////////////////////////////////
// static
void AudioSystemComponent::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<AudioSystemComponent, AZ::Component>()
->Version(1)
;
if (auto editContext = serializeContext->GetEditContext())
{
editContext->Class<AudioSystemComponent>("Audio System", "Provides access to audio system features without the need for an Entity")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Audio")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
;
}
}
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->EBus<AudioSystemComponentRequestBus>("AudioSystemComponentRequestBus")
->Event("GlobalStopAllSounds", &AudioSystemComponentRequestBus::Events::GlobalStopAllSounds)
->Event("GlobalMuteAudio", &AudioSystemComponentRequestBus::Events::GlobalMuteAudio)
->Event("GlobalUnmuteAudio", &AudioSystemComponentRequestBus::Events::GlobalUnmuteAudio)
->Event("GlobalRefreshAudio", &AudioSystemComponentRequestBus::Events::GlobalRefreshAudio)
->Event("GlobalExecuteAudioTrigger", &AudioSystemComponentRequestBus::Events::GlobalExecuteAudioTrigger)
->Event("GlobalKillAudioTrigger", &AudioSystemComponentRequestBus::Events::GlobalKillAudioTrigger)
->Event("GlobalSetAudioRtpc", &AudioSystemComponentRequestBus::Events::GlobalSetAudioRtpc)
->Event("GlobalResetAudioRtpcs", &AudioSystemComponentRequestBus::Events::GlobalResetAudioRtpcs)
->Event("GlobalSetAudioSwitchState", &AudioSystemComponentRequestBus::Events::GlobalSetAudioSwitchState)
->Event("LevelLoadAudio", &AudioSystemComponentRequestBus::Events::LevelLoadAudio)
->Event("LevelUnloadAudio", &AudioSystemComponentRequestBus::Events::LevelUnloadAudio)
;
behaviorContext->EBus<AudioSystemComponentNotificationBus>("Audio System Component Notifications", "AudioSystemComponentNotificationBus")
->Handler<BehaviorAudioSystemComponentNotificationBusHandler>()
;
}
}
////////////////////////////////////////////////////////////////////////
// static
void AudioSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("AudioSystemService", 0xfbb9b542));
}
////////////////////////////////////////////////////////////////////////
// static
void AudioSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("AudioSystemService", 0xfbb9b542));
}
////////////////////////////////////////////////////////////////////////
void AudioSystemComponent::Init()
{
}
////////////////////////////////////////////////////////////////////////
void AudioSystemComponent::Activate()
{
AudioSystemComponentRequestBus::Handler::BusConnect();
CrySystemEventBus::Handler::BusConnect();
}
////////////////////////////////////////////////////////////////////////
void AudioSystemComponent::Deactivate()
{
AudioSystemComponentRequestBus::Handler::BusDisconnect();
CrySystemEventBus::Handler::BusDisconnect();
}
////////////////////////////////////////////////////////////////////////
bool AudioSystemComponent::IsAudioSystemInitialized()
{
return Audio::AudioSystemRequestBus::HasHandlers();
}
////////////////////////////////////////////////////////////////////////
void AudioSystemComponent::GlobalStopAllSounds()
{
SAudioRequest request;
SAudioManagerRequestData<eAMRT_STOP_ALL_SOUNDS> requestData;
request.pData = &requestData;
AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequest, request);
}
////////////////////////////////////////////////////////////////////////
void AudioSystemComponent::GlobalMuteAudio()
{
SAudioRequest request;
SAudioManagerRequestData<eAMRT_MUTE_ALL> requestData;
request.pData = &requestData;
AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequest, request);
}
////////////////////////////////////////////////////////////////////////
void AudioSystemComponent::GlobalUnmuteAudio()
{
SAudioRequest request;
SAudioManagerRequestData<eAMRT_UNMUTE_ALL> requestData;
request.pData = &requestData;
AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequest, request);
}
////////////////////////////////////////////////////////////////////////
void AudioSystemComponent::GlobalRefreshAudio(AZStd::string_view levelName)
{
AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::RefreshAudioSystem, levelName.data());
}
////////////////////////////////////////////////////////////////////////
void AudioSystemComponent::GlobalExecuteAudioTrigger(const char* triggerName, AZ::EntityId callbackOwnerEntityId)
{
if (triggerName && triggerName[0] != '\0')
{
TAudioControlID triggerId = INVALID_AUDIO_CONTROL_ID;
AudioSystemRequestBus::BroadcastResult(triggerId, &AudioSystemRequestBus::Events::GetAudioTriggerID, triggerName);
if (triggerId != INVALID_AUDIO_CONTROL_ID)
{
SAudioRequest request;
SAudioObjectRequestData<eAORT_EXECUTE_TRIGGER> requestData;
requestData.nTriggerID = triggerId;
request.pData = &requestData;
if (callbackOwnerEntityId.IsValid())
{
request.nFlags = (eARF_PRIORITY_NORMAL | eARF_SYNC_FINISHED_CALLBACK);
request.pOwner = this;
request.pUserData = SAudioCallBackInfos::UserData(AZ::u64(callbackOwnerEntityId));
request.pUserDataOwner = nullptr;
}
AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequest, request);
}
}
}
////////////////////////////////////////////////////////////////////////
void AudioSystemComponent::GlobalKillAudioTrigger(const char* triggerName, AZ::EntityId callbackOwnerEntityId)
{
if (triggerName && triggerName[0] != '\0')
{
TAudioControlID triggerId = INVALID_AUDIO_CONTROL_ID;
AudioSystemRequestBus::BroadcastResult(triggerId, &AudioSystemRequestBus::Events::GetAudioTriggerID, triggerName);
if (triggerId != INVALID_AUDIO_CONTROL_ID)
{
SAudioRequest request;
SAudioObjectRequestData<eAORT_STOP_TRIGGER> requestData;
requestData.nTriggerID = triggerId;
request.pData = &requestData;
if (callbackOwnerEntityId.IsValid())
{
request.nFlags = (eARF_PRIORITY_NORMAL | eARF_SYNC_FINISHED_CALLBACK);
request.pOwner = this;
request.pUserData = SAudioCallBackInfos::UserData(AZ::u64(callbackOwnerEntityId));
request.pUserDataOwner = nullptr;
}
AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequest, request);
}
}
}
////////////////////////////////////////////////////////////////////////
void AudioSystemComponent::GlobalSetAudioRtpc(const char* rtpcName, float value)
{
if (rtpcName && rtpcName[0] != '\0')
{
TAudioControlID rtpcId = INVALID_AUDIO_CONTROL_ID;
AudioSystemRequestBus::BroadcastResult(rtpcId, &AudioSystemRequestBus::Events::GetAudioRtpcID, rtpcName);
if (rtpcId != INVALID_AUDIO_CONTROL_ID)
{
SAudioRequest request;
SAudioObjectRequestData<eAORT_SET_RTPC_VALUE> requestData(rtpcId, value);
request.pData = &requestData;
AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequest, request);
}
}
}
////////////////////////////////////////////////////////////////////////
void AudioSystemComponent::GlobalResetAudioRtpcs()
{
SAudioRequest request;
SAudioObjectRequestData<eAORT_RESET_RTPCS> requestData;
request.pData = &requestData;
AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequest, request);
}
////////////////////////////////////////////////////////////////////////
void AudioSystemComponent::GlobalSetAudioSwitchState(const char* switchName, const char* stateName)
{
if (switchName && switchName[0] != '\0' && stateName && stateName[0] != '\0')
{
TAudioControlID switchId = INVALID_AUDIO_CONTROL_ID;
TAudioSwitchStateID stateId = INVALID_AUDIO_SWITCH_STATE_ID;
AudioSystemRequestBus::BroadcastResult(switchId, &AudioSystemRequestBus::Events::GetAudioSwitchID, switchName);
if (switchId != INVALID_AUDIO_CONTROL_ID)
{
AudioSystemRequestBus::BroadcastResult(stateId, &AudioSystemRequestBus::Events::GetAudioSwitchStateID, switchId, stateName);
}
if (stateId != INVALID_AUDIO_SWITCH_STATE_ID)
{
SAudioRequest request;
SAudioObjectRequestData<eAORT_SET_SWITCH_STATE> requestData(switchId, stateId);
request.pData = &requestData;
AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequest, request);
}
}
}
////////////////////////////////////////////////////////////////////////
void AudioSystemComponent::LevelLoadAudio(AZStd::string_view levelName)
{
const char* controlsPath = nullptr;
AudioSystemRequestBus::BroadcastResult(controlsPath, &AudioSystemRequestBus::Events::GetControlsPath);
if (!controlsPath)
{
return;
}
AZ::IO::FixedMaxPath levelControlsPath{ controlsPath };
levelControlsPath /= "levels";
levelControlsPath /= levelName;
SAudioRequest request;
SAudioManagerRequestData<eAMRT_PARSE_CONTROLS_DATA> requestData(levelControlsPath.Native().data(), eADS_LEVEL_SPECIFIC);
request.nFlags = (eARF_PRIORITY_HIGH | eARF_EXECUTE_BLOCKING);
request.pData = &requestData;
AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequestBlocking, request);
SAudioManagerRequestData<eAMRT_PARSE_PRELOADS_DATA> requestData2(levelControlsPath.Native().data(), eADS_LEVEL_SPECIFIC);
request.pData = &requestData2;
AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequestBlocking, request);
TAudioPreloadRequestID preloadRequestId = INVALID_AUDIO_PRELOAD_REQUEST_ID;
AudioSystemRequestBus::BroadcastResult(
preloadRequestId, &AudioSystemRequestBus::Events::GetAudioPreloadRequestID, levelName.data());
if (preloadRequestId != INVALID_AUDIO_PRELOAD_REQUEST_ID)
{
SAudioManagerRequestData<eAMRT_PRELOAD_SINGLE_REQUEST> requestData3(preloadRequestId);
request.pData = &requestData3;
AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequestBlocking, request);
}
}
////////////////////////////////////////////////////////////////////////
void AudioSystemComponent::LevelUnloadAudio()
{
SAudioRequest request;
// Unload level-specific banks...
SAudioManagerRequestData<eAMRT_UNLOAD_AFCM_DATA_BY_SCOPE> requestData(eADS_LEVEL_SPECIFIC);
request.nFlags = (eARF_PRIORITY_HIGH | eARF_EXECUTE_BLOCKING);
request.pData = &requestData;
AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequestBlocking, request);
// Now unload level-specific audio config data (controls then preloads)...
SAudioManagerRequestData<eAMRT_CLEAR_CONTROLS_DATA> requestData2(eADS_LEVEL_SPECIFIC);
request.pData = &requestData2;
AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequestBlocking, request);
SAudioManagerRequestData<eAMRT_CLEAR_PRELOADS_DATA> requestData3(eADS_LEVEL_SPECIFIC);
request.pData = &requestData3;
AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequestBlocking, request);
}
////////////////////////////////////////////////////////////////////////
void AudioSystemComponent::OnCrySystemInitialized(ISystem& system, const SSystemInitParams&)
{
AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::AddRequestListener,
&AudioSystemComponent::OnAudioEvent,
this,
eART_AUDIO_CALLBACK_MANAGER_REQUEST,
eACMRT_REPORT_FINISHED_TRIGGER_INSTANCE
);
system.GetILevelSystem()->AddListener(this);
}
////////////////////////////////////////////////////////////////////////
void AudioSystemComponent::OnCrySystemShutdown(ISystem& system)
{
AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::RemoveRequestListener,
&AudioSystemComponent::OnAudioEvent,
this
);
system.GetILevelSystem()->RemoveListener(this);
}
////////////////////////////////////////////////////////////////////////
void AudioSystemComponent::OnLoadingStart(const char* levelName)
{
LevelLoadAudio(AZStd::string_view{ levelName });
}
////////////////////////////////////////////////////////////////////////
void AudioSystemComponent::OnUnloadComplete([[maybe_unused]] const char* levelName)
{
LevelUnloadAudio();
}
////////////////////////////////////////////////////////////////////////
// static
void AudioSystemComponent::OnAudioEvent(const SAudioRequestInfo* const requestInfo)
{
if (requestInfo->eAudioRequestType == eART_AUDIO_CALLBACK_MANAGER_REQUEST)
{
const auto notificationType = static_cast<EAudioCallbackManagerRequestType>(requestInfo->nSpecificAudioRequest);
if (notificationType == eACMRT_REPORT_FINISHED_TRIGGER_INSTANCE && requestInfo->eResult == eARR_SUCCESS)
{
AZ::EntityId callbackOwnerEntityId(reinterpret_cast<AZ::u64>(requestInfo->pUserData));
AudioTriggerComponentNotificationBus::Event(callbackOwnerEntityId, &AudioTriggerComponentNotificationBus::Events::OnTriggerFinished, requestInfo->nAudioControlID);
}
}
}
} // namespace LmbrCentral