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o3de/Gems/LmbrCentral/Code/Source/Audio/AudioPreloadComponent.cpp

198 lines
7.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "AudioPreloadComponent.h"
#include <ISystem.h>
#include <IAudioSystem.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Debug/Trace.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace LmbrCentral
{
//=========================================================================
void AudioPreloadComponent::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<AudioPreloadComponent, AZ::Component>()
->Version(1)
->Field("Preload Name", &AudioPreloadComponent::m_defaultPreloadName)
->Field("Load Type", &AudioPreloadComponent::m_loadType)
;
}
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->Enum<static_cast<AZ::u32>(AudioPreloadComponent::LoadType::Auto)>("AudioPreloadComponentLoadType_Auto")
->Enum<static_cast<AZ::u32>(AudioPreloadComponent::LoadType::Manual)>("AudioPreloadComponentLoadType_Manual")
;
behaviorContext->EBus<AudioPreloadComponentRequestBus>("AudioPreloadComponentRequestBus")
->Event("Load", &AudioPreloadComponentRequestBus::Events::Load)
->Event("Unload", &AudioPreloadComponentRequestBus::Events::Unload)
->Event("LoadPreload", &AudioPreloadComponentRequestBus::Events::LoadPreload)
->Event("UnloadPreload", &AudioPreloadComponentRequestBus::Events::UnloadPreload)
->Event("IsLoaded", &AudioPreloadComponentRequestBus::Events::IsLoaded)
;
}
}
//=========================================================================
AudioPreloadComponent::AudioPreloadComponent(AudioPreloadComponent::LoadType loadType, const AZStd::string& preloadName)
: m_loadType(loadType)
, m_defaultPreloadName(preloadName)
{
}
//=========================================================================
void AudioPreloadComponent::Activate()
{
// Connect to the preload notification bus first, we want to be notified about the default preload (if any).
AudioPreloadComponentRequestBus::Handler::BusConnect(GetEntityId());
if (m_loadType == AudioPreloadComponent::LoadType::Auto)
{
Load(); // load the default preload (if any)
}
}
//=========================================================================
void AudioPreloadComponent::Deactivate()
{
// Don't care about preload notifications while deactivating, disconnect from the bus first.
AudioPreloadComponentRequestBus::Handler::BusDisconnect(GetEntityId());
Audio::AudioPreloadNotificationBus::MultiHandler::BusDisconnect();
if (m_loadType == AudioPreloadComponent::LoadType::Auto)
{
Unload(); // unload the default preload (if any)
AZStd::lock_guard<AZStd::mutex> lock(m_loadMutex);
for (auto preloadId : m_loadedPreloadIds)
{
UnloadPreloadById(preloadId);
}
m_loadedPreloadIds.clear();
}
else
{
AZStd::lock_guard<AZStd::mutex> lock(m_loadMutex);
AZ_Warning("AudioPreloadComponent", m_loadedPreloadIds.empty(),
"A Manual-mode AudioPreloadComponent is Deactivating and has %d remaining loaded preloads!\nBe sure to match all manual 'LoadPreload's with an 'UnloadPreload'!",
m_loadedPreloadIds.size());
}
}
//=========================================================================
void AudioPreloadComponent::Load()
{
if (!m_defaultPreloadName.empty())
{
LoadPreload(m_defaultPreloadName.c_str());
}
}
//=========================================================================
void AudioPreloadComponent::Unload()
{
if (!m_defaultPreloadName.empty())
{
UnloadPreload(m_defaultPreloadName.c_str());
}
}
//=========================================================================
void AudioPreloadComponent::LoadPreload(const char* preloadName)
{
if (IsLoaded(preloadName))
{
return;
}
Audio::TAudioPreloadRequestID preloadRequestId = INVALID_AUDIO_PRELOAD_REQUEST_ID;
Audio::AudioSystemRequestBus::BroadcastResult(preloadRequestId, &Audio::AudioSystemRequestBus::Events::GetAudioPreloadRequestID, preloadName);
if (preloadRequestId != INVALID_AUDIO_PRELOAD_REQUEST_ID)
{
LoadPreloadById(preloadRequestId);
}
}
//=========================================================================
void AudioPreloadComponent::UnloadPreload(const char* preloadName)
{
if (!IsLoaded(preloadName))
{
return;
}
Audio::TAudioPreloadRequestID preloadRequestId = INVALID_AUDIO_PRELOAD_REQUEST_ID;
Audio::AudioSystemRequestBus::BroadcastResult(preloadRequestId, &Audio::AudioSystemRequestBus::Events::GetAudioPreloadRequestID, preloadName);
if (preloadRequestId != INVALID_AUDIO_PRELOAD_REQUEST_ID)
{
UnloadPreloadById(preloadRequestId);
}
}
//=========================================================================
bool AudioPreloadComponent::IsLoaded(const char* preloadName)
{
AZStd::lock_guard<AZStd::mutex> lock(m_loadMutex);
bool loaded = (m_loadedPreloadIds.find(Audio::AudioStringToID<Audio::TAudioPreloadRequestID>(preloadName)) != m_loadedPreloadIds.end());
return loaded;
}
//=========================================================================
void AudioPreloadComponent::OnAudioPreloadCached()
{
const Audio::TAudioPreloadRequestID* preloadId = Audio::AudioPreloadNotificationBus::GetCurrentBusId();
AZStd::lock_guard<AZStd::mutex> lock(m_loadMutex);
m_loadedPreloadIds.insert(*preloadId);
}
//=========================================================================
void AudioPreloadComponent::OnAudioPreloadUncached()
{
const Audio::TAudioPreloadRequestID preloadId = *Audio::AudioPreloadNotificationBus::GetCurrentBusId();
Audio::AudioPreloadNotificationBus::MultiHandler::BusDisconnect(preloadId);
AZStd::lock_guard<AZStd::mutex> lock(m_loadMutex);
m_loadedPreloadIds.erase(preloadId);
}
//=========================================================================
void AudioPreloadComponent::LoadPreloadById(Audio::TAudioPreloadRequestID preloadId)
{
Audio::AudioPreloadNotificationBus::MultiHandler::BusConnect(preloadId);
Audio::SAudioRequest request;
Audio::SAudioManagerRequestData<Audio::eAMRT_PRELOAD_SINGLE_REQUEST> requestData(preloadId);
request.nFlags = (Audio::eARF_PRIORITY_NORMAL);
request.pData = &requestData;
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequest, request);
}
//=========================================================================
void AudioPreloadComponent::UnloadPreloadById(Audio::TAudioPreloadRequestID preloadId)
{
Audio::SAudioRequest request;
Audio::SAudioManagerRequestData<Audio::eAMRT_UNLOAD_SINGLE_REQUEST> requestData(preloadId);
request.nFlags = (Audio::eARF_PRIORITY_NORMAL);
request.pData = &requestData;
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequest, request);
}
} // namespace LmbrCentral