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198 lines
7.8 KiB
C++
198 lines
7.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "AudioPreloadComponent.h"
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#include <ISystem.h>
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#include <IAudioSystem.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Debug/Trace.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace LmbrCentral
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{
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//=========================================================================
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void AudioPreloadComponent::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<AudioPreloadComponent, AZ::Component>()
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->Version(1)
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->Field("Preload Name", &AudioPreloadComponent::m_defaultPreloadName)
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->Field("Load Type", &AudioPreloadComponent::m_loadType)
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;
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}
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if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->Enum<static_cast<AZ::u32>(AudioPreloadComponent::LoadType::Auto)>("AudioPreloadComponentLoadType_Auto")
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->Enum<static_cast<AZ::u32>(AudioPreloadComponent::LoadType::Manual)>("AudioPreloadComponentLoadType_Manual")
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;
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behaviorContext->EBus<AudioPreloadComponentRequestBus>("AudioPreloadComponentRequestBus")
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->Event("Load", &AudioPreloadComponentRequestBus::Events::Load)
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->Event("Unload", &AudioPreloadComponentRequestBus::Events::Unload)
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->Event("LoadPreload", &AudioPreloadComponentRequestBus::Events::LoadPreload)
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->Event("UnloadPreload", &AudioPreloadComponentRequestBus::Events::UnloadPreload)
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->Event("IsLoaded", &AudioPreloadComponentRequestBus::Events::IsLoaded)
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;
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}
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}
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//=========================================================================
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AudioPreloadComponent::AudioPreloadComponent(AudioPreloadComponent::LoadType loadType, const AZStd::string& preloadName)
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: m_loadType(loadType)
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, m_defaultPreloadName(preloadName)
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{
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}
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//=========================================================================
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void AudioPreloadComponent::Activate()
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{
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// Connect to the preload notification bus first, we want to be notified about the default preload (if any).
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AudioPreloadComponentRequestBus::Handler::BusConnect(GetEntityId());
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if (m_loadType == AudioPreloadComponent::LoadType::Auto)
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{
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Load(); // load the default preload (if any)
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}
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}
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//=========================================================================
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void AudioPreloadComponent::Deactivate()
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{
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// Don't care about preload notifications while deactivating, disconnect from the bus first.
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AudioPreloadComponentRequestBus::Handler::BusDisconnect(GetEntityId());
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Audio::AudioPreloadNotificationBus::MultiHandler::BusDisconnect();
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if (m_loadType == AudioPreloadComponent::LoadType::Auto)
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{
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Unload(); // unload the default preload (if any)
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AZStd::lock_guard<AZStd::mutex> lock(m_loadMutex);
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for (auto preloadId : m_loadedPreloadIds)
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{
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UnloadPreloadById(preloadId);
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}
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m_loadedPreloadIds.clear();
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}
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else
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{
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AZStd::lock_guard<AZStd::mutex> lock(m_loadMutex);
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AZ_Warning("AudioPreloadComponent", m_loadedPreloadIds.empty(),
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"A Manual-mode AudioPreloadComponent is Deactivating and has %d remaining loaded preloads!\nBe sure to match all manual 'LoadPreload's with an 'UnloadPreload'!",
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m_loadedPreloadIds.size());
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}
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}
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//=========================================================================
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void AudioPreloadComponent::Load()
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{
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if (!m_defaultPreloadName.empty())
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{
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LoadPreload(m_defaultPreloadName.c_str());
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}
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}
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//=========================================================================
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void AudioPreloadComponent::Unload()
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{
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if (!m_defaultPreloadName.empty())
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{
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UnloadPreload(m_defaultPreloadName.c_str());
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}
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}
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//=========================================================================
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void AudioPreloadComponent::LoadPreload(const char* preloadName)
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{
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if (IsLoaded(preloadName))
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{
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return;
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}
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Audio::TAudioPreloadRequestID preloadRequestId = INVALID_AUDIO_PRELOAD_REQUEST_ID;
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Audio::AudioSystemRequestBus::BroadcastResult(preloadRequestId, &Audio::AudioSystemRequestBus::Events::GetAudioPreloadRequestID, preloadName);
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if (preloadRequestId != INVALID_AUDIO_PRELOAD_REQUEST_ID)
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{
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LoadPreloadById(preloadRequestId);
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}
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}
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//=========================================================================
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void AudioPreloadComponent::UnloadPreload(const char* preloadName)
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{
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if (!IsLoaded(preloadName))
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{
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return;
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}
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Audio::TAudioPreloadRequestID preloadRequestId = INVALID_AUDIO_PRELOAD_REQUEST_ID;
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Audio::AudioSystemRequestBus::BroadcastResult(preloadRequestId, &Audio::AudioSystemRequestBus::Events::GetAudioPreloadRequestID, preloadName);
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if (preloadRequestId != INVALID_AUDIO_PRELOAD_REQUEST_ID)
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{
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UnloadPreloadById(preloadRequestId);
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}
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}
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//=========================================================================
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bool AudioPreloadComponent::IsLoaded(const char* preloadName)
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{
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AZStd::lock_guard<AZStd::mutex> lock(m_loadMutex);
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bool loaded = (m_loadedPreloadIds.find(Audio::AudioStringToID<Audio::TAudioPreloadRequestID>(preloadName)) != m_loadedPreloadIds.end());
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return loaded;
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}
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//=========================================================================
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void AudioPreloadComponent::OnAudioPreloadCached()
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{
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const Audio::TAudioPreloadRequestID* preloadId = Audio::AudioPreloadNotificationBus::GetCurrentBusId();
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AZStd::lock_guard<AZStd::mutex> lock(m_loadMutex);
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m_loadedPreloadIds.insert(*preloadId);
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}
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//=========================================================================
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void AudioPreloadComponent::OnAudioPreloadUncached()
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{
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const Audio::TAudioPreloadRequestID preloadId = *Audio::AudioPreloadNotificationBus::GetCurrentBusId();
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Audio::AudioPreloadNotificationBus::MultiHandler::BusDisconnect(preloadId);
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AZStd::lock_guard<AZStd::mutex> lock(m_loadMutex);
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m_loadedPreloadIds.erase(preloadId);
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}
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//=========================================================================
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void AudioPreloadComponent::LoadPreloadById(Audio::TAudioPreloadRequestID preloadId)
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{
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Audio::AudioPreloadNotificationBus::MultiHandler::BusConnect(preloadId);
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Audio::SAudioRequest request;
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Audio::SAudioManagerRequestData<Audio::eAMRT_PRELOAD_SINGLE_REQUEST> requestData(preloadId);
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request.nFlags = (Audio::eARF_PRIORITY_NORMAL);
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request.pData = &requestData;
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Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequest, request);
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}
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//=========================================================================
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void AudioPreloadComponent::UnloadPreloadById(Audio::TAudioPreloadRequestID preloadId)
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{
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Audio::SAudioRequest request;
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Audio::SAudioManagerRequestData<Audio::eAMRT_UNLOAD_SINGLE_REQUEST> requestData(preloadId);
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request.nFlags = (Audio::eARF_PRIORITY_NORMAL);
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request.pData = &requestData;
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Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequest, request);
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}
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} // namespace LmbrCentral
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