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381 lines
16 KiB
C++
381 lines
16 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Audio/AudioSystemComponent.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <LmbrCentral/Audio/AudioTriggerComponentBus.h>
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#include <AzCore/IO/Path/Path.h>
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#include <IAudioSystem.h>
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#include <ISystem.h>
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using namespace Audio;
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namespace LmbrCentral
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{
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////////////////////////////////////////////////////////////////////////
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class BehaviorAudioSystemComponentNotificationBusHandler
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: public AudioSystemComponentNotificationBus::Handler
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, public AZ::BehaviorEBusHandler
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{
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public:
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AZ_EBUS_BEHAVIOR_BINDER(BehaviorAudioSystemComponentNotificationBusHandler, "{2644951B-AB87-4D4D-BBB6-310E0ED2A3C9}", AZ::SystemAllocator,
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OnGamePaused,
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OnGameUnpaused
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);
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void OnGamePaused()
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{
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Call(FN_OnGamePaused);
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}
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void OnGameUnpaused()
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{
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Call(FN_OnGameUnpaused);
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}
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};
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////////////////////////////////////////////////////////////////////////
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// static
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void AudioSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<AudioSystemComponent, AZ::Component>()
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->Version(1)
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;
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if (auto editContext = serializeContext->GetEditContext())
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{
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editContext->Class<AudioSystemComponent>("Audio System", "Provides access to audio system features without the need for an Entity")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Audio")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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;
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}
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}
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if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->EBus<AudioSystemComponentRequestBus>("AudioSystemComponentRequestBus")
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->Event("GlobalStopAllSounds", &AudioSystemComponentRequestBus::Events::GlobalStopAllSounds)
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->Event("GlobalMuteAudio", &AudioSystemComponentRequestBus::Events::GlobalMuteAudio)
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->Event("GlobalUnmuteAudio", &AudioSystemComponentRequestBus::Events::GlobalUnmuteAudio)
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->Event("GlobalRefreshAudio", &AudioSystemComponentRequestBus::Events::GlobalRefreshAudio)
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->Event("GlobalExecuteAudioTrigger", &AudioSystemComponentRequestBus::Events::GlobalExecuteAudioTrigger)
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->Event("GlobalKillAudioTrigger", &AudioSystemComponentRequestBus::Events::GlobalKillAudioTrigger)
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->Event("GlobalSetAudioRtpc", &AudioSystemComponentRequestBus::Events::GlobalSetAudioRtpc)
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->Event("GlobalResetAudioRtpcs", &AudioSystemComponentRequestBus::Events::GlobalResetAudioRtpcs)
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->Event("GlobalSetAudioSwitchState", &AudioSystemComponentRequestBus::Events::GlobalSetAudioSwitchState)
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->Event("LevelLoadAudio", &AudioSystemComponentRequestBus::Events::LevelLoadAudio)
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->Event("LevelUnloadAudio", &AudioSystemComponentRequestBus::Events::LevelUnloadAudio)
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;
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behaviorContext->EBus<AudioSystemComponentNotificationBus>("Audio System Component Notifications", "AudioSystemComponentNotificationBus")
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->Handler<BehaviorAudioSystemComponentNotificationBusHandler>()
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;
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}
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}
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////////////////////////////////////////////////////////////////////////
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// static
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void AudioSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("AudioSystemService", 0xfbb9b542));
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}
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////////////////////////////////////////////////////////////////////////
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// static
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void AudioSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("AudioSystemService", 0xfbb9b542));
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}
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////////////////////////////////////////////////////////////////////////
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void AudioSystemComponent::Init()
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{
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}
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////////////////////////////////////////////////////////////////////////
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void AudioSystemComponent::Activate()
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{
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AudioSystemComponentRequestBus::Handler::BusConnect();
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CrySystemEventBus::Handler::BusConnect();
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}
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////////////////////////////////////////////////////////////////////////
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void AudioSystemComponent::Deactivate()
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{
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AudioSystemComponentRequestBus::Handler::BusDisconnect();
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CrySystemEventBus::Handler::BusDisconnect();
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}
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////////////////////////////////////////////////////////////////////////
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bool AudioSystemComponent::IsAudioSystemInitialized()
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{
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return Audio::AudioSystemRequestBus::HasHandlers();
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}
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////////////////////////////////////////////////////////////////////////
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void AudioSystemComponent::GlobalStopAllSounds()
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{
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SAudioRequest request;
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SAudioManagerRequestData<eAMRT_STOP_ALL_SOUNDS> requestData;
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request.pData = &requestData;
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequest, request);
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}
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////////////////////////////////////////////////////////////////////////
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void AudioSystemComponent::GlobalMuteAudio()
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{
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SAudioRequest request;
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SAudioManagerRequestData<eAMRT_MUTE_ALL> requestData;
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request.pData = &requestData;
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequest, request);
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}
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////////////////////////////////////////////////////////////////////////
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void AudioSystemComponent::GlobalUnmuteAudio()
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{
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SAudioRequest request;
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SAudioManagerRequestData<eAMRT_UNMUTE_ALL> requestData;
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request.pData = &requestData;
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequest, request);
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}
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////////////////////////////////////////////////////////////////////////
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void AudioSystemComponent::GlobalRefreshAudio(AZStd::string_view levelName)
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{
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::RefreshAudioSystem, levelName.data());
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}
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////////////////////////////////////////////////////////////////////////
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void AudioSystemComponent::GlobalExecuteAudioTrigger(const char* triggerName, AZ::EntityId callbackOwnerEntityId)
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{
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if (triggerName && triggerName[0] != '\0')
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{
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TAudioControlID triggerId = INVALID_AUDIO_CONTROL_ID;
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AudioSystemRequestBus::BroadcastResult(triggerId, &AudioSystemRequestBus::Events::GetAudioTriggerID, triggerName);
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if (triggerId != INVALID_AUDIO_CONTROL_ID)
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{
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SAudioRequest request;
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SAudioObjectRequestData<eAORT_EXECUTE_TRIGGER> requestData;
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requestData.nTriggerID = triggerId;
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request.pData = &requestData;
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if (callbackOwnerEntityId.IsValid())
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{
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request.nFlags = (eARF_PRIORITY_NORMAL | eARF_SYNC_FINISHED_CALLBACK);
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request.pOwner = this;
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request.pUserData = SAudioCallBackInfos::UserData(AZ::u64(callbackOwnerEntityId));
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request.pUserDataOwner = nullptr;
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}
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequest, request);
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}
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}
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}
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////////////////////////////////////////////////////////////////////////
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void AudioSystemComponent::GlobalKillAudioTrigger(const char* triggerName, AZ::EntityId callbackOwnerEntityId)
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{
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if (triggerName && triggerName[0] != '\0')
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{
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TAudioControlID triggerId = INVALID_AUDIO_CONTROL_ID;
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AudioSystemRequestBus::BroadcastResult(triggerId, &AudioSystemRequestBus::Events::GetAudioTriggerID, triggerName);
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if (triggerId != INVALID_AUDIO_CONTROL_ID)
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{
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SAudioRequest request;
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SAudioObjectRequestData<eAORT_STOP_TRIGGER> requestData;
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requestData.nTriggerID = triggerId;
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request.pData = &requestData;
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if (callbackOwnerEntityId.IsValid())
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{
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request.nFlags = (eARF_PRIORITY_NORMAL | eARF_SYNC_FINISHED_CALLBACK);
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request.pOwner = this;
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request.pUserData = SAudioCallBackInfos::UserData(AZ::u64(callbackOwnerEntityId));
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request.pUserDataOwner = nullptr;
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}
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequest, request);
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}
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}
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}
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////////////////////////////////////////////////////////////////////////
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void AudioSystemComponent::GlobalSetAudioRtpc(const char* rtpcName, float value)
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{
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if (rtpcName && rtpcName[0] != '\0')
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{
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TAudioControlID rtpcId = INVALID_AUDIO_CONTROL_ID;
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AudioSystemRequestBus::BroadcastResult(rtpcId, &AudioSystemRequestBus::Events::GetAudioRtpcID, rtpcName);
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if (rtpcId != INVALID_AUDIO_CONTROL_ID)
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{
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SAudioRequest request;
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SAudioObjectRequestData<eAORT_SET_RTPC_VALUE> requestData(rtpcId, value);
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request.pData = &requestData;
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequest, request);
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}
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}
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}
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////////////////////////////////////////////////////////////////////////
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void AudioSystemComponent::GlobalResetAudioRtpcs()
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{
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SAudioRequest request;
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SAudioObjectRequestData<eAORT_RESET_RTPCS> requestData;
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request.pData = &requestData;
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequest, request);
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}
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////////////////////////////////////////////////////////////////////////
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void AudioSystemComponent::GlobalSetAudioSwitchState(const char* switchName, const char* stateName)
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{
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if (switchName && switchName[0] != '\0' && stateName && stateName[0] != '\0')
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{
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TAudioControlID switchId = INVALID_AUDIO_CONTROL_ID;
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TAudioSwitchStateID stateId = INVALID_AUDIO_SWITCH_STATE_ID;
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AudioSystemRequestBus::BroadcastResult(switchId, &AudioSystemRequestBus::Events::GetAudioSwitchID, switchName);
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if (switchId != INVALID_AUDIO_CONTROL_ID)
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{
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AudioSystemRequestBus::BroadcastResult(stateId, &AudioSystemRequestBus::Events::GetAudioSwitchStateID, switchId, stateName);
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}
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if (stateId != INVALID_AUDIO_SWITCH_STATE_ID)
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{
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SAudioRequest request;
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SAudioObjectRequestData<eAORT_SET_SWITCH_STATE> requestData(switchId, stateId);
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request.pData = &requestData;
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequest, request);
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}
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}
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}
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////////////////////////////////////////////////////////////////////////
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void AudioSystemComponent::LevelLoadAudio(AZStd::string_view levelName)
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{
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const char* controlsPath = nullptr;
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AudioSystemRequestBus::BroadcastResult(controlsPath, &AudioSystemRequestBus::Events::GetControlsPath);
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if (!controlsPath)
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{
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return;
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}
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AZ::IO::FixedMaxPath levelControlsPath{ controlsPath };
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levelControlsPath /= "levels";
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levelControlsPath /= levelName;
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SAudioRequest request;
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SAudioManagerRequestData<eAMRT_PARSE_CONTROLS_DATA> requestData(levelControlsPath.Native().data(), eADS_LEVEL_SPECIFIC);
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request.nFlags = (eARF_PRIORITY_HIGH | eARF_EXECUTE_BLOCKING);
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request.pData = &requestData;
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequestBlocking, request);
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SAudioManagerRequestData<eAMRT_PARSE_PRELOADS_DATA> requestData2(levelControlsPath.Native().data(), eADS_LEVEL_SPECIFIC);
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request.pData = &requestData2;
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequestBlocking, request);
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TAudioPreloadRequestID preloadRequestId = INVALID_AUDIO_PRELOAD_REQUEST_ID;
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AudioSystemRequestBus::BroadcastResult(
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preloadRequestId, &AudioSystemRequestBus::Events::GetAudioPreloadRequestID, levelName.data());
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if (preloadRequestId != INVALID_AUDIO_PRELOAD_REQUEST_ID)
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{
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SAudioManagerRequestData<eAMRT_PRELOAD_SINGLE_REQUEST> requestData3(preloadRequestId);
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request.pData = &requestData3;
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequestBlocking, request);
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}
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}
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////////////////////////////////////////////////////////////////////////
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void AudioSystemComponent::LevelUnloadAudio()
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{
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SAudioRequest request;
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// Unload level-specific banks...
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SAudioManagerRequestData<eAMRT_UNLOAD_AFCM_DATA_BY_SCOPE> requestData(eADS_LEVEL_SPECIFIC);
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request.nFlags = (eARF_PRIORITY_HIGH | eARF_EXECUTE_BLOCKING);
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request.pData = &requestData;
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequestBlocking, request);
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// Now unload level-specific audio config data (controls then preloads)...
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SAudioManagerRequestData<eAMRT_CLEAR_CONTROLS_DATA> requestData2(eADS_LEVEL_SPECIFIC);
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request.pData = &requestData2;
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequestBlocking, request);
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SAudioManagerRequestData<eAMRT_CLEAR_PRELOADS_DATA> requestData3(eADS_LEVEL_SPECIFIC);
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request.pData = &requestData3;
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequestBlocking, request);
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}
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////////////////////////////////////////////////////////////////////////
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void AudioSystemComponent::OnCrySystemInitialized(ISystem& system, const SSystemInitParams&)
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{
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::AddRequestListener,
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&AudioSystemComponent::OnAudioEvent,
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this,
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eART_AUDIO_CALLBACK_MANAGER_REQUEST,
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eACMRT_REPORT_FINISHED_TRIGGER_INSTANCE
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);
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system.GetILevelSystem()->AddListener(this);
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}
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////////////////////////////////////////////////////////////////////////
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void AudioSystemComponent::OnCrySystemShutdown(ISystem& system)
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{
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::RemoveRequestListener,
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&AudioSystemComponent::OnAudioEvent,
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this
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);
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system.GetILevelSystem()->RemoveListener(this);
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}
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////////////////////////////////////////////////////////////////////////
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void AudioSystemComponent::OnLoadingStart(const char* levelName)
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{
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LevelLoadAudio(AZStd::string_view{ levelName });
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}
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////////////////////////////////////////////////////////////////////////
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void AudioSystemComponent::OnUnloadComplete([[maybe_unused]] const char* levelName)
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{
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LevelUnloadAudio();
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}
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////////////////////////////////////////////////////////////////////////
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// static
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void AudioSystemComponent::OnAudioEvent(const SAudioRequestInfo* const requestInfo)
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{
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if (requestInfo->eAudioRequestType == eART_AUDIO_CALLBACK_MANAGER_REQUEST)
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{
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const auto notificationType = static_cast<EAudioCallbackManagerRequestType>(requestInfo->nSpecificAudioRequest);
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if (notificationType == eACMRT_REPORT_FINISHED_TRIGGER_INSTANCE && requestInfo->eResult == eARR_SUCCESS)
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{
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AZ::EntityId callbackOwnerEntityId(reinterpret_cast<AZ::u64>(requestInfo->pUserData));
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AudioTriggerComponentNotificationBus::Event(callbackOwnerEntityId, &AudioTriggerComponentNotificationBus::Events::OnTriggerFinished, requestInfo->nAudioControlID);
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}
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}
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}
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} // namespace LmbrCentral
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